This is used in the algorithm's tooltip in the toolbox, and is intended
for single sentence description of the algorithm, e.g.
"Converts 2D features to 3D by sampling a DEM raster."
Convert grass algorithms to use short description for the
descriptive parts of their names, to cleanup the toolbox
and make it more uniform.
This is a subclass of QgsProcessingParameterNumber, but specifically
for numeric parameters which represent distances. It is linked
to a parent parameter, from which the distance unit will
be determined, and is shown using a dedicated distance widget
within the processing parameters panel. This widget shows
the distance unit.
This avoids the confusion when running algorithms which
use distances where the unit depends on a layer or CRS parameter -
e.g. the distance parameter in the buffer algorithm gives
the distance in layer units... so now we can show those units
directly within the dialog. Hopefully this leads to less
user confusion and accidental "1000 degree buffers"!
Additionally - if the unit is in degrees, a small warning
icon is shown next to the parameter. The tooltip for this
icon advises users to reproject data into a suitable
projected local coordinate system.
Initially implemented for the native buffer and single
sided buffer algorithm only - but more will be added.
Fixes#16290
Allows algorithms to pre-processes a set of parameters, allowing the
algorithm to clean their values.
This method is automatically called after users enter parameters, e.g.
via the algorithm dialog. This method should NOT be called manually
by algorithms.
ModelerParametersDialog and ParametersPanel have to keep list of
wrappers only. widget and label( if needed) are created through
WidgetWrapper.createLabel()
execution on generated layers after the algorithm (or parent
model) completes
This commit adds an interface for layer post-processing handlers
for execution following a processing algorithm operation.
Post-processing of a layer will ONLY occur if that layer is set
to be loaded into a QGIS project on algorithm completion.
Algorithms that wish to set post-processing steps for generated
layers should implement this interface in a separate class
(NOT the algorithm class itself!) and implement a method
to handle the layer post-processing.
This method always runs in the main thread and can be used to
setup renderers, editor widgets, metadata, etc for the given layer.
Fixes#17961