class QgsCurvePolygonV2: public QgsSurfaceV2 { %TypeHeaderCode #include %End public: QgsCurvePolygonV2(); QgsCurvePolygonV2( const QgsCurvePolygonV2& p ); //QgsCurvePolygonV2& operator=( const QgsCurvePolygonV2& p ); ~QgsCurvePolygonV2(); virtual QString geometryType() const; virtual int dimension() const; virtual QgsCurvePolygonV2* clone() const; void clear(); virtual QgsRectangle calculateBoundingBox() const; virtual bool fromWkb( const unsigned char* wkb ); virtual bool fromWkt( const QString& wkt ); int wkbSize() const; unsigned char* asWkb( int& binarySize ) const; QString asWkt( int precision = 17 ) const; QDomElement asGML2( QDomDocument& doc, int precision = 17, const QString& ns = "gml" ) const; QDomElement asGML3( QDomDocument& doc, int precision = 17, const QString& ns = "gml" ) const; QString asJSON( int precision = 17 ) const; //surface interface virtual double area() const; virtual double length() const; QgsPointV2 pointOnSurface() const; QgsPolygonV2* surfaceToPolygon() const; //curve polygon interface int numInteriorRings() const; QgsCurveV2* exteriorRing() const; QgsCurveV2* interiorRing( int i ) const; virtual QgsPolygonV2* toPolygon() const; /** Sets exterior ring (takes ownership)*/ void setExteriorRing( QgsCurveV2* ring /Transfer/ ); /** Sets interior rings (takes ownership)*/ void setInteriorRings( const QList& rings ); void addInteriorRing( QgsCurveV2* ring /Transfer/ ); /** Removes ring. Exterior ring is 0, first interior ring 1, ...*/ bool removeInteriorRing( int nr ); virtual void draw( QPainter& p ) const; void transform( const QgsCoordinateTransform& ct, QgsCoordinateTransform::TransformDirection d = QgsCoordinateTransform::ForwardTransform ); void transform( const QTransform& t ); virtual bool insertVertex( const QgsVertexId& position, const QgsPointV2& vertex ); virtual bool moveVertex( const QgsVertexId& position, const QgsPointV2& newPos ); virtual bool deleteVertex( const QgsVertexId& position ); virtual void coordinateSequence( QList< QList< QList< QgsPointV2 > > >& coord /Out/ ) const; double closestSegment( const QgsPointV2& pt, QgsPointV2& segmentPt, QgsVertexId& vertexAfter, bool* leftOf, double epsilon ) const; bool nextVertex( QgsVertexId& id, QgsPointV2& vertex ) const; bool hasCurvedSegments() const; QgsAbstractGeometryV2* segmentize() const /Factory/; /** Returns approximate rotation angle for a vertex. Usually average angle between adjacent segments. @param vertex the vertex id @return rotation in radians, clockwise from north*/ double vertexAngle( const QgsVertexId& vertex ) const; virtual int vertexCount(int part = 0, int ring = 0) const; virtual int ringCount(int part = 0) const; virtual int partCount() const; virtual bool addZValue( double zValue = 0 ); virtual bool addMValue( double mValue = 0 ); };