/************************************************************************ * This file has been generated automatically from * * * * src/analysis/interpolation/Triangulation.h * * * * Do not edit manually ! Edit header and run scripts/sipify.pl again * ************************************************************************/ class Triangulation { %Docstring Interface for Triangulation classes* %End %TypeHeaderCode #include "Triangulation.h" %End public: enum ForcedCrossBehavior { SnappingTypeVertex, DeleteFirst, InsertVertex }; virtual ~Triangulation(); virtual void addLine( Line3D *line /Transfer/, bool breakline ) = 0; %Docstring Adds a line (e.g. a break-, structure- or an isoline) to the triangulation. The class takes ownership of the line object and its points %End virtual int addPoint( QgsPoint *p ) = 0; %Docstring Adds a point to the triangulation Ownership is transferred to this class :rtype: int %End virtual bool calcNormal( double x, double y, Vector3D *result /Out/ ) = 0; %Docstring Calculates the normal at a point on the surface and assigns it to 'result'. :return: true in case of success and false in case of failure :rtype: bool %End virtual void performConsistencyTest() = 0; %Docstring Performs a consistency check, remove this later %End virtual bool calcPoint( double x, double y, QgsPoint *result /Out/ ) = 0; %Docstring Calculates x-, y and z-value of the point on the surface and assigns it to 'result'. Returns true in case of success and flase in case of failure :rtype: bool %End virtual QgsPoint *getPoint( unsigned int i ) const = 0; %Docstring Returns a pointer to the point with number i. Any virtual points must have the number -1 :rtype: QgsPoint %End virtual bool getTriangle( double x, double y, QgsPoint *p1 /Out/, int *n1 /Out/, QgsPoint *p2 /Out/, int *n2 /Out/, QgsPoint *p3 /Out/, int *n3 /Out/ ) = 0 /PyName=getTriangleVertices/; %Docstring Finds out in which triangle the point with coordinates x and y is and assigns the numbers of the vertices to 'n1', 'n2' and 'n3' and the vertices to 'p1', 'p2' and 'p3' :rtype: bool %End virtual bool getTriangle( double x, double y, QgsPoint *p1 /Out/, QgsPoint *p2 /Out/, QgsPoint *p3 /Out/ ) = 0; %Docstring Finds out, in which triangle the point with coordinates x and y is and assigns the points at the vertices to 'p1', 'p2' and 'p3 :rtype: bool %End virtual int getOppositePoint( int p1, int p2 ) = 0; %Docstring Returns the number of the point opposite to the triangle points p1, p2 (which have to be on a halfedge) :rtype: int %End virtual double getXMax() const = 0; %Docstring Returns the largest x-coordinate value of the bounding box :rtype: float %End virtual double getXMin() const = 0; %Docstring Returns the smallest x-coordinate value of the bounding box :rtype: float %End virtual double getYMax() const = 0; %Docstring Returns the largest y-coordinate value of the bounding box :rtype: float %End virtual double getYMin() const = 0; %Docstring Returns the smallest x-coordinate value of the bounding box :rtype: float %End virtual int getNumberOfPoints() const = 0; %Docstring Returns the number of points :rtype: int %End virtual QList *getSurroundingTriangles( int pointno ) = 0; %Docstring Returns a pointer to a value list with the information of the triangles surrounding (counterclockwise) a point. Four integer values describe a triangle, the first three are the number of the half edges of the triangle and the fourth is -10, if the third (and most counterclockwise) edge is a breakline, and -20 otherwise. The value list has to be deleted by the code which called the method. Any virtual point needs to have the number -1 :rtype: list of int %End virtual QList *getPointsAroundEdge( double x, double y ) = 0; %Docstring Returns a value list with the numbers of the four points, which would be affected by an edge swap. This function is e.g. needed by NormVecDecorator to know the points, for which the normals have to be recalculated. The list has to be deleted by the code which calls this method :rtype: list of int %End virtual void setForcedCrossBehavior( Triangulation::ForcedCrossBehavior b ) = 0; %Docstring Sets the behavior of the triangulation in case of crossing forced lines %End virtual void setEdgeColor( int r, int g, int b ) = 0; %Docstring Sets the color of the normal edges %End virtual void setForcedEdgeColor( int r, int g, int b ) = 0; %Docstring Sets the color of the forced edges %End virtual void setBreakEdgeColor( int r, int g, int b ) = 0; %Docstring Sets the color of the breaklines %End virtual void setTriangleInterpolator( TriangleInterpolator *interpolator ) = 0; %Docstring Sets an interpolator object %End virtual void eliminateHorizontalTriangles() = 0; %Docstring Eliminates the horizontal triangles by swapping %End virtual void ruppertRefinement() = 0; %Docstring Adds points to make the triangles better shaped (algorithm of ruppert) %End virtual bool pointInside( double x, double y ) = 0; %Docstring Returns true, if the point with coordinates x and y is inside the convex hull and false otherwise :rtype: bool %End virtual bool swapEdge( double x, double y ) = 0; %Docstring Swaps the edge which is closest to the point with x and y coordinates (if this is possible) :rtype: bool %End virtual bool saveAsShapefile( const QString &fileName ) const = 0; %Docstring Saves the triangulation as a (line) shapefile :return: true in case of success :rtype: bool %End }; /************************************************************************ * This file has been generated automatically from * * * * src/analysis/interpolation/Triangulation.h * * * * Do not edit manually ! Edit header and run scripts/sipify.pl again * ************************************************************************/