/************************************************************************ * This file has been generated automatically from * * * * src/core/effects/qgsshadoweffect.h * * * * Do not edit manually ! Edit header and run scripts/sipify.pl again * ************************************************************************/ class QgsShadowEffect : QgsPaintEffect { %Docstring Base class for paint effects which offset, blurred shadows .. versionadded:: 2.9 %End %TypeHeaderCode #include "qgsshadoweffect.h" %End public: QgsShadowEffect(); virtual QgsStringMap properties() const; virtual void readProperties( const QgsStringMap &props ); void setBlurLevel( const double level ); %Docstring Sets blur level (radius) for the shadow. :param level: blur level. values indicating greater blur strength. .. seealso:: :py:func:`blurLevel` .. seealso:: :py:func:`setBlurUnit` .. seealso:: :py:func:`setBlurMapUnitScale` %End double blurLevel() const; %Docstring Returns the blur level (radius) for the shadow. :return: blur level. values indicating greater blur strength. .. seealso:: :py:func:`setBlurLevel` .. seealso:: :py:func:`blurUnit` .. seealso:: :py:func:`blurMapUnitScale` %End void setBlurUnit( const QgsUnitTypes::RenderUnit unit ); %Docstring Sets the units used for the shadow blur level (radius). :param unit: units for blur level .. seealso:: :py:func:`blurUnit` .. seealso:: :py:func:`setBlurLevel` .. seealso:: :py:func:`setBlurMapUnitScale` .. versionadded:: 3.4.9 %End QgsUnitTypes::RenderUnit blurUnit() const; %Docstring Returns the units used for the shadow blur level (radius). :return: units for blur level .. seealso:: :py:func:`setBlurUnit` .. seealso:: :py:func:`blurLevel` .. seealso:: :py:func:`blurMapUnitScale` .. versionadded:: 3.4.9 %End void setBlurMapUnitScale( const QgsMapUnitScale &scale ); %Docstring Sets the map unit scale used for the shadow blur strength (radius). :param scale: map unit scale for blur strength .. seealso:: :py:func:`blurMapUnitScale` .. seealso:: :py:func:`setBlurLevel` .. seealso:: :py:func:`setBlurUnit` .. versionadded:: 3.4.9 %End const QgsMapUnitScale &blurMapUnitScale() const; %Docstring Returns the map unit scale used for the shadow blur strength (radius). :return: map unit scale for blur strength .. seealso:: :py:func:`setBlurMapUnitScale` .. seealso:: :py:func:`blurLevel` .. seealso:: :py:func:`blurUnit` .. versionadded:: 3.4.9 %End void setOffsetAngle( const int angle ); %Docstring Sets the angle for offsetting the shadow. :param angle: offset angle in degrees clockwise from North .. seealso:: :py:func:`offsetAngle` .. seealso:: :py:func:`setOffsetDistance` %End int offsetAngle() const; %Docstring Returns the angle used for offsetting the shadow. :return: offset angle in degrees clockwise from North .. seealso:: :py:func:`setOffsetAngle` .. seealso:: :py:func:`offsetDistance` %End void setOffsetDistance( const double distance ); %Docstring Sets the distance for offsetting the shadow. :param distance: offset distance. Units are specified via setOffsetUnit() .. seealso:: :py:func:`offsetDistance` .. seealso:: :py:func:`setOffsetUnit` .. seealso:: :py:func:`setOffsetMapUnitScale` %End double offsetDistance() const; %Docstring Returns the distance used for offsetting the shadow. :return: offset distance. Distance units are retrieved via offsetUnit() .. seealso:: :py:func:`setOffsetDistance` .. seealso:: :py:func:`offsetUnit` .. seealso:: :py:func:`offsetMapUnitScale` %End void setOffsetUnit( const QgsUnitTypes::RenderUnit unit ); %Docstring Sets the units used for the shadow offset distance. :param unit: units for offset distance .. seealso:: :py:func:`offsetUnit` .. seealso:: :py:func:`setOffsetDistance` .. seealso:: :py:func:`setOffsetMapUnitScale` %End QgsUnitTypes::RenderUnit offsetUnit() const; %Docstring Returns the units used for the shadow offset distance. :return: