/************************************************************************ * This file has been generated automatically from * * * * src/3d/qgs3dexportobject.h * * * * Do not edit manually ! Edit header and run scripts/sipify.pl again * ************************************************************************/ class Qgs3DExportObject { %Docstring The Qgs3DExportObject class Manages the data of each object of the scene (positions, normals, texture coordinates ...) since each object .. note:: Not available in Python bindings .. versionadded:: 3.16 %End %TypeHeaderCode #include "qgs3dexportobject.h" %End public: enum ObjectType { TriangularFaces, LineStrip, Points }; Qgs3DExportObject( const QString &name ); %Docstring Qgs3DExportObject Constructs an export object that will be filled with coordinates later :param parentName: The name of the parent (Will be useful to define scene hierarchy) :param parent: The parent QObject (we use this to delete the Qgs3DExportObject instance once the exporter instance is deallocated) %End QString name() const; %Docstring Returns the object name %End void setName( const QString &name ); %Docstring Sets the object name %End ObjectType type() const; %Docstring Returns the object type %End void setType( ObjectType type ); %Docstring Sets the object type %End bool smoothEdges(); %Docstring Returns whether object edges will look smooth %End void setSmoothEdges( bool smoothEdges ); %Docstring Sets whether triangles edges will look smooth %End void setupPositionCoordinates( const QVector &positionsBuffer, float scale = 1.0f, const QVector3D &translation = QVector3D( 0, 0, 0 ) ); %Docstring Sets positions coordinates and does the translation and scaling %End void setupFaces( const QVector &facesIndexes ); %Docstring Sets the faces in facesIndexes to the faces in the object %End void setupLine( const QVector &facesIndexes ); %Docstring sets line vertex indexes %End void setupNormalCoordinates( const QVector &normalsBuffer ); %Docstring Sets normal coordinates for each vertex %End void setupTextureCoordinates( const QVector &texturesBuffer ); %Docstring Sets texture coordinates for each vertex %End void setupMaterial( QgsAbstractMaterialSettings *material ); %Docstring Sets the material parameters (diffuse color, shininess...) from phong material %End void setTextureImage( const QImage &image ); %Docstring Sets the texture image used by the object %End QImage textureImage(); void objectBounds( float &minX, float &minY, float &minZ, float &maxX, float &maxY, float &maxZ ); %Docstring Updates the box bounds explained with the current object bounds This expands the bounding box if the current object outside the bounds of the already established bounds %End void setMaterialParameter( const QString ¶meter, const QString &value ); %Docstring Sets a material parameter to be exported in the .mtl file %End void saveTo( QTextStream &out, float scale, const QVector3D ¢er ); %Docstring Saves the current object to the output stream while scaling the object and centering it to be visible in exported scene %End QString saveMaterial( QTextStream &mtlOut, const QString &folder ); %Docstring saves the texture of the object and material information %End }; /************************************************************************ * This file has been generated automatically from * * * * src/3d/qgs3dexportobject.h * * * * Do not edit manually ! Edit header and run scripts/sipify.pl again * ************************************************************************/