QgsMesh3DSymbolEntityNode::renderer(): remove useless null checking of layer

It is dereferenced just before
This commit is contained in:
Even Rouault 2020-05-29 00:46:46 +02:00
parent 81abbbb74f
commit f519dac64b
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@ -115,7 +115,7 @@ Qt3DRender::QGeometryRenderer *QgsMesh3DSymbolEntityNode::renderer( const Qgs3DM
}
const QgsTriangularMesh *mesh = layer->triangularMesh();
if ( layer && mesh )
if ( mesh )
{
const QVector<QgsMeshFace> &triangles = mesh->triangles();
const QVector<QgsMeshVertex> &vertices = mesh->vertices();