from PyQt4 import QtCore, QtGui import math #portions of this code have been taken and adapted from PyQt examples, released under the following license terms ############################################################################# ## ## Copyright (C) 2010 Riverbank Computing Limited. ## Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies). ## All rights reserved. ## ## This file is part of the examples of PyQt. ## ## $QT_BEGIN_LICENSE:BSD$ ## You may use this file under the terms of the BSD license as follows: ## ## "Redistribution and use in source and binary forms, with or without ## modification, are permitted provided that the following conditions are ## met: ## * Redistributions of source code must retain the above copyright ## notice, this list of conditions and the following disclaimer. ## * Redistributions in binary form must reproduce the above copyright ## notice, this list of conditions and the following disclaimer in ## the documentation and/or other materials provided with the ## distribution. ## * Neither the name of Nokia Corporation and its Subsidiary(-ies) nor ## the names of its contributors may be used to endorse or promote ## products derived from this software without specific prior written ## permission. ## ## THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS ## "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT ## LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR ## A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT ## OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, ## SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT ## LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, ## DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY ## THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ## (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE ## OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE." ## $QT_END_LICENSE$ ## ############################################################################# class ModelerArrowItem(QtGui.QGraphicsLineItem): def __init__(self, startItem, endItem, parent=None, scene=None): super(ModelerArrowItem, self).__init__(parent, scene) self.arrowHead = QtGui.QPolygonF() self.myStartItem = startItem self.myEndItem = endItem self.setFlag(QtGui.QGraphicsItem.ItemIsSelectable, False) self.myColor = QtCore.Qt.gray self.setPen(QtGui.QPen(self.myColor, 1, QtCore.Qt.SolidLine, QtCore.Qt.RoundCap, QtCore.Qt.RoundJoin)) self.setZValue(0) def startItem(self): return self.myStartItem def endItem(self): return self.myEndItem def boundingRect(self): #this is a quick fix to avoid arrows not being drawn return QtCore.QRectF(0, 0, 4000,4000) #======================================================================= # extra = (self.pen().width() + 20) / 2.0 # p1 = self.line().p1() # p2 = self.line().p2() # return QtCore.QRectF(p1, QtCore.QSizeF(p2.x() - p1.x(), p2.y() - p1.y())).normalized().adjusted(-extra, -extra, extra, extra) #======================================================================= def shape(self): path = super(ModelerArrowItem, self).shape() path.addPolygon(self.arrowHead) return path def updatePosition(self): line = QtCore.QLineF(self.mapFromItem(self.myStartItem, 0, 0), self.mapFromItem(self.myEndItem, 0, 0)) self.setLine(line) def paint(self, painter, option, widget=None): #if (self.myStartItem.collidesWithItem(self.myEndItem)): #return myStartItem = self.myStartItem myEndItem = self.myEndItem myPen = self.pen() myPen.setColor(self.myColor) arrowSize = 6.0 painter.setPen(myPen) painter.setBrush(self.myColor) centerLine = QtCore.QLineF(myStartItem.pos(), myEndItem.pos()) endPolygon = myEndItem.polygon() p1 = endPolygon.first() + myEndItem.pos() intersectPoint = QtCore.QPointF() for i in endPolygon: p2 = i + myEndItem.pos() polyLine = QtCore.QLineF(p1, p2) intersectType = polyLine.intersect(centerLine, intersectPoint) if intersectType == QtCore.QLineF.BoundedIntersection: break p1 = p2 self.setLine(QtCore.QLineF(intersectPoint, myStartItem.pos())) line = self.line() if line.length() == 0: #division by zero might occur if arrow has no length return angle = math.acos(line.dx() / line.length()) if line.dy() >= 0: angle = (math.pi * 2.0) - angle arrowP1 = line.p1() + QtCore.QPointF(math.sin(angle + math.pi / 3.0) * arrowSize, math.cos(angle + math.pi / 3) * arrowSize) arrowP2 = line.p1() + QtCore.QPointF(math.sin(angle + math.pi - math.pi / 3.0) * arrowSize, math.cos(angle + math.pi - math.pi / 3.0) * arrowSize) self.arrowHead.clear() for point in [line.p1(), arrowP1, arrowP2]: self.arrowHead.append(point) painter.drawLine(line) painter.drawPolygon(self.arrowHead)