Flip all scale based widgets to use scale denominators instead
of actual scales (ie 100.0 instead of 0.01 for 1:100).
This is done for consistency with the rest of the API, which
predominantly uses scale denominators. It also helps
precision loss as a result of multiple 1.0 / scale conversions
throughout the code.
Refs #15337
Custom widgets designed for displaying subheaders within a QMenu
in a standard style (i.e. matching the subheaders shown within
the color button drop down menus)
in smaller amounts
Default Qt behavior is to increase step size 10x when ctrl
is held while mouse wheel - but everywhere else in QGIS
UI we use the ctrl modifier as a "finer" increment with
the mouse wheel (e.g. ctrl+wheel = fine zoom into map/composer).
So override Qt's behavior and instead make ctrl modifier result
in 1/10th usual increment for spin boxes.
main window statusbar
QStatusBar gives almost no control over display and placement
of child widgets. It's not possible to subclass and reimplement
either, due to how QMainWindow works internally, and also due to
the special handling for the size grip and other platform specific
handling in QStatusBar.
Instead, we embed a single QgsStatusBar covering the whole real
status bar. All child widgets and temporary messages instead
are pushed to the QgsStatusBar instead - giving us as much control
as we desire over how these widgets are placed and their behavior.
As a result the locator widget has been moved to its logical placement
on the left of the status bar.
All plugins must ensure that they use the status bar interface
available via iface.statusBarIface() instead of directly interacting
with the status bar (e.g. iface.mainWindow().statusBar()...)
Subclasses should use this method instead of directly calling
QString::contains or using Python 's in search' type matches.
This ensures consistent matching behaviour across different filters.
Filters can indicate their preferred search prefix. Searches which
begin with this character will be restricted to the single matching
filter.
E.g. entering 'l buffer' will searching only layers containing 'buffer'
Other prefixes are:
- . search actions
- pl search print layouts
- a search algorithms
Plugins are restricted to a minimum 3 character prefix. We do this
to avoid plugins 'stealing' desirable prefixes, and instead we
want to reserve them for future core filters.
Higher priority (i.e. more important) filter results get shown
first. This means filters like project layers & composers will
show above 'cruder' filters like the actions/processing filters.
This allows encapsulation of properties relating to the context
of a search, such as a target map extent. Locator filters could
use this to prioritise results close to the current canvas extent.
The project layer filter allows you to quickly select a layer
from the current project and highlight it in the layer tree.
It's useful for complex project with lots of groups, where
it's easy to "lose" layers somewhere in the tree...
The composition filter allows searching for and opening
compositions from the current project