/** \ingroup gui
 * QgisInterface
 * Abstract base class defining interfaces exposed by QgisApp and
 * made available to plugins.
 *
 * Only functionality exposed by QgisInterface can be used in plugins.
 * This interface has to be implemented with application specific details.
 *
 * QGIS implements it in QgisAppInterface class, 3rd party applications
 * could provide their own implementation to be able to use plugins.
 */

class QgisInterface : QObject
{
%TypeHeaderCode
#include <qgisinterface.h>
%End

  public:

    /** Constructor */
    QgisInterface();

    /** Virtual destructor */
    virtual ~QgisInterface();

    /** Get pointer to legend interface */
    virtual QgsLegendInterface* legendInterface() = 0;

    virtual QgsPluginManagerInterface* pluginManagerInterface() = 0;

    virtual QgsLayerTreeView* layerTreeView() = 0;

  public slots: // TODO: do these functions really need to be slots?

    /* Exposed functions */

    //! Zoom to full extent of map layers
    virtual void zoomFull() = 0;

    //! Zoom to previous view extent
    virtual void zoomToPrevious() = 0;

    //! Zoom to next view extent
    virtual void zoomToNext() = 0;

    //! Zoom to extent of the active layer
    virtual void zoomToActiveLayer() = 0;

    //! Add a vector layer
    virtual QgsVectorLayer* addVectorLayer( const QString& vectorLayerPath, const QString& baseName, const QString& providerKey ) = 0;

    //! Add a raster layer given a raster layer file name
    virtual QgsRasterLayer* addRasterLayer( const QString& rasterLayerPath, const QString& baseName = QString() ) = 0;

    //! Add a WMS layer
    virtual QgsRasterLayer* addRasterLayer( const QString& url, const QString& layerName, const QString& providerKey ) = 0;

    //! Add a project
    virtual bool addProject( const QString& theProject ) = 0;
    //! Start a blank project
    virtual void newProject( bool thePromptToSaveFlag = false ) = 0;

    //! Get pointer to the active layer (layer selected in the legend)
    virtual QgsMapLayer *activeLayer() = 0;

    //! Set the active layer (layer gets selected in the legend)
    //! returns true if the layer exists, false otherwise
    virtual bool setActiveLayer( QgsMapLayer * ) = 0;

    //! Add an icon to the plugins toolbar
    virtual int addToolBarIcon( QAction *qAction ) = 0;

    /**
     * Add a widget to the plugins toolbar.
     * To remove this widget again, call {@link removeToolBarIcon}
     * with the returned QAction.
     *
     * @param widget widget to add. The toolbar will take ownership of this widget
     * @return the QAction you can use to remove this widget from the toolbar
     */
    virtual QAction* addToolBarWidget( QWidget* widget /Transfer/ ) = 0;

    //! Remove an action (icon) from the plugin toolbar
    virtual void removeToolBarIcon( QAction *qAction ) = 0;

    /**
     * Add a widget to the raster toolbar.
     * To remove this widget again, call {@link removeRasterToolBarIcon}
     * with the returned QAction.
     *
     * @param widget widget to add. The toolbar will take ownership of this widget
     * @return the QAction you can use to remove this widget from the toolbar
     */
    virtual QAction* addRasterToolBarWidget( QWidget* widget /Transfer/ ) = 0;

    //! Add an icon to the Raster toolbar
    virtual int addRasterToolBarIcon( QAction *qAction ) = 0;

    //! Remove an action (icon) from the Raster toolbar
    virtual void removeRasterToolBarIcon( QAction *qAction ) = 0;

    //! Add an icon to the Vector toolbar
    virtual int addVectorToolBarIcon( QAction *qAction ) = 0;

    /**
     * Add a widget to the vector toolbar.
     * To remove this widget again, call {@link removeVectorToolBarIcon}
     * with the returned QAction.
     *
     * @param widget widget to add. The toolbar will take ownership of this widget
     * @return the QAction you can use to remove this widget from the toolbar
     */
    virtual QAction* addVectorToolBarWidget( QWidget* widget /Transfer/ ) = 0;

    //! Remove an action (icon) from the Vector toolbar
    virtual void removeVectorToolBarIcon( QAction *qAction ) = 0;

