And add a Processing setting to allow these to be shown. When shown, they
are highlighted in red with a tooltip explaining that the algorithm
has known issues
This adds a new "Model Variables" dock panel to the model editor, allowing
users to create and set custom expression variables for use in the model.
These variables are available anywhere expressions are (correctly) evaluated
within the model, so can be used as input parameter values for child
algorithms, within data-defined dynamic parameters, etc.
The use case here is for models which use a constant value throughout
multiple steps within the model (e.g. @target_resolution: a target
raster resolution, @max_simplification: a simplification value for
input features coming from different sources, etc), allowing users
one single place to define and edit these constant values (instead
of hunting down and setting them in multiple places throughout the model).
These variables are stored within the model itself, and are not exposed
outside of the model designer dialog.
Brings back QGIS 2.18's ability to directly convert a Processing model
to an equivalent Processing Python script algorithm, correctly
updated and working in the 3.x API.
Available from the model dialog, and from the right-click context
menu on an existing model.
Sponsored by Solspec
Allows processing models to be stored inside QGIS project files,
so that opening the project makes that model available.
Some models are so intrinsically linked to the logic inside
a particular project that they have no meaning (or are totally
broken) outside of that project (e.g. models which rely
on the presence of particular map layers, relations, etc)
This change allows these models to be stored inside that project,
avoid cluttering up the "global" model provider with models
which make no sense, and making it easier to distribute a single
project with these models included.
Models are stored inside projects by clicking the new "embed
in project" button in the modeler dialog toolbar. Models can be
removed from a project from the model's right click menu in the
toolbox.
This is supported by the toolbox now, so relax the requirement
that all models have a compulsory group name. If no group is set,
the model is shown directly under the Models node in the toolbox.
Also switch a warning from message box to message bar
Because there's some deep underlying issue which causes the dock
layouts to get corrupted in certain circumstances, avoid the
issue entirely by moving construction of the docks out of
the .ui file and instead do it all manually via Python code.
Fixes#16428, #19068
This is used in the algorithm's tooltip in the toolbox, and is intended
for single sentence description of the algorithm, e.g.
"Converts 2D features to 3D by sampling a DEM raster."
Convert grass algorithms to use short description for the
descriptive parts of their names, to cleanup the toolbox
and make it more uniform.
...to help clarify for users what the different input types mean.
Fixes#17671, which is a result of unclear distinction between
the uses of vector features vs vector layer inputs.
Tagged as needs-docs, as it may help with documentation for 3.0
Ensure that dialogs are always correctly deleted when appropriate.
Also, if an algorithm is running in a background task and hits
an error, we automatically re-show the algorithm dialog and the
associated log for debugging.
Fixes#16858
Adds a new QGIS processing provider for 3d algorithms, available
only when QGIS is built WITH_3D
Currently includes only a single algorithm for tesselating geometries,
which exposes the functionality of QgsTesselator to processing.
Like the native c++ algorithm provider, algorithms in the 3d
provider are transparently merged with the other QGIS providers
(i.e. they aren't separated into their own group)