class QgsPluginLayer : QgsMapLayer { %TypeHeaderCode #include "qgspluginlayer.h" %End public: QgsPluginLayer( QString layerType, QString layerName = QString() ); /** Return plugin layer type (the same as used in QgsPluginLayerRegistry) */ QString pluginLayerType(); void setExtent( const QgsRectangle &extent ); //! return a list of symbology items for the legend //! (defult implementation returns nothing) //! @note Added in v2.1 virtual QgsLegendSymbologyList legendSymbologyItems( const QSize& iconSize ); /** Return new instance of QgsMapLayerRenderer that will be used for rendering of given context * * The default implementation returns map layer renderer which just calls draw(). * This may work, but it is unsafe for multi-threaded rendering because of the run * conditions that may happen (e.g. something is changed in the layer while it is * being rendered). * * @note added in 2.4 */ virtual QgsMapLayerRenderer* createMapRenderer( QgsRenderContext& rendererContext ) /Factory/; };