    //! Add an icon to the Database toolbar
    virtual int addDatabaseToolBarIcon( QAction *qAction ) = 0;

    /**
     * Add a widget to the database toolbar.
     * To remove this widget again, call {@link removeDatabaseToolBarIcon}
     * with the returned QAction.
     *
     * @param widget widget to add. The toolbar will take ownership of this widget
     * @return the QAction you can use to remove this widget from the toolbar
     */
    virtual QAction* addDatabaseToolBarWidget( QWidget* widget /Transfer/ ) = 0;

    //! Remove an action (icon) from the Database toolbar
    virtual void removeDatabaseToolBarIcon( QAction *qAction ) = 0;

    //! Add an icon to the Web toolbar
    virtual int addWebToolBarIcon( QAction *qAction ) = 0;

    /**
     * Add a widget to the web toolbar.
     * To remove this widget again, call {@link removeWebToolBarIcon}
     * with the returned QAction.
     *
     * @param widget widget to add. The toolbar will take ownership of this widget
     * @return the QAction you can use to remove this widget from the toolbar
     */
    virtual QAction* addWebToolBarWidget( QWidget* widget /Transfer/ ) = 0;

    //! Remove an action (icon) from the Web toolbar
    virtual void removeWebToolBarIcon( QAction *qAction ) = 0;

    //! Add toolbar with specified name
    virtual QToolBar *addToolBar( const QString& name ) = 0 /Factory/;

    //! Add a toolbar
    //! @note added in 2.3
    virtual void addToolBar( QToolBar* toolbar /Transfer/, Qt::ToolBarArea area = Qt::TopToolBarArea ) = 0;

    /** Return a pointer to the map canvas */
    virtual QgsMapCanvas * mapCanvas() = 0;

    /**
     * Returns a pointer to the layer tree canvas bridge
     *
     * @note added in 2.12
     */
    virtual QgsLayerTreeMapCanvasBridge* layerTreeCanvasBridge() = 0;

    /** Return a pointer to the main window (instance of QgisApp in case of QGIS) */
    virtual QWidget * mainWindow() = 0;

    /** Return the message bar of the main app */
    virtual QgsMessageBar * messageBar() = 0;

    /** Open the message log dock widget **/
    virtual void openMessageLog() = 0;

    /** Adds a widget to the user input tool bar.*/
    virtual void addUserInputWidget( QWidget* widget ) = 0;

    /** Return mainwindows / composer views of running composer instances (currently only one) */
    virtual QList<QgsComposerView*> activeComposers() = 0;

    /** Create a new composer
     * @param title window title for new composer (one will be generated if empty)
     * @return pointer to composer's view
     * @note new composer window will be shown and activated
     */
    virtual QgsComposerView* createNewComposer( const QString& title = QString() ) = 0;

    /** Duplicate an existing parent composer from composer view
     * @param composerView pointer to existing composer view
     * @param title window title for duplicated composer (one will be generated if empty)
     * @return pointer to duplicate composer's view
     * @note dupicate composer window will be hidden until loaded, then shown and activated
     */
    virtual QgsComposerView* duplicateComposer( QgsComposerView* composerView, const QString& title = QString() ) = 0;

    /** Deletes parent composer of composer view, after closing composer window */
    virtual void deleteComposer( QgsComposerView* composerView ) = 0;

    /** Return changeable options built from settings and/or defaults */
    virtual QMap<QString, QVariant> defaultStyleSheetOptions() = 0;

    /** Generate stylesheet
     * @param opts generated default option values, or a changed copy of them
     */
    virtual void buildStyleSheet( const QMap<QString, QVariant>& opts ) = 0;

    /** Save changed default option keys/values to user settings */
    virtual void saveStyleSheetOptions( const QMap<QString, QVariant>& opts ) = 0;

    /** Get reference font for initial qApp (may not be same as QgisApp) */
    virtual QFont defaultStyleSheetFont() = 0;

    /** Add action to the plugins menu */
    virtual void addPluginToMenu( const QString& name, QAction* action ) = 0;

    /** Remove action from the plugins menu */
    virtual void removePluginMenu( const QString& name, QAction* action ) = 0;

