When composing URI, use layer names if layer names are unique. This will
be more stable in case the datasource get layers added/removed (for example for
GeoPackage)
By moving logic to abstract geometry subclasses so that they
can trivially retrieve the vertex number, instead of relying
on the inefficient coordinateSequence method.
Has flow on speed boosts to many geometry operations like
calculation of closest points in a geometry, which will
benefit snapping related operations.
Previously the method in QgsGeometryUtils was relying on
QgsAbstractGeometry::coordinateSequence, which is an absolute
performance killer.
Instead move to optimised methods in the various abstract
geometry subclasses which rely only on trivial calculations.
Previously the writer was only using transactions in some
cases (when calling the static writeAsVectorFormat method).
This changes the writer to always use a transaction when
possible.
Fixes the map renderer job test using gpkg from timing out after
taking forever to running twice the speed of the shapefile
version. Similar benefits across other parts of qgis,
which are writing files without using the static method, e.g.
processing.
and add new QgsGeometry::fromPolyline which uses QgsPoint
We want to encourage people not to use the QgsPointXY method, as it drops
Z/M values. So it's moved across to a different name to make way
for a new QgsGeometry::fromPolyline which uses a QgsPoint list
instead of QgsPointXY, thus keeping Z/M values intact.
Similarly, QgsPolyline now is a list of QgsPoint (keeping z/m values)
and the old 2d QgsPolyline type was renamed to QgsPolylineXY.
Making the QgsPoint method the "preferred" method and making linestrings
just as easy to create from z/m dimensioned points as 2d points is
important to push people to write code which does not discard
these important dimensions.
As a bonus, the QgsPoint methods are more efficient anyway, since
they don't require creation of a temporary list.