class QgsCredentials { %TypeHeaderCode #include %End public: //! virtual destructor virtual ~QgsCredentials(); bool get( QString realm, QString &username /In,Out/, QString &password /In,Out/, QString message = QString::null ); void put( QString realm, QString username, QString password ); bool getMasterPassword( QString &password /In,Out/, bool stored = false ); //! retrieves instance static QgsCredentials *instance(); /** * Lock the instance against access from multiple threads. This does not really lock access to get/put methds, * it will just prevent other threads to lock the instance and continue the execution. When the class is used * from non-GUI threads, they should call lock() before the get/put calls to avoid race conditions. * @note added in 2.4 */ void lock(); /** * Unlock the instance after being locked. * @note added in 2.4 */ void unlock(); /** * Return pointer to mutex * @note added in 2.4 */ QMutex *mutex(); protected: QgsCredentials(); //! request a password virtual bool request( QString realm, QString &username /In,Out/, QString &password /In,Out/, QString message = QString::null ) = 0; //! request a master password virtual bool requestMasterPassword( QString &password /In,Out/, bool stored = false ) = 0; //! register instance void setInstance( QgsCredentials *theInstance ); private: QgsCredentials( const QgsCredentials& ); }; /** \brief Default implementation of credentials interface This class outputs message to the standard output and retrieves input from standard input. Therefore it won't be the right choice for apps without GUI. */ class QgsCredentialsConsole : QObject, QgsCredentials { %TypeHeaderCode #include %End public: QgsCredentialsConsole(); signals: //! signals that object will be destroyed and shouldn't be used anymore void destroyed(); protected: virtual bool request( QString realm, QString &username /In,Out/, QString &password /In,Out/, QString message = QString::null ); virtual bool requestMasterPassword( QString &password /In,Out/, bool stored = false ); };