    /** Add "add layer" action to layer menu */
    virtual void insertAddLayerAction( QAction *action ) = 0;

    /** Remove "add layer" action from layer menu */
    virtual void removeAddLayerAction( QAction *action ) = 0;

    /** Add action to the Database menu */
    virtual void addPluginToDatabaseMenu( const QString& name, QAction* action ) = 0;

    /** Remove action from the Database menu */
    virtual void removePluginDatabaseMenu( const QString& name, QAction* action ) = 0;

    /** Add action to the Raster menu */
    virtual void addPluginToRasterMenu( const QString& name, QAction* action ) = 0;

    /** Remove action from the Raster menu */
    virtual void removePluginRasterMenu( const QString& name, QAction* action ) = 0;

    /** Add action to the Vector menu */
    virtual void addPluginToVectorMenu( const QString& name, QAction* action ) = 0;

    /** Remove action from the Vector menu */
    virtual void removePluginVectorMenu( const QString& name, QAction* action ) = 0;

    /** Add action to the Web menu */
    virtual void addPluginToWebMenu( const QString& name, QAction* action ) = 0;

    /** Remove action from the Web menu */
    virtual void removePluginWebMenu( const QString& name, QAction* action ) = 0;

    /** Add a dock widget to the main window */
    virtual void addDockWidget( Qt::DockWidgetArea area, QDockWidget * dockwidget ) = 0;

    /** Remove specified dock widget from main window (doesn't delete it). */
    virtual void removeDockWidget( QDockWidget * dockwidget ) = 0;

    /** Advanced digitizing dock widget
     *  @note Added in 2.12
     */
    virtual QgsAdvancedDigitizingDockWidget* cadDockWidget() = 0;

    /** Open layer properties dialog */
    virtual void showLayerProperties( QgsMapLayer *l ) = 0;

    /** Open attribute table dialog */
    virtual QDialog* showAttributeTable( QgsVectorLayer *l, const QString& filterExpression = QString() ) = 0;

    /** Add window to Window menu. The action title is the window title
     * and the action should raise, unminimize and activate the window. */
    virtual void addWindow( QAction *action ) = 0;

    /** Remove window from Window menu. Calling this is necessary only for
     * windows which are hidden rather than deleted when closed. */
    virtual void removeWindow( QAction *action ) = 0;

    /** Register action to the shortcuts manager so its shortcut can be changed in GUI */
    virtual bool registerMainWindowAction( QAction* action, const QString& defaultShortcut ) = 0;

    /** Unregister a previously registered action. (e.g. when plugin is going to be unloaded) */
    virtual bool unregisterMainWindowAction( QAction* action ) = 0;

    /** Register a new tab in the vector layer properties dialog.
     * @note added in QGIS 2.16
     * @note Ownership of the factory is not transferred, and the factory must
     *       be unregistered when plugin is unloaded.
     * @see unregisterMapLayerPropertiesFactory() */
    virtual void registerMapLayerConfigWidgetFactory( QgsMapLayerConfigWidgetFactory* factory ) = 0;

    /** Unregister a previously registered tab in the vector layer properties dialog.
     * @note added in QGIS 2.16
     * @see registerMapLayerPropertiesFactory()
    */
    virtual void unregisterMapLayerConfigWidgetFactory( QgsMapLayerConfigWidgetFactory* factory ) = 0;

    /** Register a new custom drop handler.
     * @note added in QGIS 3.0
     * @note Ownership of the factory is not transferred, and the factory must
     *       be unregistered when plugin is unloaded.
     * @see unregisterCustomDropHandler() */
    virtual void registerCustomDropHandler( QgsCustomDropHandler* handler ) = 0;

    /** Unregister a previously registered custom drop handler.
     * @note added in QGIS 3.0
     * @see registerCustomDropHandler() */
    virtual void unregisterCustomDropHandler( QgsCustomDropHandler* handler ) = 0;

    // @todo is this deprecated in favour of QgsContextHelp?
    /** Open a url in the users browser. By default the QGIS doc directory is used
     * as the base for the URL. To open a URL that is not relative to the installed
     * QGIS documentation, set useQgisDocDirectory to false.
     * @param url URL to open
     * @param useQgisDocDirectory If true, the URL will be formed by concatenating
     * url to the QGIS documentation directory path (prefix/share/doc)
     * @deprecated
     */
    virtual void openURL( const QString& url, bool useQgisDocDirectory = true ) = 0 /Deprecated/;

