This commit adds a new framework for implementing paint effects, which
modify the results of QPainter operations to apply visual effects
such as drop shadows and blurs.
The initial implementation allows for effects to be applied to entire
layers and individual symbol layers.
Included are a drop shadow, inner shadow, blur, inner glow, outer glow,
colorise and transform effect. A "stack" effect is also implemented
which allows other paint effects to be combined in various ways.
Sponsored by hundreds of generous kickstarter contributors!
The line symbol layer as been refactored to avoid code duplication and
expose the offset and offset units in the base class. Note that
the added functions in the base class where already defined in all
child classes.
Implements fast rendering of LineStrings and Polygons pre-applying a
view threshold filter to the geometries to render in qgis. Also disable
'Antialiasing' when it is possible.
View Table of test results in 'http://hub.qgis.org/issues/8725'
(This version of branch implements the improvement in vector-providers)
QgsSymbolLayerV2 class has been modified to convert into SubClass as needed
- A test is provided for check subclasses binding and behaviour
- A fix has been done for src\core\symbology-ng\qgsellipsesymbollayerv2.cpp because of an error in createFromSld about fillColor
Signed-off-by: endmax <massimo.endrighi@geopartner.it>
- update methods of existing classes
- add comment to methods missing in the sip bindings
- split up collective sip files into single files and use
same directory structure in python/ as in src/
- add a lot of missing classes (some might not make sense because of
missing python methods in those classes)
- remove some non-existing methods from the header files
- add scripts/sipdiff
- replace some usages of std::vector and std::set with QVector/QSet