Also exposes this capability to modeler - so that model algorithms
can use data defined parameters within their child algorithms.
TODO:
- tests
- setting the associated vector layer
A new widget which handles parameter values for child algorithms
within a model. Instead of the previous approach of requiring
individual widget wrappers to handle creation of a suitable
model widget, we do all this automatically for them.
This widget uses a stacked widget with a toolbutton to select
the parameter's source, instead of the previous combo box approach
(which didn't scale well for large models). I.e. users select
first whether the value is taken from a static value, a
model input, or an output from a different child algorithm. The
widget then changes appearance and behavior based on this
choice.
Additionally, a new option is present for all parameters
of using a "precalculated expression". This expression is
evaluated once before the child algorithm is executed
and used during the execution of that algorithm.
- Add abstract base class for Processing widget wrappers to c++
- Add wrapper factory interface to c++
- Make QgsProcessingGuiRegistry also register widget wrapper
factories, and be responsible for creation of new c++
processing widget wrapper instances
- Start on private c++ implementation of boolean widget wrapper,
including unit tests
Adds a common widget for SVG sources, with a tool button with
some handy options:
- select file (old behaviour), pick a file from disk
- embed file (pick a file from disk, is embedded into project/symbol)
- extract embedded file (for embedded files, allows you to save these
back to a disk based svg file)
- from url (opens a dialog prompting for a url, exposing
the previously hidden functionality that svgs can be retrieved
from a remote url (eg github))
Sponsored by SMEC/SJ
- Adding datasets to mesh layer from properties panel
- Information and source panel in properties panel
- Selection of active dataset (properties or styling panel)
- Styling of contours/scalars (properties or styling panel)
- Styling of mesh frame (properties or styling panel)
- Styling of vector arrows (properties or styling panel)