Instead we should ALWAYS use the provided points for rendering symbol
layers, or the symbol layer will be broken in various circumstances
(e.g. when used outside of a vector layer)
Fixes#45028
Introduce a renderer for 1D mesh edges that can vary width over the line. The line can also have different color based on the actual dataset value on the line's point.
Co-authored-by: Peter Petrik <zilolv@gmail.com>