mirror of
https://github.com/qgis/QGIS.git
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Use double instead of float in high level class to avoid
user set values changing when saving/restoring material settings Convert to float when creating low level, performance critical objects only.
This commit is contained in:
parent
37e4b8a1af
commit
da06bde051
@ -62,19 +62,19 @@ Returns diffuse color component
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%Docstring
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%Docstring
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Returns specular color component
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Returns specular color component
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%End
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%End
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float shininess() const;
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double shininess() const;
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%Docstring
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%Docstring
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Returns shininess of the surface
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Returns shininess of the surface
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%End
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%End
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float opacity() const;
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double opacity() const;
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%Docstring
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%Docstring
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Returns the opacity of the surface
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Returns the opacity of the surface
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.. versionadded:: 3.26
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.. versionadded:: 3.26
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%End
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%End
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float ambientCoefficient() const;
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double ambientCoefficient() const;
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%Docstring
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%Docstring
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Returns the coefficient for the ambient color contribution (ie strength factor of the ambient color).
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Returns the coefficient for the ambient color contribution (ie strength factor of the ambient color).
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@ -87,7 +87,7 @@ Returns the coefficient for the ambient color contribution (ie strength factor o
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.. versionadded:: 3.36
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.. versionadded:: 3.36
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%End
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%End
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float diffuseCoefficient() const;
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double diffuseCoefficient() const;
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%Docstring
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%Docstring
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Returns the coefficient for the diffuse color contribution (ie strength factor of the diffuse color).
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Returns the coefficient for the diffuse color contribution (ie strength factor of the diffuse color).
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@ -100,7 +100,7 @@ Returns the coefficient for the diffuse color contribution (ie strength factor o
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.. versionadded:: 3.36
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.. versionadded:: 3.36
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%End
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%End
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float specularCoefficient() const;
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double specularCoefficient() const;
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%Docstring
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%Docstring
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Returns the coefficient for the specular color contribution (ie strength factor of the specular color).
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Returns the coefficient for the specular color contribution (ie strength factor of the specular color).
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@ -133,14 +133,14 @@ Sets specular color component
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Sets shininess of the surface
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Sets shininess of the surface
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%End
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%End
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void setOpacity( float opacity );
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void setOpacity( double opacity );
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%Docstring
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%Docstring
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Sets opacity of the surface
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Sets opacity of the surface
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.. versionadded:: 3.26
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.. versionadded:: 3.26
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%End
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%End
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void setAmbientCoefficient( float coefficient );
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void setAmbientCoefficient( double coefficient );
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%Docstring
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%Docstring
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Sets the ``coefficient`` for the ambient color contribution (ie strength factor of the ambient color).
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Sets the ``coefficient`` for the ambient color contribution (ie strength factor of the ambient color).
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@ -153,7 +153,7 @@ Sets the ``coefficient`` for the ambient color contribution (ie strength factor
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.. versionadded:: 3.36
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.. versionadded:: 3.36
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%End
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%End
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void setDiffuseCoefficient( float coefficient );
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void setDiffuseCoefficient( double coefficient );
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%Docstring
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%Docstring
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Sets the ``coefficient`` for the diffuse color contribution (ie strength factor of the diffuse color).
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Sets the ``coefficient`` for the diffuse color contribution (ie strength factor of the diffuse color).
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@ -166,7 +166,7 @@ Sets the ``coefficient`` for the diffuse color contribution (ie strength factor
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.. versionadded:: 3.36
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.. versionadded:: 3.36
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%End
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%End
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void setSpecularCoefficient( float coefficient );
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void setSpecularCoefficient( double coefficient );
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%Docstring
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%Docstring
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Sets the ``coefficient`` for the specular color contribution (ie strength factor of the specular color).
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Sets the ``coefficient`` for the specular color contribution (ie strength factor of the specular color).
