This change is being driven by:
- need for consistent terminology in the api. Currently there's
a confusing mix of border/outline used
- need for consistent terminology in the gui - we have a mix
of "border"/"outline"/"pen"
- bringing QGIS into line with the standard terminology used
in other graphic editing programs
And rename to QgsUnitTypes::RenderUnits. This enum is used in
much more contexts than just symbols, so QgsUnitTypes is a
better fit for it.
All methods which previously accepted QgsSymbolV2::OutputUnit
parameters or QgsSymbolV2::OutputUnitList parameters now take
QgsUnitTypes::RenderUnit or QgsUnitTypes::RenderUnitList
parameters respectively.
A new "legend" tab has been added to diagram properties, allowing
both the existing attribute legend and a new size legend to be
enabled/disabled. The size legend has a configurable marker
symbol.
Also includes unit tests for both diagram attribute and size
legends.
Sponsored by ADUGA
This introduces two new options to filter legend elements:
- filter by expression: a boolean expression can be set. Only symbols of
features that make the expression evaluated to true will be kept in the legend
- filter by polygon: only symbols of features that are inside the given
polygon will be part of the legend.
The polygon filtering is used in particular for a new option in the
composer legend that allows to filter out anything that is not included
in the current atlas polygon.
QString methods
Using single quotes is a significant performance boost. Rough
benchmarks indicate the QString single quote methods take
about 15% of the time the double quote variants take.
- use at() instead of [] for temporary containers (at() returns
const reference, so it avoids the detach which occurs with [])
- use at( 0 ) rather than first() for containers, because first()
detaches (Qt5 introduced constFirst()/constLast() to overcome this)
Rationale:
- there was a lot of large objects passed by value, so potentially
there's a speed bump from this
- even for implicitly shared classes like QString/QList there's still
a (small) cost for copying the objects when there's no reason to
- it's the right thing to do!