/************************************************************************ * This file has been generated automatically from * * * * src/gui/symbology/qgsrulebasedrendererwidget.h * * * * Do not edit manually ! Edit header and run scripts/sipify.pl again * ************************************************************************/ class QgsRuleBasedRendererModel : QAbstractItemModel { %Docstring Tree model for the rules: (invalid) == root node +--- top level rule +--- top level rule %End %TypeHeaderCode #include "qgsrulebasedrendererwidget.h" %End public: QgsRuleBasedRendererModel( QgsRuleBasedRenderer *renderer, QObject *parent ); %Docstring Constructor for QgsRuleBasedRendererModel, for the specified ``renderer``. %End virtual Qt::ItemFlags flags( const QModelIndex &index ) const; virtual QVariant data( const QModelIndex &index, int role = Qt::DisplayRole ) const; virtual QVariant headerData( int section, Qt::Orientation orientation, int role = Qt::DisplayRole ) const; virtual int rowCount( const QModelIndex &parent = QModelIndex() ) const; virtual int columnCount( const QModelIndex & = QModelIndex() ) const; virtual QModelIndex index( int row, int column, const QModelIndex &parent = QModelIndex() ) const; virtual QModelIndex parent( const QModelIndex &index ) const; virtual bool setData( const QModelIndex &index, const QVariant &value, int role = Qt::EditRole ); virtual Qt::DropActions supportedDropActions() const; virtual QStringList mimeTypes() const; virtual QMimeData *mimeData( const QModelIndexList &indexes ) const; virtual bool dropMimeData( const QMimeData *data, Qt::DropAction action, int row, int column, const QModelIndex &parent ); virtual bool removeRows( int row, int count, const QModelIndex &parent = QModelIndex() ); QgsRuleBasedRenderer::Rule *ruleForIndex( const QModelIndex &index ) const; void insertRule( const QModelIndex &parent, int before, QgsRuleBasedRenderer::Rule *newrule ); void updateRule( const QModelIndex &parent, int row ); void updateRule( const QModelIndex &index ); void removeRule( const QModelIndex &index ); void setSymbol( const QModelIndex &index, QgsSymbol *symbol /Transfer/ ); %Docstring Sets the ``symbol`` for the rule at the specified ``index``. Ownership of the symbols is transferred to the renderer. .. versionadded:: 3.10 %End void willAddRules( const QModelIndex &parent, int count ); // call beginInsertRows void finishedAddingRules(); // call endInsertRows void clearFeatureCounts(); protected: }; class QgsRuleBasedRendererWidget : QgsRendererWidget { %TypeHeaderCode #include "qgsrulebasedrendererwidget.h" %End public: static QgsRendererWidget *create( QgsVectorLayer *layer, QgsStyle *style, QgsFeatureRenderer *renderer ) /Factory/; QgsRuleBasedRendererWidget( QgsVectorLayer *layer, QgsStyle *style, QgsFeatureRenderer *renderer ); ~QgsRuleBasedRendererWidget(); virtual QgsFeatureRenderer *renderer(); public slots: void addRule(); void editRule(); void editRule( const QModelIndex &index ); void removeRule(); void countFeatures(); void clearFeatureCounts(); void refineRuleScales(); void refineRuleCategories(); void refineRuleRanges(); void setRenderingOrder(); void currentRuleChanged( const QModelIndex ¤t = QModelIndex(), const QModelIndex &previous = QModelIndex() ); void selectedRulesChanged(); void saveSectionWidth( int section, int oldSize, int newSize ); void restoreSectionWidths(); protected: void refineRule( int type ); void refineRuleCategoriesGui(); %Docstring Opens the dialog for refining a rule using categories %End void refineRuleRangesGui(); %Docstring Opens the dialog for refining a rule using ranges %End void refineRuleScalesGui( const QModelIndexList &index ); QgsRuleBasedRenderer::Rule *currentRule(); virtual QList selectedSymbols(); QgsRuleBasedRenderer::RuleList selectedRules(); virtual void refreshSymbolView(); virtual void keyPressEvent( QKeyEvent *event ); protected slots: virtual void copy(); virtual void paste(); virtual void pasteSymbolToSelection(); }; class QgsRendererRulePropsWidget : QgsPanelWidget { %TypeHeaderCode #include "qgsrulebasedrendererwidget.h" %End public: QgsRendererRulePropsWidget( QgsRuleBasedRenderer::Rule *rule, QgsVectorLayer *layer, QgsStyle *style, QWidget *parent /TransferThis/ = 0, const QgsSymbolWidgetContext &context = QgsSymbolWidgetContext() ); %Docstring Widget to edit the details of a rule based renderer rule. :param rule: The rule to edit. :param layer: The layer used to pull layer related information. :param style: The active QGIS style. :param parent: The parent widget. :param context: the symbol widget context %End QgsRuleBasedRenderer::Rule *rule(); %Docstring Returns the current set rule. :return: The current rule. %End public slots: void testFilter(); %Docstring Test the filter that is set in the widget %End void buildExpression(); %Docstring Open the expression builder widget to check if the %End void apply(); %Docstring Apply any changes from the widget to the set rule. %End virtual void setDockMode( bool dockMode ); %Docstring Set the widget in dock mode. :param dockMode: ``True`` for dock mode. %End protected: }; class QgsRendererRulePropsDialog : QDialog { %TypeHeaderCode #include "qgsrulebasedrendererwidget.h" %End public: QgsRendererRulePropsDialog( QgsRuleBasedRenderer::Rule *rule, QgsVectorLayer *layer, QgsStyle *style, QWidget *parent /TransferThis/ = 0, const QgsSymbolWidgetContext &context = QgsSymbolWidgetContext() ); %Docstring Constructor for QgsRendererRulePropsDialog :param rule: associated rule based renderer rule :param layer: source vector layer :param style: style collection :param parent: parent widget :param context: symbol widget context %End QgsRuleBasedRenderer::Rule *rule(); public slots: void testFilter(); void buildExpression(); virtual void accept(); }; /************************************************************************ * This file has been generated automatically from * * * * src/gui/symbology/qgsrulebasedrendererwidget.h * * * * Do not edit manually ! Edit header and run scripts/sipify.pl again * ************************************************************************/