/*! \class QgsCoordinateTransform * \brief Class for doing transforms between two map coordinate systems. * * This class can convert map coordinates to a different coordinate reference system. * It is normally associated with a map layer and is used to transform between the * layer's coordinate system and the coordinate system of the map canvas, although * it can be used in a more general sense to transform coordinates. * * All references to source and destination coordinate systems refer to * layer and map canvas respectively. All operations are from the perspective * of the layer. For example, a forward transformation transforms coordinates from the * layers coordinate system to the map canvas. */ class QgsCoordinateTransform : QObject { %TypeHeaderCode #include %End public: /*! Default constructor. Make sure you use initialised() manually if you use this one! */ QgsCoordinateTransform(); /** Constructs a QgsCoordinateTransform using QgsCoordinateReferenceSystem objects. * @param theSource CRS, typically of the layer's coordinate system * @param theDest CRS, typically of the map canvas coordinate system */ QgsCoordinateTransform( const QgsCoordinateReferenceSystem& theSource, const QgsCoordinateReferenceSystem& theDest ); /** Constructs a QgsCoordinateTransform using CRS ID of source and destination CRS */ QgsCoordinateTransform( long theSourceSrsId, long theDestSrsId ); /*! * Constructs a QgsCoordinateTransform using the Well Known Text representation * of the layer and map canvas coordinate systems * @param theSourceWkt Wkt, typically of the layer's coordinate system * @param theDestWkt Wkt, typically of the map canvas coordinate system */ QgsCoordinateTransform( QString theSourceWkt, QString theDestWkt ); /*! * Constructs a QgsCoordinateTransform using a Spatial Reference Id * of the layer and map canvas coordinate system as Wkt * @param theSourceSrid Spatial Ref Id of the layer's coordinate system * @param theDestWkt Wkt of the map canvas coordinate system * @param theSourceCRSType On of the enum members defined in QgsCoordinateReferenceSystem::CrsType */ QgsCoordinateTransform( long theSourceSrid, QString theDestWkt, QgsCoordinateReferenceSystem::CrsType theSourceCRSType = QgsCoordinateReferenceSystem::PostgisCrsId ); //! destructor ~QgsCoordinateTransform(); //! Enum used to indicate the direction (forward or inverse) of the transform enum TransformDirection { ForwardTransform, /*!< Transform from source to destination CRS. */ ReverseTransform /*!< Transform from destination to source CRS. */ }; /*! * Set the source (layer) QgsCoordinateReferenceSystem * @param theCRS QgsCoordinateReferenceSystem representation of the layer's coordinate system */ void setSourceCrs( const QgsCoordinateReferenceSystem& theCRS ); /*! * Mutator for dest QgsCoordinateReferenceSystem * @param theCRS of the destination coordinate system */ void setDestCRS( const QgsCoordinateReferenceSystem& theCRS ); /*! * Get the QgsCoordinateReferenceSystem representation of the layer's coordinate system * @return QgsCoordinateReferenceSystem of the layer's coordinate system */ const QgsCoordinateReferenceSystem& sourceCrs() const; /*! * Get the QgsCoordinateReferenceSystem representation of the map canvas coordinate system * @return QgsCoordinateReferenceSystem of the map canvas coordinate system */ const QgsCoordinateReferenceSystem& destCRS() const; /*! Transform the point from Source Coordinate System to Destination Coordinate System * If the direction is ForwardTransform then coordinates are transformed from layer CS --> map canvas CS, * otherwise points are transformed from map canvas CS to layerCS. * @param p Point to transform * @param direction TransformDirection (defaults to ForwardTransform) * @return QgsPoint in Destination Coordinate System */ QgsPoint transform( const QgsPoint p, TransformDirection direction = ForwardTransform ) const throw (QgsCsException); /*! Transform the point specified by x,y from Source Coordinate System to Destination Coordinate System * If the direction is ForwardTransform then coordinates are transformed from layer CS --> map canvas CS, * otherwise points are transformed from map canvas CS to layerCS. * @param x x cordinate of point to transform * @param y y coordinate of point to transform * @param direction TransformDirection (defaults to ForwardTransform) * @return QgsPoint in Destination Coordinate System */ QgsPoint transform( const double x, const double y, TransformDirection direction = ForwardTransform ) const throw (QgsCsException); /*! Transform a QgsRectangle to the dest Coordinate system * If the direction is ForwardTransform then coordinates are transformed from layer CS --> map canvas CS, * otherwise points are transformed from map canvas CS to layerCS. * It assumes that rect is a bounding box, and creates a bounding box * in the proejcted CS, so that all points in source rectangle is within * returned rectangle. * @param theRect rect to transform * @param direction TransformDirection (defaults to ForwardTransform) * @return QgsRectangle in Destination Coordinate System */ QgsRectangle transformBoundingBox( const QgsRectangle theRect, TransformDirection direction = ForwardTransform ) const throw (QgsCsException); // Same as for the other transform() functions, but alters the x // and y variables in place. The second one works with good old-fashioned // C style arrays. void transformInPlace( double& x, double& y, double &z, TransformDirection direction = ForwardTransform) const throw (QgsCsException); // TODO: argument not supported // void transformInPlace( QVector& x, QVector& y, QVector& z, // TransformDirection direction = ForwardTransform ) const; /*! Transform a QgsRectangle to the dest Coordinate system * If the direction is ForwardTransform then coordinates are transformed from layer CS --> map canvas CS, * otherwise points are transformed from map canvas CS to layerCS. * @param theRect rect to transform * @param direction TransformDirection (defaults to ForwardTransform) * @return QgsRectangle in Destination Coordinate System */ QgsRectangle transform( const QgsRectangle theRect, TransformDirection direction = ForwardTransform ) const throw (QgsCsException); /*! Transform an array of coordinates to a different Coordinate System * If the direction is ForwardTransform then coordinates are transformed from layer CS --> map canvas CS, * otherwise points are transformed from map canvas CS to layerCS. * @param numPoint number of coordinates in arrays * @param x array of x coordinates to transform * @param y array of y coordinates to transform * @param z array of z coordinates to transform * @param direction TransformDirection (defaults to ForwardTransform) * @return QgsRectangle in Destination Coordinate System */ void transformCoords( const int &numPoint, double *x, double *y, double *z, TransformDirection direction = ForwardTransform ) const throw (QgsCsException); /*! * Flag to indicate whether the coordinate systems have been initialised * @return true if initialised, otherwise false */ bool isInitialised() const; /*! See if the transform short circuits because src and dest are equivalent * @return bool True if it short circuits */ bool isShortCircuited(); /*! Change the destination coordinate system by passing it a qgis srsid * A QGIS srsid is a unique key value to an entry on the tbl_srs in the * srs.db sqlite database. * @note This slot will usually be called if the * project properties change and a different coordinate system is * selected. * @note This coord transform will be reinitialised when this slot is called * to check if short circuiting is needed or not etc. * @param theCRSID - A long representing the srsid of the srs to be used */ void setDestCRSID( long theCRSID ); public slots: //!initialise is used to actually create the Transformer instance void initialise(); /*! Restores state from the given Dom node. * @param theNode The node from which state will be restored * @return bool True on success, False on failure */ bool readXML( QDomNode & theNode ); /*! Stores state to the given Dom node in the given document * @param theNode The node in which state will be restored * @param theDoc The document in which state will be stored * @return bool True on success, False on failure */ bool writeXML( QDomNode & theNode, QDomDocument & theDoc ); signals: /** Signal when an invalid pj_transform() has occured */ void invalidTransformInput() const; };