units for offset distance .. seealso:: :py:func:`setOffsetUnit` .. seealso:: :py:func:`offsetDistance` .. seealso:: :py:func:`offsetMapUnitScale` %End void setOffsetMapUnitScale( const QgsMapUnitScale &scale ); %Docstring Sets the map unit scale used for the shadow offset distance. :param scale: map unit scale for offset distance .. seealso:: :py:func:`offsetMapUnitScale` .. seealso:: :py:func:`setOffsetDistance` .. seealso:: :py:func:`setOffsetUnit` %End const QgsMapUnitScale &offsetMapUnitScale() const; %Docstring Returns the map unit scale used for the shadow offset distance. :return: map unit scale for offset distance .. seealso:: :py:func:`setOffsetMapUnitScale` .. seealso:: :py:func:`offsetDistance` .. seealso:: :py:func:`offsetUnit` %End void setColor( const QColor &color ); %Docstring Sets the color for the shadow. :param color: shadow color .. seealso:: :py:func:`color` %End QColor color() const; %Docstring Returns the color used for the shadow. :return: shadow color .. seealso:: :py:func:`setColor` %End void setOpacity( const double opacity ); %Docstring Sets the ``opacity`` for the effect. :param opacity: double between 0 and 1 inclusive, where 0 is fully transparent and 1 is fully opaque .. seealso:: :py:func:`opacity` %End double opacity() const; %Docstring Returns the opacity for the effect. :return: opacity value between 0 and 1 inclusive, where 0 is fully transparent and 1 is fully opaque .. seealso:: :py:func:`setOpacity` %End void setBlendMode( const QPainter::CompositionMode mode ); %Docstring Sets the blend mode for the effect :param mode: blend mode used for drawing the effect on to a destination paint device .. seealso:: :py:func:`blendMode` %End QPainter::CompositionMode blendMode() const; %Docstring Returns the blend mode for the effect :return: blend mode used for drawing the effect on to a destination paint device .. seealso:: :py:func:`setBlendMode` %End protected: virtual QRectF boundingRect( const QRectF &rect, const QgsRenderContext &context ) const; virtual void draw( QgsRenderContext &context ); virtual bool exteriorShadow() const = 0; %Docstring Specifies whether the shadow is drawn outside the picture or within the picture. :return: ``True`` if shadow is to be drawn outside the picture, or ``False`` to draw shadow within the picture %End }; class QgsDropShadowEffect : QgsShadowEffect { %Docstring A paint effect which draws an offset and optionally blurred drop shadow .. versionadded:: 2.9 %End %TypeHeaderCode #include "qgsshadoweffect.h" %End public: static QgsPaintEffect *create( const QgsStringMap &map ) /Factory/; %Docstring Creates a new QgsDropShadowEffect effect from a properties string map. :param map: encoded properties string map :return: new QgsDropShadowEffect %End QgsDropShadowEffect(); virtual QString type() const; virtual QgsDropShadowEffect *clone() const /Factory/; protected: virtual bool exteriorShadow() const; }; class QgsInnerShadowEffect : QgsShadowEffect { %Docstring A paint effect which draws an offset and optionally blurred drop shadow within a picture. .. versionadded:: 2.9 %End %TypeHeaderCode #include "qgsshadoweffect.h" %End public: static QgsPaintEffect *create( const QgsStringMap &map ) /Factory/; %Docstring Creates a new QgsInnerShadowEffect effect from a properties string map. :param map: encoded properties string map :return: new QgsInnerShadowEffect %End QgsInnerShadowEffect(); virtual QString type() const; virtual QgsInnerShadowEffect *clone() const /Factory/; protected: virtual bool exteriorShadow() const; }; /************************************************************************ * This file has been generated automatically from * * * * src/core/effects/qgsshadoweffect.h * * * * Do not edit manually ! Edit header and run scripts/sipify.pl again * ************************************************************************/