    /** Accessors for inserting items into menus and toolbars.
     * An item can be inserted before any existing action.
     */

    // Menus
    virtual QMenu *projectMenu() = 0;
    virtual QMenu *editMenu() = 0;
    virtual QMenu *viewMenu() = 0;
    virtual QMenu *layerMenu() = 0;
    virtual QMenu *newLayerMenu() = 0;
    /** @note added in 2.5 */
    virtual QMenu *addLayerMenu() = 0;
    virtual QMenu *settingsMenu() = 0;
    virtual QMenu *pluginMenu() = 0;
    virtual QMenu *rasterMenu() = 0;
    virtual QMenu *databaseMenu() = 0;
    virtual QMenu *vectorMenu() = 0;
    virtual QMenu *webMenu() = 0;
    virtual QMenu *firstRightStandardMenu() = 0;
    virtual QMenu *windowMenu() = 0;
    virtual QMenu *helpMenu() = 0;

    // ToolBars
    virtual QToolBar *fileToolBar() = 0;
    virtual QToolBar *layerToolBar() = 0;
    virtual QToolBar *mapNavToolToolBar() = 0;
    virtual QToolBar *digitizeToolBar() = 0;
    virtual QToolBar *advancedDigitizeToolBar() = 0;
    virtual QToolBar *attributesToolBar() = 0;
    virtual QToolBar *pluginToolBar() = 0;
    virtual QToolBar *helpToolBar() = 0;
    virtual QToolBar *rasterToolBar() = 0;
    virtual QToolBar *vectorToolBar() = 0;
    virtual QToolBar *databaseToolBar() = 0;
    virtual QToolBar *webToolBar() = 0;

    // Project menu actions
    virtual QAction *actionNewProject() = 0;
    virtual QAction *actionOpenProject() = 0;
    virtual QAction *actionSaveProject() = 0;
    virtual QAction *actionSaveProjectAs() = 0;
    virtual QAction *actionSaveMapAsImage() = 0;
    virtual QAction *actionProjectProperties() = 0;
    virtual QAction *actionPrintComposer() = 0;
    virtual QAction *actionShowComposerManager() = 0;
    virtual QAction *actionExit() = 0;

    // Edit menu actions
    virtual QAction *actionCutFeatures() = 0;
    virtual QAction *actionCopyFeatures() = 0;
    virtual QAction *actionPasteFeatures() = 0;
    virtual QAction *actionAddFeature() = 0;
    virtual QAction *actionDeleteSelected() = 0;
    virtual QAction *actionMoveFeature() = 0;
    virtual QAction *actionSplitFeatures() = 0;
    virtual QAction *actionSplitParts() = 0;
    virtual QAction *actionAddRing() = 0;
    virtual QAction *actionAddPart() = 0;
    virtual QAction *actionSimplifyFeature() = 0;
    virtual QAction *actionDeleteRing() = 0;
    virtual QAction *actionDeletePart() = 0;
    virtual QAction *actionNodeTool() = 0;

