8 Commits

Author SHA1 Message Date
Nyall Dawson
64a4ad086c Render line primitives when rendering tiled scenes in 2d with
the wireframe renderer
2023-08-23 14:08:21 +02:00
Nyall Dawson
78b99d5578 Remove texture color renderer, and replace with checkbox option
in wireframe renderer
2023-08-11 18:28:21 +10:00
Nyall Dawson
939877f51e Rename mesh renderer to wireframe renderer 2023-08-11 18:28:21 +10:00
Nyall Dawson
80ec3d9c94 Use float for texture coordinates 2023-08-11 18:28:21 +10:00
Nyall Dawson
07db119e44 Const 2023-08-11 18:28:21 +10:00
Nyall Dawson
59c6ca95db Add option to show boundaries 2023-08-11 18:28:21 +10:00
Nyall Dawson
3c7f0730e5 Implement 2d renderer for tiled scenes
We currently offer three renderer choices:
- Textured (default). Loads the texture image and paints the mesh using
  these textures
- Texture color. Uses the center point color for rendering each mesh
  triangle. Gives a clear visual overview of the mesh structure while
  also providing some context via the texture color
- Mesh. Renders the scene's mesh using a fill symbol
2023-08-11 18:28:21 +10:00
Nyall Dawson
c8658efde4 Setup core infrastructure for tiled scene 2d renderers 2023-08-07 18:43:10 +10:00