class QgsCircularStringV2: public QgsCurveV2 { %TypeHeaderCode #include %End public: QgsCircularStringV2(); ~QgsCircularStringV2(); virtual QString geometryType() const; virtual int dimension() const; virtual QgsAbstractGeometryV2* clone() const; virtual void clear(); virtual QgsRectangle calculateBoundingBox() const; virtual bool fromWkb( const unsigned char * wkb ); virtual bool fromWkt( const QString& wkt ); int wkbSize() const; unsigned char* asWkb( int& binarySize ) const; QString asWkt( int precision = 17 ) const; QDomElement asGML2( QDomDocument& doc, int precision = 17, const QString& ns = "gml" ) const; QDomElement asGML3( QDomDocument& doc, int precision = 17, const QString& ns = "gml" ) const; QString asJSON( int precision = 17 ) const; int numPoints() const; QgsPointV2 pointN( int i ) const; void points( QList& pts ) const; void setPoints( const QList& points ); //curve interface virtual double length() const; virtual QgsPointV2 startPoint() const; virtual QgsPointV2 endPoint() const; virtual QgsLineStringV2* curveToLine() const; void draw( QPainter& p ) const; void transform( const QgsCoordinateTransform& ct ); void transform( const QTransform& t ); //void clip( const QgsRectangle& rect ); void addToPainterPath( QPainterPath& path ) const; void drawAsPolygon( QPainter& p ) const; virtual bool insertVertex( const QgsVertexId& position, const QgsPointV2& vertex ); virtual bool moveVertex( const QgsVertexId& position, const QgsPointV2& newPos ); virtual bool deleteVertex( const QgsVertexId& position ); double closestSegment( const QgsPointV2& pt, QgsPointV2& segmentPt, QgsVertexId& vertexAfter, bool* leftOf, double epsilon ) const; bool pointAt( int i, QgsPointV2& vertex, QgsVertexId::VertexType& type ) const; void sumUpArea( double& sum ) const; bool hasCurvedSegments() const; private: void segmentize( const QgsPointV2& p1, const QgsPointV2& p2, const QgsPointV2& p3, QList& points ) const; };