class QgsUniqueValueRenderer : QgsRenderer { %TypeHeaderCode #include %End public: QgsUniqueValueRenderer( QGis::GeometryType type ); QgsUniqueValueRenderer( const QgsUniqueValueRenderer& other ); virtual ~QgsUniqueValueRenderer(); /** Determines if a feature will be rendered or not @param f a pointer to the feature to determine if rendering will happen*/ virtual bool willRenderFeature( QgsFeature *f ); /** Render feature * added in 1.2 */ void renderFeature( QgsRenderContext &renderContext, QgsFeature& f, QImage* img, bool selected, double opacity = 1.0 ); /**Reads the renderer configuration from an XML file @param rnode the Dom node to read @param vl the vector layer which will be associated with the renderer @return 0 in case of success, 1 if vector layer has no renderer, 2 if classification field not found */ int readXML( const QDomNode& rnode, QgsVectorLayer& vl ); /**Writes the contents of the renderer to a configuration file @return true in case of success*/ virtual bool writeXML( QDomNode & layer_node, QDomDocument & document, const QgsVectorLayer& vl ) const; /** Returns true, if attribute values are used by the renderer and false otherwise*/ bool needsAttributes() const; /**Returns a list with indexes of classification attributes*/ QList classificationAttributes() const; void updateSymbolAttributes(); /**Returns the renderers name*/ QString name() const; /**Inserts an entry into mEntries. The render items have to be created with the new operator and are automatically destroyed if not needed anymore */ void insertValue( QString name, QgsSymbol* symbol /Transfer/ ); /**Removes all entries from mEntries*/ void clearValues(); /**Sets the Field index used for classification*/ void setClassificationField( int field ); /**Returns the index of the classification field*/ int classificationField() const; /**Return symbology items*/ const QList symbols() const; /**Return the classification map @note added in 1.4 */ const QMap symbolMap() const; QgsRenderer* clone() const /Factory/; /**Returns the symbol for a feature or 0 if there isn't any*/ QgsSymbol *symbolForFeature( const QgsFeature* f ); };