# The following has been generated automatically from src/3d/symbols/qgsmesh3dsymbol.h # monkey patching scoped based enum QgsMesh3DSymbol.RenderingStyle.SingleColor.__doc__ = "Render the mesh with a single color" QgsMesh3DSymbol.RenderingStyle.ColorRamp.__doc__ = "Render the mesh with a color ramp" QgsMesh3DSymbol.RenderingStyle.ColorRamp2DRendering.__doc__ = "Render the mesh with the color ramp shader of the 2D rendering" QgsMesh3DSymbol.RenderingStyle.__doc__ = """How to render the color of the mesh .. versionadded:: 3.12 * ``SingleColor``: Render the mesh with a single color * ``ColorRamp``: Render the mesh with a color ramp * ``ColorRamp2DRendering``: Render the mesh with the color ramp shader of the 2D rendering """ # -- # monkey patching scoped based enum QgsMesh3DSymbol.ZValueType.VerticesZValue.__doc__ = "Use the Z value of the vertices" QgsMesh3DSymbol.ZValueType.ScalarDatasetZvalue.__doc__ = "Use the value from a dataset (for example, water surface value)" QgsMesh3DSymbol.ZValueType.__doc__ = """How to render the Z value of the mesh .. versionadded:: 3.14 * ``VerticesZValue``: Use the Z value of the vertices * ``ScalarDatasetZvalue``: Use the value from a dataset (for example, water surface value) """ # -- try: QgsMesh3DSymbol.__group__ = ['symbols'] except (NameError, AttributeError): pass