QGIS/python/core/qgsmaplayer.sip
2008-12-07 03:10:00 +00:00

311 lines
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/** \class QgsMapLayer
* \brief Base class for all map layer types.
* This class is the base class for all map layer types (vector, raster).
*/
class QgsMapLayer : QObject
{
%TypeHeaderCode
#include <qgsmaplayer.h>
%End
%ConvertToSubClassCode
if (sipCpp->inherits("QgsMapLayer"))
{
sipClass = sipClass_QgsMapLayer;
QgsMapLayer* layer = qobject_cast<QgsMapLayer*>(sipCpp);
if (layer->type() == QgsMapLayer::VectorLayer)
{
sipClass = sipClass_QgsVectorLayer;
}
else if (layer->type() == QgsMapLayer::RasterLayer)
{
sipClass = sipClass_QgsRasterLayer;
}
}
else
{
sipClass = 0;
}
%End
public:
/** Layers enum defining the types of layers that can be added to a map */
enum LayerType
{
VectorLayer,
RasterLayer
};
/** Constructor
* @param type Type of layer as defined in QgsMapLayer::LayerType enum
* @param lyrname Display Name of the layer
*/
QgsMapLayer(QgsMapLayer::LayerType type = QgsMapLayer::VectorLayer, QString lyrname = QString::null, QString source = QString::null);
/** Destructor */
virtual ~QgsMapLayer();
/** Get the type of the layer
* @return Integer matching a value in the QgsMapLayer::LayerType enum
*/
QgsMapLayer::LayerType type() const;
/** Get this layer's unique ID, this ID is used to access this layer from map layer registry */
QString getLayerID() const;
/** Set the display name of the layer
* @param name New name for the layer
*/
void setLayerName(const QString & name);
/** Get the display name of the layer
* @return the layer name
*/
const QString & name() const;
/** Render the layer, to be overridden in child classes
*/
virtual bool draw(QgsRenderContext& rendererContext);
/** Draw labels
* @TODO to be removed: used only in vector layers
*/
virtual void drawLabels(QgsRenderContext& rendererContext);
/** Return the extent of the layer as a QRect */
const QgsRectangle extent();
/*! Return the status of the layer. An invalid layer is one which has a bad datasource
* or other problem. Child classes set this flag when intialized
* @return True if the layer is valid and can be accessed
*/
bool isValid();
/*! Gets a version of the internal layer definition that has sensitive
* bits removed (for example, the password). This function should
* be used when displaying the source name for general viewing.
*/
QString publicSource() const;
/** Returns the source for the layer */
const QString & source() const;
/**
* Returns the sublayers of this layer
* (Useful for providers that manage their own layers, such as WMS)
*/
virtual QStringList subLayers();
/**
* Reorders the *previously selected* sublayers of this layer from bottom to top
* (Useful for providers that manage their own layers, such as WMS)
*/
virtual void setLayerOrder(QStringList layers);
/** Set the visibility of the given sublayer name */
virtual void setSubLayerVisibility(QString name, bool vis);
/** True if the layer can be edited */
virtual bool isEditable() const = 0;
/** sets state from Dom document
@param layer_node is Dom node corresponding to ``maplayer'' tag
@note
The Dom node corresponds to a Dom document project file XML element read
by QgsProject.
This, in turn, calls readXml(), which is over-rideable by sub-classes so
that they can read their own specific state from the given Dom node.
Invoked by QgsProject::read().
@returns true if successful
*/
bool readXML(QDomNode & layer_node);
/** stores state in Dom node
@param layer_node is Dom node corresponding to ``projectlayers'' tag
@note
The Dom node corresponds to a Dom document project file XML element to be
written by QgsProject.
This, in turn, calls writeXml(), which is over-rideable by sub-classes so
that they can write their own specific state to the given Dom node.
Invoked by QgsProject::write().
@returns true if successful
*/
bool writeXML(QDomNode & layer_node, QDomDocument & document) const;
/** Read the symbology for the current layer from the Dom node supplied.
* @param QDomNode node that will contain the symbology definition for this layer.
* @param errorMessage reference to string that will be updated with any error messages
* @return true in case of success.
*/
virtual bool readSymbology(const QDomNode& node, QString& errorMessage) = 0;
/** Write the symbology for the layer into the docment provided.
* @param QDomNode the node that will have the style element added to it.
* @param QDomDocument the document that will have the QDomNode added.
* @param errorMessage reference to string that will be updated with any error messages
* @return true in case of success.
