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* Add button to change billboard symbol. * Add shaders for billboards. * Add billboard material class. * Add sample billboard image. * Add dummy handler for billboard. * Add billboard geometry class. * First working version of 3D point as billboard. * Make selected feature bigger. * Use default symbol preview as billboard. * Update billboard when changes the viewport size. * Use QgsTerrainTextureImage for adding image to texture. * Show better quality of billboard default symbol. * Promote QgsSymbolButton not working. * Add QgsSymbolButton properly. * Add seTexture2DFromSymbol. * Use default symbol * [On Progress] Get symbol from the QgsSymbolButton. * [On progress] failed to change the symbol * Fix billboard fragment shader for macOS * Better transparency handling. * Use size from the symbol. * Add set layer for 3d billboard symbol. * Set billboard size from the symbol pixel size * 20 * Use size from the image. * [Debug] set white symbol to success kid, it work when previous billboard is success kid. * Use store and restore symbol from Nyall. * Remove unrelated code. * Apply random extent to fix the bug, from Martin. * Remove add mesh entities for billboard. * Hide material and transformation widget for billboard. * Remove add scene entities for billboard. * Add selected as parameter in drawPreviewIcon. * Add QgsMarkerSymbol to store the symbol in billboard * Put billboard symbol in point3dsymbol serialization. * Add billboard height in the UI. * Set height for billboard. * Store billboard height separately. Perhaps better to use existing transform. * Set height of billboard to TY. * Flipped image for billboard symbol. * Add helper function to set billboard function. * Generate billboard transform from general transform. * Use static dpi for context size. * Remove debug message. * Use Qgs3DRenderContext for selection color and dpi from QgsApplication. * Remove unnecessary file and code. * Remove commented iut code. * Add documentation of new classes. * Fix banned keywords. * Add missing parameter's documentation. * Address PR review. * Use context from readXML. * Remove one line function. * Fix billboard size. * Make some functions private, remove unused function. * Use unique_ptr for the ownership. * Use unique_ptr for default symbol to avoid memory leak. * Add parent to texture2D. * Fix documentation. * Add copy constructor. * Fix documentation. * Remove documentation warning. * Fix sip error. * Add unit test for billboard rendering. * Set ambient to not transparent for measurement line. * Add dpi in the Qgs3DMapSetting * Update billboard rendering unit test. * Remove layer from 3d point widget since it's not supported yet. * Addressing PR review from Martin. * Attach dom directly for the billboard symbol. * Remove unused constructor for point3dsymbol. * Use stroke width ratio for solving big stroke width. * Update unit test for rendering with some stroke color. * Fix typo.