/************************************************************************ * This file has been generated automatically from * * * * src/core/qgsmaplayerlegend.h * * * * Do not edit manually ! Edit header and run scripts/sipify.pl again * ************************************************************************/ class QgsMapLayerLegend : QObject { %Docstring The QgsMapLayerLegend class is abstract interface for implementations of legends for one map layer. .. versionadded:: 2.6 %End %TypeHeaderCode #include "qgsmaplayerlegend.h" %End public: explicit QgsMapLayerLegend( QObject *parent /TransferThis/ = 0 ); %Docstring Constructor for QgsMapLayerLegend %End virtual void readXml( const QDomElement &elem, const QgsReadWriteContext &context ); %Docstring Reads configuration from a DOM element previously written by writeXml() .. versionadded:: 3.2 %End virtual QDomElement writeXml( QDomDocument &doc, const QgsReadWriteContext &context ) const; %Docstring Writes configuration to a DOM element, to be used later with readXml() .. versionadded:: 3.2 %End virtual QList createLayerTreeModelLegendNodes( QgsLayerTreeLayer *nodeLayer ) = 0 /Factory/; %Docstring Returns list of legend nodes to be used for a particular layer tree layer node. Ownership is transferred to the caller. %End static QgsMapLayerLegend *defaultVectorLegend( QgsVectorLayer *vl ) /Factory/; %Docstring Create new legend implementation for vector layer %End static QgsMapLayerLegend *defaultRasterLegend( QgsRasterLayer *rl ) /Factory/; %Docstring Create new legend implementation for raster layer %End signals: void itemsChanged(); %Docstring Emitted when existing items/nodes got invalid and should be replaced by new ones %End }; class QgsMapLayerLegendUtils { %Docstring Miscellaneous utility functions for handling of map layer legend .. versionadded:: 2.6 %End %TypeHeaderCode #include "qgsmaplayerlegend.h" %End public: static void setLegendNodeOrder( QgsLayerTreeLayer *nodeLayer, const QList &order ); static QList legendNodeOrder( QgsLayerTreeLayer *nodeLayer ); static bool hasLegendNodeOrder( QgsLayerTreeLayer *nodeLayer ); static void setLegendNodeUserLabel( QgsLayerTreeLayer *nodeLayer, int originalIndex, const QString &newLabel ); static QString legendNodeUserLabel( QgsLayerTreeLayer *nodeLayer, int originalIndex ); static bool hasLegendNodeUserLabel( QgsLayerTreeLayer *nodeLayer, int originalIndex ); static void applyLayerNodeProperties( QgsLayerTreeLayer *nodeLayer, QList &nodes ); %Docstring update according to layer node's custom properties (order of items, user labels for items) %End }; class QgsDefaultVectorLayerLegend : QgsMapLayerLegend { %Docstring Default legend implementation for vector layers .. versionadded:: 2.6 %End %TypeHeaderCode #include "qgsmaplayerlegend.h" %End public: explicit QgsDefaultVectorLayerLegend( QgsVectorLayer *vl ); bool textOnSymbolEnabled() const; %Docstring Returns whether the "text on symbol" functionality is enabled. When enabled, legend symbols may have extra text rendered on top. The content of labels and their style is controlled by textOnSymbolContent() and textOnSymbolTextFormat(). .. versionadded:: 3.2 %End void setTextOnSymbolEnabled( bool enabled ); %Docstring Sets whether the "text on symbol" functionality is enabled. When enabled, legend symbols may have extra text rendered on top. The content of labels and their style is controlled by textOnSymbolContent() and textOnSymbolTextFormat(). .. versionadded:: 3.2 %End QgsTextFormat textOnSymbolTextFormat() const; %Docstring Returns text format of symbol labels for "text on symbol" functionality. .. versionadded:: 3.2 %End void setTextOnSymbolTextFormat( const QgsTextFormat &format ); %Docstring Sets text format of symbol labels for "text on symbol" functionality. .. versionadded:: 3.2 %End QHash textOnSymbolContent() const; %Docstring Returns per-symbol content of labels for "text on symbol" functionality. In the passed dictionary the keys are rule keys of legend items, the values are labels to be shown. .. versionadded:: 3.2 %End void setTextOnSymbolContent( const QHash &content ); %Docstring Sets per-symbol content of labels for "text on symbol" functionality. In the passed dictionary the keys are rule keys of legend items, the values are labels to be shown. .. versionadded:: 3.2 %End virtual QList createLayerTreeModelLegendNodes( QgsLayerTreeLayer *nodeLayer ) /Factory/; virtual void readXml( const QDomElement &elem, const QgsReadWriteContext &context ); virtual QDomElement writeXml( QDomDocument &doc, const QgsReadWriteContext &context ) const; }; class QgsDefaultRasterLayerLegend : QgsMapLayerLegend { %Docstring Default legend implementation for raster layers .. versionadded:: 2.6 %End %TypeHeaderCode #include "qgsmaplayerlegend.h" %End public: explicit QgsDefaultRasterLayerLegend( QgsRasterLayer *rl ); virtual QList createLayerTreeModelLegendNodes( QgsLayerTreeLayer *nodeLayer ) /Factory/; }; /************************************************************************ * This file has been generated automatically from * * * * src/core/qgsmaplayerlegend.h * * * * Do not edit manually ! Edit header and run scripts/sipify.pl again * ************************************************************************/