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@ -62,19 +62,19 @@ Returns diffuse color component
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%Docstring
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%Docstring
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Returns specular color component
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Returns specular color component
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%End
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%End
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float shininess() const;
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double shininess() const;
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%Docstring
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%Docstring
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Returns shininess of the surface
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Returns shininess of the surface
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%End
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%End
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float opacity() const;
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double opacity() const;
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%Docstring
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%Docstring
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Returns the opacity of the surface
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Returns the opacity of the surface
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.. versionadded:: 3.26
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.. versionadded:: 3.26
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%End
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%End
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float ambientCoefficient() const;
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double ambientCoefficient() const;
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%Docstring
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%Docstring
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Returns the coefficient for the ambient color contribution (ie strength factor of the ambient color).
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Returns the coefficient for the ambient color contribution (ie strength factor of the ambient color).
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@ -87,7 +87,7 @@ Returns the coefficient for the ambient color contribution (ie strength factor o
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.. versionadded:: 3.36
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.. versionadded:: 3.36
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%End
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%End
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float diffuseCoefficient() const;
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double diffuseCoefficient() const;
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%Docstring
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%Docstring
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Returns the coefficient for the diffuse color contribution (ie strength factor of the diffuse color).
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Returns the coefficient for the diffuse color contribution (ie strength factor of the diffuse color).
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@ -100,7 +100,7 @@ Returns the coefficient for the diffuse color contribution (ie strength factor o
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.. versionadded:: 3.36
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.. versionadded:: 3.36
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%End
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%End
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float specularCoefficient() const;
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double specularCoefficient() const;
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%Docstring
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%Docstring
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Returns the coefficient for the specular color contribution (ie strength factor of the specular color).
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Returns the coefficient for the specular color contribution (ie strength factor of the specular color).
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@ -133,14 +133,14 @@ Sets specular color component
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Sets shininess of the surface
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Sets shininess of the surface
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%End
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%End
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void setOpacity( float opacity );
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void setOpacity( double opacity );
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%Docstring
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%Docstring
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Sets opacity of the surface
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Sets opacity of the surface
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.. versionadded:: 3.26
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.. versionadded:: 3.26
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%End
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%End
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void setAmbientCoefficient( float coefficient );
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void setAmbientCoefficient( double coefficient );
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%Docstring
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%Docstring
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Sets the ``coefficient`` for the ambient color contribution (ie strength factor of the ambient color).
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Sets the ``coefficient`` for the ambient color contribution (ie strength factor of the ambient color).
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@ -153,7 +153,7 @@ Sets the ``coefficient`` for the ambient color contribution (ie strength factor
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.. versionadded:: 3.36
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.. versionadded:: 3.36
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%End
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%End
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void setDiffuseCoefficient( float coefficient );
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void setDiffuseCoefficient( double coefficient );
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%Docstring
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%Docstring
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Sets the ``coefficient`` for the diffuse color contribution (ie strength factor of the diffuse color).
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Sets the ``coefficient`` for the diffuse color contribution (ie strength factor of the diffuse color).
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@ -166,7 +166,7 @@ Sets the ``coefficient`` for the diffuse color contribution (ie strength factor
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.. versionadded:: 3.36
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.. versionadded:: 3.36
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%End
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%End
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void setSpecularCoefficient( float coefficient );
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void setSpecularCoefficient( double coefficient );
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%Docstring
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%Docstring
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Sets the ``coefficient`` for the specular color contribution (ie strength factor of the specular color).
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Sets the ``coefficient`` for the specular color contribution (ie strength factor of the specular color).
