Because:
- it's unused in master, and is more code to maintain
just for possible use by plugins
- it's unmaintained, and has had no work done (beside compilation
fixes) in the recent past
- there's no unit tests or detailed documentation to show
how the class should be used
These classes still need a lot of cleanup (e.g. use of proper
3d geometry classes instead of their own 3d line classes, etc)
and we don't want them locked into the 3.0 API.
Better to remove them from the API and reintroduce them after
they have been cleaned up (in >3.0). They are mostly implementation
details anyway, and unlikely to be used outside of the high
level interpolation classes.
We don't want these part of stable API - this namespace really shouldn't
exist, as it mostly contains code which is duplicated in other
parts of the API (with better maintained and tested versions).
These classes are unused in the master QGIS code, and are
unmaintained and with no unit tests or other QA, and
have inflexible API (e.g. always requiring writing outputs
to shapefiles)
They all have equivalent algorithms available via Processing
(where the algorithms are unit tested and maintained). We should
be pushing all QGIS api users to use the Processing algorithms
instead.