class QgsGeometryCollectionV2: public QgsAbstractGeometryV2 { %TypeHeaderCode #include %End public: QgsGeometryCollectionV2(); QgsGeometryCollectionV2( const QgsGeometryCollectionV2& c ); //QgsGeometryCollectionV2& operator=( const QgsGeometryCollectionV2& c ); virtual ~QgsGeometryCollectionV2(); int numGeometries() const; //const QgsAbstractGeometryV2* geometryN( int n ) const; QgsAbstractGeometryV2* geometryN( int n ); //methods inherited from QgsAbstractGeometry virtual int dimension() const; virtual QString geometryType() const; virtual void clear(); /**Adds a geometry and takes ownership. Returns true in case of success*/ virtual bool addGeometry( QgsAbstractGeometryV2* g /Transfer/ ); virtual bool removeGeometry( int nr ); virtual void transform( const QgsCoordinateTransform& ct ); void transform( const QTransform& t ); //virtual void clip( const QgsRectangle& rect ); virtual void draw( QPainter& p ) const; bool fromWkb( const unsigned char * wkb ); int wkbSize() const; unsigned char* asWkb( int& binarySize ) const; QString asWkt( int precision = 17 ) const; QDomElement asGML2( QDomDocument& doc, int precision = 17, const QString& ns = "gml" ) const; QDomElement asGML3( QDomDocument& doc, int precision = 17, const QString& ns = "gml" ) const; QString asJSON( int precision = 17 ) const; virtual QgsRectangle calculateBoundingBox() const; virtual void coordinateSequence( QList< QList< QList< QgsPointV2 > > >& coord /Out/ ) const; virtual double closestSegment( const QgsPointV2& pt, QgsPointV2& segmentPt, QgsVertexId& vertexAfter, bool* leftOf, double epsilon ) const; bool nextVertex( QgsVertexId& id, QgsPointV2& vertex ) const; //low-level editing virtual bool insertVertex( const QgsVertexId& position, const QgsPointV2& vertex ); virtual bool moveVertex( const QgsVertexId& position, const QgsPointV2& newPos ); virtual bool deleteVertex( const QgsVertexId& position ); virtual double length() const; virtual double area() const; bool hasCurvedSegments() const; };