    // View menu actions
    //! Get access to the native pan action. Call trigger() on it to set the default pan map tool.
    virtual QAction *actionPan() = 0;
    //! Get access to the native touch action.
    virtual QAction *actionTouch() = 0;
    //! Get access to the native pan to selected action. Call trigger() on it to pan the map canvas to the selection.
    virtual QAction *actionPanToSelected() = 0;
    //! Get access to the native zoom in action. Call trigger() on it to set the default zoom in map tool.
    virtual QAction *actionZoomIn() = 0;
    //! Get access to the native zoom out action. Call trigger() on it to set the default zoom out map tool.
    virtual QAction *actionZoomOut() = 0;
    //! Get access to the native select action. Call trigger() on it to set the default select map tool.
    virtual QAction *actionSelect() = 0;
    //! Get access to the native select rectangle action. Call trigger() on it to set the default select rectangle map tool.
    virtual QAction *actionSelectRectangle() = 0;
    //! Get access to the native select polygon action. Call trigger() on it to set the default select polygon map tool.
    virtual QAction *actionSelectPolygon() = 0;
    //! Get access to the native select freehand action. Call trigger() on it to set the default select freehand map tool.
    virtual QAction *actionSelectFreehand() = 0;
    //! Get access to the native select radius action. Call trigger() on it to set the default select radius map tool.
    virtual QAction *actionSelectRadius() = 0;
    //! Get access to the native identify action. Call trigger() on it to set the default identify map tool.
    virtual QAction *actionIdentify() = 0;
    //! Get access to the native run action feature action. Call trigger() on it to set the default run feature action map tool.
    virtual QAction *actionFeatureAction() = 0;
    //! Get access to the native measure action. Call trigger() on it to set the default measure map tool.
    virtual QAction *actionMeasure() = 0;
    //! Get access to the native measure area action. Call trigger() on it to set the default measure area map tool.
    virtual QAction *actionMeasureArea() = 0;
    //! Get access to the native zoom full extent action. Call trigger() on it to zoom to the full extent.
    virtual QAction *actionZoomFullExtent() = 0;
    //! Get access to the native zoom to layer action. Call trigger() on it to zoom to the active layer.
    virtual QAction *actionZoomToLayer() = 0;
    //! Get access to the native zoom to selected action. Call trigger() on it to zoom to the current selection.
    virtual QAction *actionZoomToSelected() = 0;
    //! Get access to the native zoom last action. Call trigger() on it to zoom to last.
    virtual QAction *actionZoomLast() = 0;
    //! Get access to the native zoom next action. Call trigger() on it to zoom to next.
    virtual QAction *actionZoomNext() = 0;
    //! Get access to the native zoom resolution (100%) action. Call trigger() on it to zoom to actual size.
    virtual QAction *actionZoomActualSize() = 0;
    //! Get access to the native map tips action. Call trigger() on it to toggle map tips.
    virtual QAction *actionMapTips() = 0;
    //! Get access to the native new bookmark action. Call trigger() on it to open the new bookmark dialog.
    virtual QAction *actionNewBookmark() = 0;
    //! Get access to the native show bookmarks action. Call trigger() on it to open the bookmarks dialog.
    virtual QAction *actionShowBookmarks() = 0;
    //! Get access to the native draw action.
    virtual QAction *actionDraw() = 0;

    // Layer menu actions
    virtual QAction *actionNewVectorLayer() = 0;
    virtual QAction *actionAddOgrLayer() = 0;
    virtual QAction *actionAddRasterLayer() = 0;
    virtual QAction *actionAddPgLayer() = 0;
    virtual QAction *actionAddWmsLayer() = 0;
    /** Get access to the native Add ArcGIS FeatureServer action. */
    virtual QAction *actionAddAfsLayer() = 0;
    /** Get access to the native Add ArcGIS MapServer action. */
    virtual QAction *actionAddAmsLayer() = 0;
    virtual QAction *actionCopyLayerStyle() = 0;
    virtual QAction *actionPasteLayerStyle() = 0;
    virtual QAction *actionOpenTable() = 0;
    virtual QAction *actionOpenFieldCalculator() = 0;
    virtual QAction *actionToggleEditing() = 0;
    virtual QAction *actionSaveActiveLayerEdits() = 0;
    virtual QAction *actionAllEdits() = 0;
    virtual QAction *actionSaveEdits() = 0;
    virtual QAction *actionSaveAllEdits() = 0;
    virtual QAction *actionRollbackEdits() = 0;
    virtual QAction *actionRollbackAllEdits() = 0;
    virtual QAction *actionCancelEdits() = 0;
    virtual QAction *actionCancelAllEdits() = 0;
    virtual QAction *actionLayerSaveAs() = 0;
    virtual QAction *actionDuplicateLayer() = 0;
    virtual QAction *actionLayerProperties() = 0;
    virtual QAction *actionAddToOverview() = 0;
    virtual QAction *actionAddAllToOverview() = 0;
    virtual QAction *actionRemoveAllFromOverview() = 0;
    virtual QAction *actionHideAllLayers() = 0;
    virtual QAction *actionShowAllLayers() = 0;
    virtual QAction *actionHideSelectedLayers() = 0;
    virtual QAction *actionShowSelectedLayers() = 0;

