class QgsSymbolV2SelectorDialog : QDialog { %TypeHeaderCode #include %End public: QgsSymbolV2SelectorDialog( QgsSymbolV2* symbol, QgsStyleV2* style, const QgsVectorLayer* vl, QWidget* parent /TransferThis/ = 0, bool embedded = false ); //! return menu for "advanced" button - create it if doesn't exist and show the advanced button QMenu* advancedMenu(); /** Sets the optional expression context used for the widget. This expression context is used for * evaluating data defined symbol properties and for populating based expression widgets in * the layer widget. * @param context expression context pointer. Ownership is transferred to the dialog. * @note added in QGIS 2.12 * @see expressionContext() */ void setExpressionContext( QgsExpressionContext* context /Transfer/ ); /** Returns the expression context used for the dialog, if set. This expression context is used for * evaluating data defined symbol properties and for populating based expression widgets in * the dialog. * @note added in QGIS 2.12 * @see setExpressionContext() */ QgsExpressionContext* expressionContext() const; protected: //! Reimplements dialog keyPress event so we can ignore it void keyPressEvent( QKeyEvent * event ); void loadSymbol(); //! @note not available in python bindings // void loadSymbol( QgsSymbolV2* symbol, SymbolLayerItem* parent ); void updateUi(); void updateLockButton(); //! @note not available in python bindings // SymbolLayerItem* currentLayerItem(); QgsSymbolLayerV2* currentLayer(); void moveLayerByOffset( int offset ); void setWidget( QWidget* widget ); signals: void symbolModified(); public slots: void moveLayerDown(); void moveLayerUp(); void addLayer(); void removeLayer(); void saveSymbol(); void lockLayer(); void layerChanged(); void updateLayerPreview(); void updatePreview(); //! Slot to update tree when a new symbol from style void symbolChanged(); //! alters tree and sets proper widget when Layer Type is changed //! @note: The layer is received from the LayerPropertiesWidget void changeLayer( QgsSymbolLayerV2* layer ); };