QgsPathResolver::setPathPreprocessor allows setting a custom path pre-processor
function, which allows for manipulation of paths and data sources prior
to resolving them to file references or layer sources.
The processor function must accept a single string argument (representing the
original file path or data source), and return a processed version of this path.
The path pre-processor function is called before any bad layer handler.
Example - replace an outdated folder path with a new one:
def my_processor(path):
return path.replace('c:/Users/ClintBarton/Documents/Projects', 'x:/Projects/')
QgsPathResolver.setPathPreprocessor(my_processor)
Example - replace a stored database host with a new one:
def my_processor(path):
return path.replace('host=10.1.1.115', 'host=10.1.1.116')
QgsPathResolver.setPathPreprocessor(my_processor)
Example - replace stored database credentials with new ones:
def my_processor(path):
path= path.replace("user='gis_team'", "user='team_awesome'")
path = path.replace("password='cats'", "password='g7as!m*'")
return path
QgsPathResolver.setPathPreprocessor(my_processor)
which controls a distance from the feature where callout lines end
Makes for visually more appealing callouts vs drawing them right
up against the edges of features
that these are automatically respected whenever the format is
rendered using QgsTextRenderer
This is done transparently to the caller - so by porting away
from the raw QPainter text apis to use QgsTextRenderer instead,
then they immediately gain the ability to use data defined
properties in their text formats.
This setting (accessed through the project label settings dialog)
allows unplaced labels to be shown on the map. These are rendered
using a red color by default (but the color can be changed from
the label settings dialog too), allowing users to determine whether
any important labels are missing from their maps (e.g. due to
overlaps or other constraints).
methods
While unused for now, this gives us flexibility in future to specify
additional useful contextual information about how a callout should
be rendered without breaking API (e.g. label text alignment, label
font settings, etc)
methods
While unused for now, this gives us flexibility in future to specify
additional useful contextual information about how a callout should
be rendered without breaking API (e.g. label text alignment, label
font settings, etc)
user clicks on overlapping labels, prioritise either the labels in
the current layer OR fallback to picking the smallest candidate
label (since it will be the most difficult to select)
...instead of being rendered on top of some. For this callout style,
we don't want callouts overlapping labels (rather the opposite). But
leave API in place to allow other callout styles to render below
their associated labels only, as this may be wanted for some styles
(e.g. balloon style callouts)