This setting, which is disabled by default and placed into an
"advanced" group on PDF/SFG export, disables the built-in
raster layer tiled rendering. While the tiling is good for
memory usage, it can cause visible "seams" in the rasters
for generated PDF/SVG files.
The setting has a tooltip warning users that disabling the
tiling results in high memory usage during exports.
Fixes#19500
SSL error occurs in non-main thread
This commit reworks how SSL errors are handled in QGIS. Previously,
ssl errors emitted by non-main thread QgsNetworkAccessManager instances
were handled by the main thread in QgisApp on next event loop. But
app (in the main thread) tried to pause the timeout timer for the
QNetworkReply containing the error, which doesn't work, because you
can't stop a timer in the main thread for a timer object created
in another thread. This meant that the reply could get deleted in
the background thread while the main thread was still using it
and waiting for users to respond to the SSL error. Now the timer
handling is done in the background thread's network access manager
instance, so in the thread matching the reply's timeout timer. We
then have to do some fancy thread locking using QWaitCondition,
because we need to "pause" that thread until the SSL error
is handled in the main thread -- if we don't pause the background
thread, Qt immediately resumes the QNetworkReply without ever
giving us the change to ignore ssl errors in the reply. Phew!
Additionally, the previous approach had a shortcoming in that
there was no way to notify background threads that ssl errors
had actually be handled. To do this we need a new signal which
can be fired after app has shown the ssl dialog and given users
a chance to respond. BUT... we can't safely do this -- if we
add a method to notify background threads when ssl errors have
been handled, then it CANNOT safely reside in app -- doing so
would break for QGIS server and QField etc, where theres no
app instance around to provide this notification. As a result
I've abstracted out the ssl error handling. By default there's
a simple error handler which just logs errors and returns
without ignoring them (i.e. default Qt behavior, an ssl error
cancels the request). App has a specific subclass of the ssl
error handler which presents the nice dialog and asks users to
choose what to do. Potentially server could decide to make
its own subclass too, which could e.g. ignore SSL warnings
if an environment variable is present (but at the moment
the behavior is effectively unchanged for server).
The end result is that SSL error handling should now be
totally thread safe, and we shouldn't hit any more deadlocks
and crashes when ssl errors occur in background threads.
I've also taken the opportunity to add a new signal which
is always emitted by the main thread QgsNetworkAccessManager
instance, which is emitted whenever ANY request on any
thread encounters an SSL error, and contains the requestId
so that the ssl error can be linked back to the originating
request. This is for debugging, and for use by the
network monitoring plugin to show ssl errors encountered
by requests.
And allow these to be retrieved from QgsNetworkRequestParameters.
This allows logging code to identify the area of code where a request
originated from, making debugging much easier!
Tag all requests created with appropriate class name and IDs
This signal is propagated to the main thread QgsNetworkAccessManager
instance, so it is necessary only to connect to the main thread's signal
in order to receive notifications about requests created in any thread.
Also includes the original requestId to allow linked download progress
to original request
internal symbol clones
Rendering symbols is a NON-CONST operation, which can permanently
alter the symbol instance (e.g. via changes made by the symbol
or symbol layer's startRender methods.).
This makes debugging super complex - because methods which look
like they are just generating previews of symbols can actually
change the original symbol instances, resulting in permanent changes
to a layer's style.
Refs #19910 (specifically, me pulling my hair out trying to deduce
seemingly random changes to layer's symbols)
Instead of requiring clients to generate temporary file names themselves,
(or use the cryptic "memory:" string!), this PR adds a static constant
QgsProcessing.TEMPORARY_OUTPUT
If a layer/sink output parameter is set to QgsProcessing.TEMPORARY_OUTPUT,
then the temporary output filename will be generated automatically at
algorithm run time. This means callers don't need to mess around with
finding appropriate temporary folders and paths.
Another benefit is that TEMPORARY_OUTPUT is stored in the processing
history, so if you re-run a previous algorithm which was set to
output to a temporary file, it no longer tries to use that same
previous temporary path and instead generates a new one.
This PR continues the work started in PR #8951.
This commit replaces occurences of #include "qgis.h" by #include "qgis_sip.h",
where possible = when files only depends on SIP_XXX features.
information from a QNetworkReply in a container which is safe
and cheap to pass between threads
(QNetworkReplys are QObject based, so not safe to access or
pass between threads)
Use this new class in a thread safe QgsNetworkAccessManager::finished
signal, which is fired on the main thread QgsNetworkAccessManager instance
when responses are finished from any thread
qgswkbptr.h is included indirectly by a large number of source files.
So this commit does the following:
- remove #include "qgsapplication.h" from qgswkbptr.h, and copy-paste the swap_endian
function where it's used.
- add the missing #include "qgsapplication.h" in other files
The rationale for this change is:
- qgswkbptr.h doesn't really needs QgsApplication, since it only used swap_endian.
We don't need to add a fake dependency on QgsApplication on every (indirect) "includers"
of qgswkbptr.h
- qgsapplication.h depends on qgsconfig.h which itself changes quite often (on every git op
at least). Before this change, a 'git commit' would trigger a rebuild of about 3500 files.
With this change we're down to ~700.
flag in a single call
This is much more efficient then making two calls, since the
QgsRasterBlock::isNoData() check internally calls QgsRasterBlock::value().
So by requiring API users to make the two separate calls individually,
we double the time this process takes...
actually fetching the raster block data
This allows for efficient iteration over a "reference" layer, where
you require the block extent/origin/pixel size/etc (but not the
reference layer block data itself!), in order to fetch a block from
a DIFFERENT set of rasters (but keeping these pixel-aligned to the
reference raster).
This feature allows for expressions to be embedded directly inside
legend item text (e.g. group, subgroup and item text). The expressions
are evaluated at render time, with full knowledge of the legend's
expression context (so can utilise variables from the layout/layout item/
etc)
There's no UI for this yet (that will come in 3.8), but expressions are
entered using the standard [% 1 + 2 %] format.
E.g. a legend item text of
My layer (rendered at 1:[% @map_scale %])
will show in the output as
My layer (renderer at 1:1000)
Adds new variables for use in data defined expressions for layout legend items, including
- @legend_title
- @legend_column_count
- @legend_split_layers
- @legend_wrap_string
- @legend_filter_by_map
- @legend_filter_out_atlas
Additionally, if the legend is linked to a map, then expressions used in that legend will also have access to the linked variables, including @map_scale, @map_extent, etc.