* QgsShadingRendering and pipe to render global elevation map
* gdal utils with datatype and resampling method enum
* raster layer elevation map
* optimize raster elevation map with rotation
* handle no data value in the map elevation raster pipe
* mesh layer and some little fixes
* fix nodata and hillshading z factor
* render shading on layout
* activate/deactivate the shading from ui
* shading only for layer that have elevation
* apply Z scale and offset of layer elevation properties
* ui settings
* allow elevation from point cloud even edl is deactivate for pointcloud
* fix ui
* sipify
* Shading renderer widget in styling panel
* icone for shading renderer settings widget
* two methods to combin elevation
* rewording
* remove check box at the bottom of canvas
* use band of elevation properties
* fix styling pannel
* render shading in layout
* keep EDL point cloud shading individually
* add shading rendering tests
* add missing code for local EDL for point cloud
* shading inactive by default
* rework raster layer resampling
* improve nodata in elevation map
* don't allow elevation map with != size to be combined
* remove EDL from point cloud
* renaming
* sipify
* colorize tests
* renaming
* RGB32
* renaming leftover
* some ui fixes
* fix border for EDL alg
* fix EDL closed next to nodata value
* fix first shading when activated
* renaming and typo
* fixes for doc, doxygen, indentation and spelling
* remove leftover member
* fix clang-tidy
* fix edl tests
* fix dll export
* minor fixes
* adapt images of tests
* fix narrowing
* fix indentation
* sipify
* WIP
* minor ui changes
renderer operations
This follow a similar pattern as how labeling results could be collected
after a map render job, but generalises the API so that it can be
used for storing details of rendered items of any type.
It's currently used for storing details of rendered annotation items,
so that map tools can retrieve details of annotation items visible
in the canvas in an optimised way.