*/
virtual bool writeSymbology(QDomNode&, QDomDocument& doc, QString& errorMessage) const = 0;
/** Copies the symbology settings from another layer. Returns true in case of success */
virtual bool copySymbologySettings(const QgsMapLayer& other) = 0;
/** Returns true if this layer can be in the same symbology group with another layer */
virtual bool hasCompatibleSymbology(const QgsMapLayer& other) const = 0;
/** Accessor for transparency level. */
unsigned int getTransparency();
/** Mutator for transparency level. Should be between 0 and 255 */
void setTransparency(unsigned int);
/**
* If an operation returns 0 (e.g. draw()), this function
* returns the text of the error associated with the failure.
* Interactive users of this provider can then, for example,
* call a QMessageBox to display the contents.
*/
virtual QString lastErrorTitle();
/**
* If an operation returns 0 (e.g. draw()), this function
* returns the text of the error associated with the failure.
* Interactive users of this provider can then, for example,
* call a QMessageBox to display the contents.
*/
virtual QString lastError();
/** Returns layer's spatial reference system */
const QgsCoordinateReferenceSystem& srs();
/** Sets layer's spatial reference system */
void setCrs(const QgsCoordinateReferenceSystem& srs);
/** A convenience function to capitalise the layer name */
static QString capitaliseLayerName(const QString name);
/** Retrieve the default style for this layer if one
* exists (either as a .qml file on disk or as a
* record in the users style table in their personal qgis.db)
* @param a reference to a flag that will be set to false if
* we did not manage to load the default style.
* @return a QString with any status messages
* @see also loadNamedStyle ();
*/
virtual QString loadDefaultStyle( bool & theResultFlag );
/** Retrieve a named style for this layer if one
* exists (either as a .qml file on disk or as a
* record in the users style table in their personal qgis.db)
* @param QString theURI - the file name or other URI for the
* style file. First an attempt will be made to see if this
* is a file and load that, if that fails the qgis.db styles
* table will be consulted to see if there is a style who's
* key matches the URI.
* @param a reference to a flag that will be set to false if
* we did not manage to load the default style.
* @return a QString with any status messages
* @see also loadDefaultStyle ();
*/
virtual QString loadNamedStyle( const QString theURI, bool & theResultFlag );
virtual bool loadNamedStyleFromDb( const QString db, const QString theURI, QString &qml );
/** Save the properties of this layer as the default style
* (either as a .qml file on disk or as a
* record in the users style table in their personal qgis.db)
* @param a reference to a flag that will be set to false if
* we did not manage to save the default style.
* @return a QString with any status messages
* @see also loadNamedStyle () and saveNamedStyle()
*/
virtual QString saveDefaultStyle( bool & theResultFlag );
/** Save the properties of this layer as a named style
* (either as a .qml file on disk or as a
* record in the users style table in their personal qgis.db)
* @param QString theURI - the file name or other URI for the
* style file. First an attempt will be made to see if this
* is a file and save to that, if that fails the qgis.db styles
* table will be used to create a style entry who's
* key matches the URI.
* @param a reference to a flag that will be set to false if
* we did not manage to save the default style.
* @return a QString with any status messages
* @see also saveDefaultStyle ();
*/
virtual QString saveNamedStyle( const QString theURI, bool & theResultFlag );
public slots:
/** Event handler for when a coordinate transform fails due to bad vertex error */
virtual void invalidTransformInput();
/** Accessor and mutator for the minimum scale member */
void setMinimumScale(float theMinScale);
float minimumScale();
/** Accessor and mutator for the maximum scale member */
void setMaximumScale(float theMaxScale);
float maximumScale();
/** Accessor and mutator for the scale based visilibility flag */
void toggleScaleBasedVisibility( bool theVisibilityFlag);
bool hasScaleBasedVisibility();
signals:
/** Emit a signal to notify of a progress event */
void setProgress(int theProgress, int theTotalSteps);
/** Emit a signal with status (e.g. to be caught by QgiAapp and display a msg on status bar) */
void setStatus(QString theStatusQString);
/** Emit a signal that layer name has been changed */
void layerNameChanged();
/** This signal should be connected with the slot QgsMapCanvas::refresh()
* @TODO: to be removed - GUI dependency
*/
void repaintRequested();
/** This is used to send a request that any mapcanvas using this layer update its extents */
void recalculateExtents();
protected:
/** called by readXML(), used by children to read state specific to them from
project files.
*/
virtual bool readXml( QDomNode & layer_node );
/** called by writeXML(), used by children to write state specific to them to
project files.
*/
virtual bool writeXml( QDomNode & layer_node, QDomDocument & document );
/** debugging member - invoked when a connect() is made to this object */
void connectNotify( const char * signal );
private:
/** private copy constructor - QgsMapLayer not copyable */
QgsMapLayer( const QgsMapLayer & );
};