/************************************************************************ * This file has been generated automatically from * * * * src/gui/symbology/qgssymbolselectordialog.h * * * * Do not edit manually ! Edit header and run scripts/sipify.pl again * ************************************************************************/ class QgsSymbolSelectorWidget: QgsPanelWidget { %Docstring Symbol selector widget that can be used to select and build a symbol %End %TypeHeaderCode #include "qgssymbolselectordialog.h" %End public: QgsSymbolSelectorWidget( QgsSymbol *symbol, QgsStyle *style, QgsVectorLayer *vl, QWidget *parent /TransferThis/ = 0 ); %Docstring Symbol selector widget that can be used to select and build a symbol \param symbol The symbol to load into the widget as a start point. \param style The style used by the widget. \param vl The vector layer for the symbol. \param parent %End QMenu *advancedMenu(); %Docstring return menu for "advanced" button - create it if doesn't exist and show the advanced button :rtype: QMenu %End void setContext( const QgsSymbolWidgetContext &context ); %Docstring Sets the context in which the symbol widget is shown, e.g., the associated map canvas and expression contexts. \param context symbol widget context .. seealso:: context() .. versionadded:: 3.0 %End QgsSymbolWidgetContext context() const; %Docstring Returns the context in which the symbol widget is shown, e.g., the associated map canvas and expression contexts. .. seealso:: setContext() .. versionadded:: 3.0 :rtype: QgsSymbolWidgetContext %End QgsSymbol *symbol(); %Docstring Return the symbol that is currently active in the widget. Can be null. :return: The active symbol. :rtype: QgsSymbol %End protected: void loadSymbol(); %Docstring Reload the current symbol in the view. %End void updateUi(); %Docstring Update the state of the UI based on the currently set symbol layer. %End void updateLockButton(); %Docstring Update the lock button states based on the current symbol layer. %End QgsSymbolLayer *currentLayer(); %Docstring The current symbol layer that is active in the interface. :return: The active symbol layer. :rtype: QgsSymbolLayer %End void moveLayerByOffset( int offset ); %Docstring Move the current active layer by a set offset in the list. \param offset The offset to move the layer by %End void setWidget( QWidget *widget ); %Docstring Set the properties widget for the active symbol layer. \param widget The widget to set to configure the active symbol layer. %End signals: void symbolModified(); %Docstring Emiited when a symbol is modified in the widget. %End public slots: void moveLayerDown(); %Docstring Move the active symbol layer down. %End void moveLayerUp(); %Docstring Move the active symbol layer up. %End void addLayer(); %Docstring Add a symbol layer to the bottom of the stack. %End void removeLayer(); %Docstring Remove the current active symbol layer. %End void lockLayer(); %Docstring Lock the current active symbol layer. %End void duplicateLayer(); %Docstring Duplicates the current symbol layer and places the duplicated layer above the current symbol layer .. versionadded:: 2.14 %End void layerChanged(); %Docstring Called when the layer changes in the widget. Updates the active properties for active symbol layer. %End void updateLayerPreview(); %Docstring Update the single symbol layer preview in the widget. %End void updatePreview(); %Docstring Update the preview of the whole symbol in the interface. %End void symbolChanged(); %Docstring Slot to update tree when a new symbol from style %End void changeLayer( QgsSymbolLayer *layer ); %Docstring alters tree and sets proper widget when Layer Type is changed \note: The layer is received from the LayerPropertiesWidget %End protected: // data }; class QgsSymbolSelectorDialog : QDialog { %TypeHeaderCode #include "qgssymbolselectordialog.h" %End public: QgsSymbolSelectorDialog( QgsSymbol *symbol, QgsStyle *style, QgsVectorLayer *vl, QWidget *parent /TransferThis/ = 0, bool embedded = false ); %Docstring Constructor for QgsSymbolSelectorDialog. \param symbol The symbol \param style The style \param vl Associated vector layer \param parent Parent widget \param embedded True to embed in renderer properties dialog, false otherwise %End ~QgsSymbolSelectorDialog(); QMenu *advancedMenu(); %Docstring return menu for "advanced" button - create it if doesn't exist and show the advanced button :rtype: QMenu %End void setContext( const QgsSymbolWidgetContext &context ); %Docstring Sets the context in which the symbol widget is shown, e.g., the associated map canvas and expression contexts. \param context symbol widget context .. seealso:: context() .. versionadded:: 3.0 %End QgsSymbolWidgetContext context() const; %Docstring Returns the context in which the symbol widget is shown, e.g., the associated map canvas and expression contexts. .. seealso:: setContext() .. versionadded:: 3.0 :rtype: QgsSymbolWidgetContext %End QgsSymbol *symbol(); %Docstring Return the symbol that is currently active in the widget. Can be null. :return: The active symbol. :rtype: QgsSymbol %End protected: virtual void keyPressEvent( QKeyEvent *e ); void loadSymbol(); void updateUi(); void updateLockButton(); QgsSymbolLayer *currentLayer(); %Docstring :rtype: QgsSymbolLayer %End void moveLayerByOffset( int offset ); void setWidget( QWidget *widget ); signals: void symbolModified(); public slots: void moveLayerDown(); void moveLayerUp(); void addLayer(); void removeLayer(); void lockLayer(); void duplicateLayer(); %Docstring Duplicates the current symbol layer and places the duplicated layer above the current symbol layer .. versionadded:: 2.14 %End void layerChanged(); void updateLayerPreview(); void updatePreview(); void symbolChanged(); %Docstring Slot to update tree when a new symbol from style %End void changeLayer( QgsSymbolLayer *layer ); %Docstring alters tree and sets proper widget when Layer Type is changed \note: The layer is received from the LayerPropertiesWidget %End }; /************************************************************************ * This file has been generated automatically from * * * * src/gui/symbology/qgssymbolselectordialog.h * * * * Do not edit manually ! Edit header and run scripts/sipify.pl again * ************************************************************************/