In the algorithm execution dialog, this adds buttons to allow
users to save the current log (to text or HTML files), copy the
log contents to the clipboard, and clear the log.
This is a subclass of QgsProcessingParameterNumber, but specifically
for numeric parameters which represent distances. It is linked
to a parent parameter, from which the distance unit will
be determined, and is shown using a dedicated distance widget
within the processing parameters panel. This widget shows
the distance unit.
This avoids the confusion when running algorithms which
use distances where the unit depends on a layer or CRS parameter -
e.g. the distance parameter in the buffer algorithm gives
the distance in layer units... so now we can show those units
directly within the dialog. Hopefully this leads to less
user confusion and accidental "1000 degree buffers"!
Additionally - if the unit is in degrees, a small warning
icon is shown next to the parameter. The tooltip for this
icon advises users to reproject data into a suitable
projected local coordinate system.
Initially implemented for the native buffer and single
sided buffer algorithm only - but more will be added.
Fixes#16290
Introducting MDAL, QgsMeshLayer, mesh data providers (mesh_memory, mdal)
to read and visualize raw meshes: vertices and faces. Support dragging
2dm files from browser on canvas to visualize 2dm meshes.
Support for QgsMeshLayer in Python API.
In some cases it is useful to add extra information to the symbols in the legend.
This work allows definition of additional labels in vector layer properties > Legend tab.
This allows users to optionally set a sort order to use when
assigning values in the Add Incremental Field algorithm.
Previously values were always added using the original feature
order. With this change users can control the order in which
features are assigned values.
Finally starting a suite of unit tests for overlay algorithms:
- overlay1 - layers that cover various basic overlay situations
- overlay2 - layers where one input has self-intersecting polygons
- overlay3 - layers where intersections return different geometry types