Run clang-tidy modernize-use-override to remove all the redundant
virtual keywords from overridden methods, and add some missing
overrides.
Another benefit is that this has also added the overrides
on destructors, which will cause a build failure if a base
class is missing a virtual destructor.
QgsVectorColorRamp -> QgsColorRamp
QgsVectorGradientColorRamp -> QgsGradientColorRamp
QgsRandomColors -> QgsRandomColorRamp
QgsRandomColorRamp -> QgsLimitedRandomColorRamp
QgsVectorColorBrewerColorRamp -> QgsColorBrewerColorRamp
These color ramps are used throughout all of QGIS (not
just in vector symbology) and the current names are
misleading.
And rename to QgsUnitTypes::RenderUnits. This enum is used in
much more contexts than just symbols, so QgsUnitTypes is a
better fit for it.
All methods which previously accepted QgsSymbolV2::OutputUnit
parameters or QgsSymbolV2::OutputUnitList parameters now take
QgsUnitTypes::RenderUnit or QgsUnitTypes::RenderUnitList
parameters respectively.
Not perfect, but good for a quick warning if a new class or member
has been added to the public API without Python bindings. The test
only considers the name of members, since it seems to be impossible
to test for the signature of a Python member. (So adding a new
overloaded method without bindings will still unfortunately pass).
You can avoid the test where bindings are not applicable:
- for a whole class by placing "@note not available in Python bindings"
in the class' Doxygen comments
- or by placing the @note inside a member's Doxygen comments for a
specific member
Additionally, classes which aren't included in the API docs
will not be tested.
Default list shows a number of common effects like drop shadows,
but they are disabled. This allows users to easily enable them
just by checking them in the list. End result is a more user
friendly and familiar effects interface.
Advanced users can still reorder, add/remove effects as before.