Also:
Thanks to @agiudiceandrea:
Fixes#19900
Statistics were erroneously computed on the dissolve field, rather than on the statistic attribute field as it should be.
Fixes#19307
Handle filenames with white spaces (in the same way as Buffer, OffsetCurve, OneSideBuffer, PintsAlongLines algs).
Makes sure that any two vertices of the vector layer are at least at distance given by the threshold value.
The algorithm moves nearby vertices to one location and adds vertices to segments that are passing around other
vertices within the threshold. It does not remove any vertices. Also, it does not modify geometries unless
needed (it does not snap coordinates to a grid).
This algorithm comes handy when doing vector overlay operations such as intersection, union or difference
to prevent possible topological errors caused by numerical errors if coordinates are very close to each other.
After running the algorithm some previously valid geometries may become invalid and therefore it may be useful
to run Fix geometries algorithm afterwards.
and reports counts of matched/unmatched features
This gives an explicit warning to users when features were not matched,
and optionally allows them to save non-matching features to a layer.
Because:
- Exactly follows curves and doesn't require segmentizing input geometry
- Also interpolates z/m values if they are present in input geometry
- Is faster
This algorithm returns the portion of a line (or curve) which falls
between the specified start and end distances (measured from the
beginning of the line).
Z and M values are linearly interpolated from existing values.
Allows processing models to be stored inside QGIS project files,
so that opening the project makes that model available.
Some models are so intrinsically linked to the logic inside
a particular project that they have no meaning (or are totally
broken) outside of that project (e.g. models which rely
on the presence of particular map layers, relations, etc)
This change allows these models to be stored inside that project,
avoid cluttering up the "global" model provider with models
which make no sense, and making it easier to distribute a single
project with these models included.
Models are stored inside projects by clicking the new "embed
in project" button in the modeler dialog toolbar. Models can be
removed from a project from the model's right click menu in the
toolbox.
Refactor the existing "raster pixels to polygons" algorithm and
create a new "pixels to points" algorithm, which creates a point
feature at the center of every pixel. nodata pixels are skipped.