/************************************************************************ * This file has been generated automatically from * * * * src/gui/symbology/qgsrulebasedrendererwidget.h * * * * Do not edit manually ! Edit header and run scripts/sipify.pl again * ************************************************************************/ class QgsRuleBasedRendererModel : QAbstractItemModel { %Docstring Tree model for the rules: (invalid) == root node +--- top level rule +--- top level rule %End %TypeHeaderCode #include "qgsrulebasedrendererwidget.h" %End public: QgsRuleBasedRendererModel( QgsRuleBasedRenderer *r ); virtual Qt::ItemFlags flags( const QModelIndex &index ) const; virtual QVariant data( const QModelIndex &index, int role = Qt::DisplayRole ) const; virtual QVariant headerData( int section, Qt::Orientation orientation, int role = Qt::DisplayRole ) const; virtual int rowCount( const QModelIndex &parent = QModelIndex() ) const; virtual int columnCount( const QModelIndex & = QModelIndex() ) const; virtual QModelIndex index( int row, int column, const QModelIndex &parent = QModelIndex() ) const; virtual QModelIndex parent( const QModelIndex &index ) const; virtual bool setData( const QModelIndex &index, const QVariant &value, int role = Qt::EditRole ); virtual Qt::DropActions supportedDropActions() const; virtual QStringList mimeTypes() const; virtual QMimeData *mimeData( const QModelIndexList &indexes ) const; virtual bool dropMimeData( const QMimeData *data, Qt::DropAction action, int row, int column, const QModelIndex &parent ); virtual bool removeRows( int row, int count, const QModelIndex &parent = QModelIndex() ); QgsRuleBasedRenderer::Rule *ruleForIndex( const QModelIndex &index ) const; %Docstring :rtype: QgsRuleBasedRenderer.Rule %End void insertRule( const QModelIndex &parent, int before, QgsRuleBasedRenderer::Rule *newrule ); void updateRule( const QModelIndex &parent, int row ); void updateRule( const QModelIndex &index ); void removeRule( const QModelIndex &index ); void willAddRules( const QModelIndex &parent, int count ); // call beginInsertRows void finishedAddingRules(); // call endInsertRows void clearFeatureCounts(); protected: }; class QgsRuleBasedRendererWidget : QgsRendererWidget { %TypeHeaderCode #include "qgsrulebasedrendererwidget.h" %End public: static QgsRendererWidget *create( QgsVectorLayer *layer, QgsStyle *style, QgsFeatureRenderer *renderer ) /Factory/; %Docstring :rtype: QgsRendererWidget %End QgsRuleBasedRendererWidget( QgsVectorLayer *layer, QgsStyle *style, QgsFeatureRenderer *renderer ); ~QgsRuleBasedRendererWidget(); virtual QgsFeatureRenderer *renderer(); public slots: void addRule(); void editRule(); void editRule( const QModelIndex &index ); void removeRule(); void countFeatures(); void clearFeatureCounts(); void refineRuleScales(); void refineRuleCategories(); void refineRuleRanges(); void setRenderingOrder(); void currentRuleChanged( const QModelIndex ¤t = QModelIndex(), const QModelIndex &previous = QModelIndex() ); void selectedRulesChanged(); void saveSectionWidth( int section, int oldSize, int newSize ); void restoreSectionWidths(); protected: void refineRule( int type ); void refineRuleCategoriesGui(); %Docstring Opens the dialog for refining a rule using categories %End void refineRuleRangesGui(); %Docstring Opens the dialog for refining a rule using ranges %End void refineRuleScalesGui( const QModelIndexList &index ); QgsRuleBasedRenderer::Rule *currentRule(); %Docstring :rtype: QgsRuleBasedRenderer.Rule %End virtual QList selectedSymbols(); QgsRuleBasedRenderer::RuleList selectedRules(); %Docstring :rtype: QgsRuleBasedRenderer.RuleList %End virtual void refreshSymbolView(); virtual void keyPressEvent( QKeyEvent *event ); protected slots: virtual void copy(); virtual void paste(); }; class QgsRendererRulePropsWidget : QgsPanelWidget { %TypeHeaderCode #include "qgsrulebasedrendererwidget.h" %End public: QgsRendererRulePropsWidget( QgsRuleBasedRenderer::Rule *rule, QgsVectorLayer *layer, QgsStyle *style, QWidget *parent /TransferThis/ = 0, const QgsSymbolWidgetContext &context = QgsSymbolWidgetContext() ); %Docstring Widget to edit the details of a rule based renderer rule. \param rule The rule to edit. \param layer The layer used to pull layer related information. \param style The active QGIS style. \param parent The parent widget. \param context the symbol widget context %End QgsRuleBasedRenderer::Rule *rule(); %Docstring Return the current set rule. :return: The current rule. :rtype: QgsRuleBasedRenderer.Rule %End public slots: void testFilter(); %Docstring Test the filter that is set in the widget %End void buildExpression(); %Docstring Open the expression builder widget to check if the %End void apply(); %Docstring Apply any changes from the widget to the set rule. %End virtual void setDockMode( bool dockMode ); %Docstring Set the widget in dock mode. \param dockMode True for dock mode. %End protected: }; class QgsRendererRulePropsDialog : QDialog { %TypeHeaderCode #include "qgsrulebasedrendererwidget.h" %End public: QgsRendererRulePropsDialog( QgsRuleBasedRenderer::Rule *rule, QgsVectorLayer *layer, QgsStyle *style, QWidget *parent /TransferThis/ = 0, const QgsSymbolWidgetContext &context = QgsSymbolWidgetContext() ); %Docstring Constructor for QgsRendererRulePropsDialog \param rule associated rule based renderer rule \param layer source vector layer \param style style collection \param parent parent widget \param context symbol widget context %End ~QgsRendererRulePropsDialog(); QgsRuleBasedRenderer::Rule *rule(); %Docstring :rtype: QgsRuleBasedRenderer.Rule %End public slots: void testFilter(); void buildExpression(); virtual void accept(); }; /************************************************************************ * This file has been generated automatically from * * * * src/gui/symbology/qgsrulebasedrendererwidget.h * * * * Do not edit manually ! Edit header and run scripts/sipify.pl again * ************************************************************************/