#----------------------------------------------------------- # # Generate Random Points # # A QGIS plugin for generating a simple random points # shapefile. # # Copyright (C) 2008 Carson Farmer # # EMAIL: carson.farmer (at) gmail.com # WEB : www.geog.uvic.ca/spar/carson # #----------------------------------------------------------- # # licensed under the terms of GNU GPL 2 # # This program is free software; you can redistribute it and/or modify # it under the terms of the GNU General Public License as published by # the Free Software Foundation; either version 2 of the License, or # (at your option) any later version. # # This program is distributed in the hope that it will be useful, # but WITHOUT ANY WARRANTY; without even the implied warranty of # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the # GNU General Public License for more details. # # You should have received a copy of the GNU General Public License along # with this program; if not, write to the Free Software Foundation, Inc., # 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. # #--------------------------------------------------------------------- from PyQt4.QtCore import * from PyQt4.QtGui import * from qgis.core import * from random import * import math, ftools_utils from frmRandPoints import Ui_Dialog class Dialog(QDialog, Ui_Dialog): def __init__(self, iface): QDialog.__init__(self) self.iface = iface self.setupUi(self) QObject.connect(self.toolOut, SIGNAL("clicked()"), self.outFile) QObject.connect(self.inShape, SIGNAL("currentIndexChanged(QString)"), self.update) self.progressBar.setValue(0) self.setWindowTitle("Random points") mapCanvas = self.iface.mapCanvas() for i in range(mapCanvas.layerCount()): layer = mapCanvas.layer(i) if (layer.type() == layer.VectorLayer and layer.geometryType() == QGis.Polygon) or layer.type() == layer.RasterLayer: self.inShape.addItem(layer.name()) # If input layer is changed, update field list def update(self, inputLayer): self.cmbField.clear() changedLayer = self.getMapLayerByName(inputLayer) if changedLayer.type() == changedLayer.VectorLayer: self.rdoStratified.setEnabled(True) self.rdoDensity.setEnabled(True) self.rdoField.setEnabled(True) self.label_4.setEnabled(True) changedLayer = self.getVectorLayerByName(inputLayer) changedFields = self.getFieldList(changedLayer) for i in changedFields: self.cmbField.addItem(unicode(changedFields[i].name())) else: self.rdoUnstratified.setChecked(True) self.rdoStratified.setEnabled(False) self.rdoDensity.setEnabled(False) self.rdoField.setEnabled(False) self.spnStratified.setEnabled(False) self.spnDensity.setEnabled(False) self.cmbField.setEnabled(False) self.label_4.setEnabled(False) # when 'OK' button is pressed, gather required inputs, and initiate random points generation def accept(self): if self.inShape.currentText() == "": QMessageBox.information(self, "Random Points", "No input layer specified") elif self.outShape.text() == "": QMessageBox.information(self, "Random Points", "Please specify output shapefile") else: inName = self.inShape.currentText() self.progressBar.setValue(1) outPath = self.outShape.text() self.progressBar.setValue(2.5) if outPath.contains("\\"): outName = outPath.right((outPath.length() - outPath.lastIndexOf("\\")) - 1) else: outName = outPath.right((outPath.length() - outPath.lastIndexOf("/")) - 1) if outName.endsWith(".shp"): outName = outName.left(outName.length() - 4) self.progressBar.setValue(5) mLayer = self.getMapLayerByName(unicode(inName)) if mLayer.type() == mLayer.VectorLayer: inLayer = QgsVectorLayer(unicode(mLayer.source(),'latin1'), unicode(mLayer.name(),'latin1'), unicode(mLayer.dataProvider().name())) if self.rdoUnstratified.isChecked(): design = "unstratified" value = self.spnUnstratified.value() elif self.rdoStratified.isChecked(): design = "stratified" value = self.spnStratified.value() elif self.rdoDensity.isChecked(): design = "density" value = self.spnDensity.value() else: design = "field" value = unicode(self.cmbField.currentText()) elif mLayer.type() == mLayer.RasterLayer: inLayer = QgsRasterLayer(unicode(mLayer.source(),'latin1'), unicode(mLayer.name(),'latin1')) design = "unstratified" value = self.spnUnstratified.value() else: QMessageBox.information(self, "Random Points", "Unknown layer type...") if self.chkMinimum.isChecked(): minimum = self.spnMinimum.value() else: minimum = 0.00 self.progressBar.setValue(10) self.randomize(inLayer, outPath, minimum, design, value, self.progressBar) self.progressBar.setValue(100) self.outShape.clear() addToTOC = QMessageBox.question(self, "Random Points", "Created output point Shapefile:\n" + outPath + "\n\nWould you like to add the new layer to the TOC?", QMessageBox.Yes, QMessageBox.No, QMessageBox.NoButton) if addToTOC == QMessageBox.Yes: self.vlayer = QgsVectorLayer(outPath, unicode(outName), "ogr") QgsMapLayerRegistry.instance().addMapLayer(self.vlayer) self.progressBar.setValue(0) def outFile(self): self.outShape.clear() ( self.shapefileName, self.encoding ) = ftools_utils.saveDialog( self ) if self.shapefileName is None or self.encoding is None: return self.outShape.setText( QString( self.shapefileName ) ) # combine all polygons in layer to create single polygon (slow for complex polygons) def createSinglePolygon(self, vlayer, progressBar): provider = vlayer.dataProvider() allAttrs = provider.attributeIndexes() provider.select(allAttrs) feat = QgsFeature() geom = QgsGeometry() geom2 = QgsGeometry() provider.nextFeature(feat) geom = feat.geometry() count = 10.00 add = 40.00 / provider.featureCount() provider.rewind() provider.nextFeature(feat) geom = QgsGeometry(feat.geometry()) while provider.nextFeature(feat): geom = geom.combine(QgsGeometry( feat.geometry() )) count = count + add progressBar.setValue(count) return geom # Generate list of random points def simpleRandom(self, n, bound, xmin, xmax, ymin, ymax): seed() points = [] i = 1 while i <= n: pGeom = QgsGeometry().fromPoint(QgsPoint(xmin + (xmax-xmin) * random(), ymin + (ymax-ymin) * random())) if pGeom.intersects(bound): points.append(pGeom) i = i + 1 return points # Get vector layer by name from TOC def getVectorLayerByName(self, myName): mc = self.iface.mapCanvas() nLayers = mc.layerCount() for l in range(nLayers): layer = mc.layer(l) if layer.name() == unicode(myName): vlayer = QgsVectorLayer(unicode(layer.source()), unicode(myName), unicode(layer.dataProvider().name())) if vlayer.isValid(): return vlayer else: QMessageBox.information(self, "Generate Centroids", "Vector layer is not valid") # Get map layer by name from TOC def getMapLayerByName(self, myName): mc = self.iface.mapCanvas() nLayers = mc.layerCount() for l in range(nLayers): layer = mc.layer(l) if layer.name() == unicode(myName): if layer.isValid(): return layer # Retrieve the field map of a vector Layer def getFieldList(self, vlayer): fProvider = vlayer.dataProvider() feat = QgsFeature() allAttrs = fProvider.attributeIndexes() fProvider.select(allAttrs) myFields = fProvider.fields() return myFields def randomize(self, inLayer, outPath, minimum, design, value, progressBar): outFeat = QgsFeature() if design == "unstratified": ext = inLayer.extent() if inLayer.type() == inLayer.RasterLayer: bound = ext else: bound = self.createSinglePolygon(inLayer, progressBar) points = self.simpleRandom(int(value), bound, ext.xMinimum(), ext.xMaximum(), ext.yMinimum(), ext.yMaximum()) progressBar.setValue(70) else: points = self.loopThruPolygons(inLayer, value, design, progressBar) fields = { 0 : QgsField("ID", QVariant.Int) } check = QFile(self.shapefileName) if check.exists(): if not QgsVectorFileWriter.deleteShapeFile(self.shapefileName): return writer = QgsVectorFileWriter(self.shapefileName, self.encoding, fields, QGis.WKBPoint, None) #writer = QgsVectorFileWriter(unicode(outPath), "CP1250", fields, QGis.WKBPoint, None) idVar = 0 count = 70.00 add = 30.00 / len(points) for i in points: outFeat.setGeometry(i) outFeat.addAttribute(0, QVariant(idVar)) writer.addFeature(outFeat) idVar = idVar + 1 count = count + add progressBar.setValue(count) del writer # def loopThruPolygons(self, inLayer, numRand, design, progressBar): sProvider = inLayer.dataProvider() sAllAttrs = sProvider.attributeIndexes() sProvider.select(sAllAttrs) sFeat = QgsFeature() sGeom = QgsGeometry() sPoints = [] if design == "field": for (i, attr) in sProvider.fields().iteritems(): if (unicode(numRand) == attr.name()): index = i #get input field index count = 10.00 add = 60.00 / sProvider.featureCount() while sProvider.nextFeature(sFeat): sGeom = sFeat.geometry() if design == "density": sDistArea = QgsDistanceArea() value = int(round(numRand * sDistArea.measure(sGeom))) elif design == "field": sAtMap = sFeat.attributeMap() value = sAtMap[index].toInt()[0] else: value = numRand sExt = sGeom.boundingBox() sPoints.extend(self.simpleRandom(value, sGeom, sExt.xMinimum(), sExt.xMaximum(), sExt.yMinimum(), sExt.yMaximum())) count = count + add progressBar.setValue(count) return sPoints