class QgsCompoundCurveV2: public QgsCurveV2 { %TypeHeaderCode #include %End public: QgsCompoundCurveV2(); QgsCompoundCurveV2( const QgsCompoundCurveV2& curve ); //QgsCompoundCurveV2 &operator=( const QgsCompoundCurveV2 & curve ); ~QgsCompoundCurveV2(); virtual bool operator==( const QgsCurveV2& other ) const; virtual bool operator!=( const QgsCurveV2& other ) const; virtual QString geometryType() const; virtual int dimension() const; virtual QgsCompoundCurveV2* clone() const; virtual void clear(); virtual bool fromWkb( QgsConstWkbPtr wkb ); virtual bool fromWkt( const QString& wkt ); int wkbSize() const; unsigned char* asWkb( int& binarySize ) const; QString asWkt( int precision = 17 ) const; QDomElement asGML2( QDomDocument& doc, int precision = 17, const QString& ns = "gml" ) const; QDomElement asGML3( QDomDocument& doc, int precision = 17, const QString& ns = "gml" ) const; QString asJSON( int precision = 17 ) const; //curve interface virtual double length() const; virtual QgsPointV2 startPoint() const; virtual QgsPointV2 endPoint() const; virtual void points( QList& pts ) const; virtual int numPoints() const; virtual QgsLineStringV2* curveToLine() const; /** Returns the number of curves in the geometry. */ int nCurves() const; /** Returns the curve at the specified index. */ const QgsCurveV2* curveAt( int i ) const; /** Adds a curve to the geometr (takes ownership) */ void addCurve( QgsCurveV2* c /Transfer/ ); /** Removes a curve from the geometry. * @param i index of curve to remove */ void removeCurve( int i ); /** Adds a vertex to the end of the geometry. */ void addVertex( const QgsPointV2& pt ); void draw( QPainter& p ) const; /** Transforms the geometry using a coordinate transform * @param ct coordinate transform @param d transformation direction */ void transform( const QgsCoordinateTransform& ct, QgsCoordinateTransform::TransformDirection d = QgsCoordinateTransform::ForwardTransform ); void transform( const QTransform& t ); void addToPainterPath( QPainterPath& path ) const; void drawAsPolygon( QPainter& p ) const; virtual bool insertVertex( QgsVertexId position, const QgsPointV2& vertex ); virtual bool moveVertex( QgsVertexId position, const QgsPointV2& newPos ); virtual bool deleteVertex( QgsVertexId position ); virtual double closestSegment( const QgsPointV2& pt, QgsPointV2& segmentPt, QgsVertexId& vertexAfter, bool* leftOf, double epsilon ) const; bool pointAt( int node, QgsPointV2& point, QgsVertexId::VertexType& type ) const; void sumUpArea( double& sum ) const; /** Appends first point if not already closed.*/ void close(); bool hasCurvedSegments() const; /** Returns approximate rotation angle for a vertex. Usually average angle between adjacent segments. @param vertex the vertex id @return rotation in radians, clockwise from north*/ double vertexAngle( QgsVertexId vertex ) const; virtual QgsCompoundCurveV2* reversed() const /Factory/; virtual bool addZValue( double zValue = 0 ); virtual bool addMValue( double mValue = 0 ); virtual bool dropZValue(); virtual bool dropMValue(); protected: virtual QgsRectangle calculateBoundingBox() const; };