The geometry cache was only used for few geometry editing operations anyway. In earlier versions
of QGIS the geometry cache was also used by old snapping classes which have been replaced
by QgsPointLocator that also keeps a spatial index of geometries and it is not rebuilt on every re-render.
Reasons for removal:
- geometry cache was repopulated on every redraw of layers in editing mode, slowing down rendering
- data structure for the cache was a simple map with features accessed by their ID (no spatial index)
- the cache was only getting refreshed for the current view of the main map canvas (not a generic cache)
- not used for snapping anymore where caching was important to avoid roundtrips to data provider
Most important changes:
- introduced feature iterator for QgsVectorLayer
- vector editing moved to QgsVectorEditBuffer
- complete rework of undo/redo commands for vector layers
- geometry cache separated from editing (QgsVectorLayerCache)
- non-essential editing functionality moved to QgsVectorLayerEditUtils
- update methods of existing classes
- add comment to methods missing in the sip bindings
- split up collective sip files into single files and use
same directory structure in python/ as in src/
- add a lot of missing classes (some might not make sense because of
missing python methods in those classes)
- remove some non-existing methods from the header files
- add scripts/sipdiff
- replace some usages of std::vector and std::set with QVector/QSet