    // Plugin menu actions
    virtual QAction *actionManagePlugins() = 0;
    virtual QAction *actionPluginListSeparator() = 0;
    virtual QAction *actionShowPythonDialog() = 0;

    // Settings menu actions
    virtual QAction *actionToggleFullScreen() = 0;
    virtual QAction *actionOptions() = 0;
    virtual QAction *actionCustomProjection() = 0;

    // Help menu actions
    virtual QAction *actionHelpContents() = 0;
    virtual QAction *actionQgisHomePage() = 0;
    virtual QAction *actionCheckQgisVersion() = 0;
    virtual QAction *actionAbout() = 0;

    /**
     * Open feature form
     * @param l vector layer
     * @param f feature to show/modify
     * @param updateFeatureOnly only update the feature update (don't change any attributes of the layer) [UNUSED]
     * @param showModal if true, will wait for the dialog to be executed (only shown otherwise)
     */
    virtual bool openFeatureForm( QgsVectorLayer *l, QgsFeature &f, bool updateFeatureOnly = false, bool showModal = true ) = 0;

    /**
     * Returns a feature form for a given feature
     *
     * @param l The layer for which the dialog will be created
     * @param f The feature for which the dialog will be created
     *
     * @return A feature form
     */
    virtual QgsAttributeDialog* getFeatureForm( QgsVectorLayer *l, QgsFeature &f ) = 0;

    /**
     * Access the vector layer tools instance.
     * With the help of this you can access methods like addFeature, startEditing
     * or stopEditing while giving the user the appropriate dialogs.
     *
     * @return An instance of the vector layer tools
     */
    virtual QgsVectorLayerTools* vectorLayerTools() = 0;

    /** This method is only needed when using a UI form with a custom widget plugin and calling
     * openFeatureForm or getFeatureForm from Python (PyQt4) and you havn't used the info tool first.
     * Python will crash bringing QGIS wtih it
     * if the custom form is not loaded from a C++ method call.
     *
     * This method uses a QTimer to call QUiLoader in order to load the form via C++
     * you only need to call this once after that you can call openFeatureForm/getFeatureForm
     * like normal
     *
     * More information here: http://qt-project.org/forums/viewthread/27098/
     */
    virtual void preloadForm( const QString& uifile ) = 0;

    /** Return vector layers in edit mode
     * @param modified whether to return only layers that have been modified
     * @returns list of layers in legend order, or empty list */
    virtual QList<QgsMapLayer *> editableLayers( bool modified = false ) const = 0;

    /** Get timeout for timed messages: default of 5 seconds */
    virtual int messageTimeout() = 0;

  signals:
    /** Emitted whenever current (selected) layer changes.
     *  The pointer to layer can be null if no layer is selected
     */
    void currentLayerChanged( QgsMapLayer * layer );

    /**
     * This signal is emitted when a new composer instance has been created
     */
    void composerAdded( QgsComposerView* v );

    /**
     * This signal is emitted before a new composer instance is going to be removed
     */
    void composerWillBeRemoved( QgsComposerView* v );

    /** This signal is emitted when a composer instance has been removed
     * @note added in version 2.9
     */
    void composerRemoved( QgsComposerView* v );

    /**
     * This signal is emitted when the initialization is complete
     */
    void initializationCompleted();
    /** Emitted when a project file is successfully read
     * @note
     * This is useful for plug-ins that store properties with project files.  A
     * plug-in can connect to this signal.  When it is emitted, the plug-in
     * knows to then check the project properties for any relevant state.
     */
    void projectRead();
    /** Emitted when starting an entirely new project
     * @note
     * This is similar to projectRead(); plug-ins might want to be notified
     * that they're in a new project.  Yes, projectRead() could have been
     * overloaded to be used in the case of new projects instead.  However,
     * it's probably more semantically correct to have an entirely separate
     * signal for when this happens.
     */
    void newProjectCreated();

    /** This signal is emitted when a layer has been saved using save as
     * @note
     * added in version 2.7
     */
    void layerSavedAs( QgsMapLayer* l, const QString& path );
};