/************************************************************************ * This file has been generated automatically from * * * * src/3d/materials/qgsgoochmaterialsettings.h * * * * Do not edit manually ! Edit header and run scripts/sipify.pl again * ************************************************************************/ class QgsGoochMaterialSettings : QgsAbstractMaterialSettings { %Docstring(signature="appended") Basic shading material used for rendering based on the Phong shading model with three color components: ambient, diffuse and specular. .. warning:: This is not considered stable API, and may change in future QGIS releases. It is exposed to the Python bindings as a tech preview only. .. versionadded:: 3.16 %End %TypeHeaderCode #include "qgsgoochmaterialsettings.h" %End public: QgsGoochMaterialSettings(); %Docstring Constructor for QgsGoochMaterialSettings. %End virtual QString type() const; static QgsAbstractMaterialSettings *create() /Factory/; %Docstring Returns a new instance of QgsGoochMaterialSettings. %End static bool supportsTechnique( QgsMaterialSettingsRenderingTechnique technique ); %Docstring Returns ``True`` if the specified ``technique`` is supported by the Gooch material. %End virtual QgsGoochMaterialSettings *clone() const /Factory/; QColor warm() const; %Docstring Returns warm color component %End QColor cool() const; %Docstring Returns cool color component %End QColor diffuse() const; %Docstring Returns diffuse color component %End QColor specular() const; %Docstring Returns specular color component %End float shininess() const; %Docstring Returns shininess of the surface %End float alpha() const; %Docstring Returns the alpha value %End float beta() const; %Docstring Returns the beta value %End void setWarm( const QColor &warm ); %Docstring Sets warm color component %End void setCool( const QColor &cool ); %Docstring Sets cool color component %End void setDiffuse( const QColor &diffuse ); %Docstring Sets diffuse color component %End void setSpecular( const QColor &specular ); %Docstring Sets specular color component %End void setShininess( float shininess ); %Docstring Sets shininess of the surface %End void setAlpha( float alpha ); %Docstring Sets alpha value %End void setBeta( float beta ); %Docstring Sets beta value %End virtual void readXml( const QDomElement &elem, const QgsReadWriteContext &context ); virtual void writeXml( QDomElement &elem, const QgsReadWriteContext &context ) const; virtual QMap toExportParameters() const; bool operator==( const QgsGoochMaterialSettings &other ) const; }; /************************************************************************ * This file has been generated automatically from * * * * src/3d/materials/qgsgoochmaterialsettings.h * * * * Do not edit manually ! Edit header and run scripts/sipify.pl again * ************************************************************************/