This is necessary in order to be able to correctly translate between absolute and relative paths
deeper in the code - e.g. paths to SVG files used in marker or fill symbols.
Until now, relative paths were translated to absolute paths on the fly.
This is now changed - paths to files should be always absolute within QGIS objects - and paths
only get turned into relative when saving projects. When loading a project, relative paths
are translated to absolute paths immediately.
This should lower the overall confusion about relative/absolute paths within QGIS, and also
allow having different base directories for relative paths (e.g. QML or QPT files may use relative paths
to their directory - rather than to the project directory)
* Remove deprecated Qgis::WKBType and API cleanup
Renames QgsWKBTypes to QgsWkbTypes
Replaces usage of the enums:
* Qgis::WKBType with QgsWkbTypes::Type
* Qgis::GeometryType with QgsWkbTypes::GeometryType
Their values should be forward compatible (a fact that was already
explited up to now by casting between the types)
Renames some SSLxxx to SslXxx and URIxxx to UriXxx
* Fix build warnings and simplify type handling
* Add a fixer to rewrite imports
* The forgotten rebase conflictThe forgotten rebase conflicts
* QgsDataSourcURI > QgsDataSourceUri
* QgsWKBTypes > QgsWkbTypes
* Qgis.WKBGeom > QgsWkbTypes.Geom
* Further python fixes
* Guess what... Qgis::wkbDimensions != QgsWkbTypes::wkbDimensions
* Fix tests
* Python 3 updates
* [travis] pull request caching cannot be disabled
so at least use it in r/w mode
* Fix python3 print in plugins
QString methods
Using single quotes is a significant performance boost. Rough
benchmarks indicate the QString single quote methods take
about 15% of the time the double quote variants take.
Rationale:
- there was a lot of large objects passed by value, so potentially
there's a speed bump from this
- even for implicitly shared classes like QString/QList there's still
a (small) cost for copying the objects when there's no reason to
- it's the right thing to do!
This is an important change: new class (QgsMapLayerRenderer) is introduced
and it keeps all information from layer which is necessary for rendering.
Thanks to that, any changes to map layer will have no impact on rendering that
may be currently underway: if the user changes renderer, rendering will
not crash because it is using a different instance.
Work in progress: only vector layers, no labeling, no diagrams, iterator
still uses some bits from QgsVectorLayer.
Another change: QgsFeatureRendererV2, QgsSymbolV2 do not get access
to QgsVectorLayer - only to fields they need. Point displacement renderer
did more extensive use of QgsVectorLayer - currently it is not functional.