/************************************************************************ * This file has been generated automatically from * * * * src/core/qgstessellator.h * * * * Do not edit manually ! Edit header and run scripts/sipify.pl again * ************************************************************************/ class QgsTessellator { %Docstring Class that takes care of tessellation of polygons into triangles. It is expected that client code will create the tessellator object, then repeatedly call :py:func:`~addPolygon` method that will generate triangles, and finally call :py:func:`~data` to get final vertex data. Optionally provides extrusion by adding triangles that serve as walls when extrusion height is non-zero. .. versionadded:: 3.4 %End %TypeHeaderCode #include "qgstessellator.h" %End public: QgsTessellator( double originX, double originY, bool addNormals, bool invertNormals = false, bool addBackFaces = false, bool noZ = false, bool addTextureCoords = false, int facade = 3, float textureRotation = 0.0f ); %Docstring Creates tessellator with a specified origin point of the world (in map coordinates) %End QgsTessellator( const QgsRectangle &bounds, bool addNormals, bool invertNormals = false, bool addBackFaces = false, bool noZ = false, bool addTextureCoords = false, int facade = 3, float textureRotation = 0.0f ); %Docstring Creates tessellator with a specified ``bounds`` of input geometry coordinates. This constructor allows the tessellator to map input coordinates to a desirable range for numerical stability during calculations. If ``noZ`` is ``True``, then a 2-dimensional tessellation only will be performed and all z coordinates will be ignored. .. versionadded:: 3.10 %End void addPolygon( const QgsPolygon &polygon, float extrusionHeight ); %Docstring Tessellates a triangle and adds its vertex entries to the output data array %End QVector data() const; %Docstring Returns array of triangle vertex data Vertice coordinates are stored as (x, z, -y) %End int dataVerticesCount() const; %Docstring Returns the number of vertices stored in the output data array %End int stride() const; %Docstring Returns size of one vertex entry in bytes %End float zMinimum() const; %Docstring Returns minimal Z value of the data (in world coordinates) .. versionadded:: 3.12 %End float zMaximum() const; %Docstring Returns maximal Z value of the data (in world coordinates) .. versionadded:: 3.12 %End }; /************************************************************************ * This file has been generated automatically from * * * * src/core/qgstessellator.h * * * * Do not edit manually ! Edit header and run scripts/sipify.pl again * ************************************************************************/