Instead of relying on forward declared c++ classes from
gui in QgsLayoutItemRegistry, instead create a
QgsLayoutItemGuiRegistry which handles registration
of all the GUI specific behavior relating to layout items.
Remove all GUI related code from QgsLayoutItemRegistry.
This creates a cleaner split between core/gui code, and
given that there'll be a lot of gui specific behavior
which needs to be handled by a registry it makes sense
to keep this isolated in gui.
It also plays nicer with the sip bindings, which can't
handle forward declared gui classes in core.
c++ QgsLayoutItem metadata classes can directly register
a function which creates a QgsLayoutViewRubberBand for the item
subclass.
Python code cannot utilise this shortcut (due to inaccessibility
of forward declared gui classes from core Python classes), so
there's a separate gui registry utility class added for registering
prototypes for rubber bands for already registered item types.
Copy the same model as QgsMapCanvas uses, with separate
classes for individual interaction tools instead of keeping
all the logic in the QGraphicsView subclass (as is done
with composer)
initAlgorithm() method
This allows 2 benefits:
- algorithms can be subclassed and have subclasses add additional
parameters/outputs to the algorithm. With the previous approach
of declaring parameters/outputs in the constructor, it's not
possible to call virtual methods to add additional parameters/
outputs (since you can't call virtual methods from a constructor).
- initAlgorithm takes a variant map argument, allowing the algorithm
to dynamically adjust its declared parameters and outputs according
to this configuration map. This potentially allows model algorithms which
can be configured to have variable numbers of parameters and
outputs at run time. E.g. a "router" algorithm which directs
features to one of any number of output sinks depending on some
user configured criteria.
destroyed by the python garbage collector
The code generated with the /Factory/ annotation was not sufficient
to correctly transfer the ownership of objects created in Python
back to c++ (despite mailing list messages which hint that it
is).
Anyway, this awful abomination works. Let's all move on to more
useful ways to spend our time...
and pure virtual createInstance
Allows us to add logic which always need applying within
create(), leaving createInstance() free to just return a
raw new instance of the class
In certain circumstances very proximal nodes could cause instability
in the ellipsoidal area calculation.
Port (slightly tweaked) fix from grass changeset 71167 for same issue,
and add a unit test