Brings back QGIS 2.18's ability to directly convert a Processing model
to an equivalent Processing Python script algorithm, correctly
updated and working in the 3.x API.
Available from the model dialog, and from the right-click context
menu on an existing model.
Sponsored by Solspec
Allows processing models to be stored inside QGIS project files,
so that opening the project makes that model available.
Some models are so intrinsically linked to the logic inside
a particular project that they have no meaning (or are totally
broken) outside of that project (e.g. models which rely
on the presence of particular map layers, relations, etc)
This change allows these models to be stored inside that project,
avoid cluttering up the "global" model provider with models
which make no sense, and making it easier to distribute a single
project with these models included.
Models are stored inside projects by clicking the new "embed
in project" button in the modeler dialog toolbar. Models can be
removed from a project from the model's right click menu in the
toolbox.
Because there's some deep underlying issue which causes the dock
layouts to get corrupted in certain circumstances, avoid the
issue entirely by moving construction of the docks out of
the .ui file and instead do it all manually via Python code.
Fixes#16428, #19068
This extra text adds a lot of visual clutter to the interface,
and makes tabbed dock's tab bars take up a lot of room.
Instead only show the "panel" suffix in the menus.
When running algorithms through the toolbox, which have dynamic
numeric parameters, add a data defined property override button
next to the widget so that users can set the overrides for these
parameters.
Previously this was available only in the backend, but not
exposed anywhere in the GUI.
Note that currently no algorithms support dynamic parameters,
so don't expect to see this everywhere. It's also only available
in toolbox/batch processing modes, not in models.
By always trying to load all layers, we severely limit the usefulness
of batch processing. E.g. try clipping 200 layers - and then
get ready to punch something as you wait for all the results to load.
spell check will be done automatically in words by default (when some conditions are fulfilled)
possibility to avoid in words checking by adding :* at the end in spelling.dat
one can add #spellok at the end of a line of code to skip spell check on this line