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@ -81,11 +81,11 @@ void QgsPhongMaterialSettings::readXml( const QDomElement &elem, const QgsReadWr
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mAmbient = QgsColorUtils::colorFromString( elem.attribute( QStringLiteral( "ambient" ), QStringLiteral( "25,25,25" ) ) );
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mAmbient = QgsColorUtils::colorFromString( elem.attribute( QStringLiteral( "ambient" ), QStringLiteral( "25,25,25" ) ) );
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mDiffuse = QgsColorUtils::colorFromString( elem.attribute( QStringLiteral( "diffuse" ), QStringLiteral( "178,178,178" ) ) );
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mDiffuse = QgsColorUtils::colorFromString( elem.attribute( QStringLiteral( "diffuse" ), QStringLiteral( "178,178,178" ) ) );
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mSpecular = QgsColorUtils::colorFromString( elem.attribute( QStringLiteral( "specular" ), QStringLiteral( "255,255,255" ) ) );
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mSpecular = QgsColorUtils::colorFromString( elem.attribute( QStringLiteral( "specular" ), QStringLiteral( "255,255,255" ) ) );
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mShininess = elem.attribute( QStringLiteral( "shininess" ) ).toFloat();
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mShininess = elem.attribute( QStringLiteral( "shininess" ) ).toDouble();
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mOpacity = elem.attribute( QStringLiteral( "opacity" ), QStringLiteral( "1.0" ) ).toFloat();
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mOpacity = elem.attribute( QStringLiteral( "opacity" ), QStringLiteral( "1.0" ) ).toDouble();
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mAmbientCoefficient = elem.attribute( QStringLiteral( "ka" ), QStringLiteral( "1.0" ) ).toFloat();
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mAmbientCoefficient = elem.attribute( QStringLiteral( "ka" ), QStringLiteral( "1.0" ) ).toDouble();
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mDiffuseCoefficient = elem.attribute( QStringLiteral( "kd" ), QStringLiteral( "1.0" ) ).toFloat();
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mDiffuseCoefficient = elem.attribute( QStringLiteral( "kd" ), QStringLiteral( "1.0" ) ).toDouble();
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mSpecularCoefficient = elem.attribute( QStringLiteral( "ks" ), QStringLiteral( "1.0" ) ).toFloat();
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mSpecularCoefficient = elem.attribute( QStringLiteral( "ks" ), QStringLiteral( "1.0" ) ).toDouble();
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QgsAbstractMaterialSettings::readXml( elem, context );
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QgsAbstractMaterialSettings::readXml( elem, context );
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}
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}
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@ -143,11 +143,11 @@ void QgsPhongMaterialSettings::addParametersToEffect( Qt3DRender::QEffect *effec
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Qt3DRender::QParameter *ambientParameter = new Qt3DRender::QParameter( QStringLiteral( "ambientColor" ), mAmbient );
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Qt3DRender::QParameter *ambientParameter = new Qt3DRender::QParameter( QStringLiteral( "ambientColor" ), mAmbient );
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Qt3DRender::QParameter *diffuseParameter = new Qt3DRender::QParameter( QStringLiteral( "diffuseColor" ), mDiffuse );
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Qt3DRender::QParameter *diffuseParameter = new Qt3DRender::QParameter( QStringLiteral( "diffuseColor" ), mDiffuse );
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Qt3DRender::QParameter *specularParameter = new Qt3DRender::QParameter( QStringLiteral( "specularColor" ), mSpecular );
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Qt3DRender::QParameter *specularParameter = new Qt3DRender::QParameter( QStringLiteral( "specularColor" ), mSpecular );
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Qt3DRender::QParameter *shininessParameter = new Qt3DRender::QParameter( QStringLiteral( "shininess" ), mShininess );
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Qt3DRender::QParameter *shininessParameter = new Qt3DRender::QParameter( QStringLiteral( "shininess" ), static_cast< float >( mShininess ) );
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Qt3DRender::QParameter *opacityParameter = new Qt3DRender::QParameter( QStringLiteral( "opacity" ), mOpacity );
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Qt3DRender::QParameter *opacityParameter = new Qt3DRender::QParameter( QStringLiteral( "opacity" ), static_cast< float >( mOpacity ) );
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Qt3DRender::QParameter *kaParameter = new Qt3DRender::QParameter( QStringLiteral( "ka" ), mAmbientCoefficient );
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Qt3DRender::QParameter *kaParameter = new Qt3DRender::QParameter( QStringLiteral( "ka" ), static_cast< float >( mAmbientCoefficient ) );
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Qt3DRender::QParameter *kdParameter = new Qt3DRender::QParameter( QStringLiteral( "kd" ), mDiffuseCoefficient );
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Qt3DRender::QParameter *kdParameter = new Qt3DRender::QParameter( QStringLiteral( "kd" ), static_cast< float >( mDiffuseCoefficient ) );
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Qt3DRender::QParameter *ksParameter = new Qt3DRender::QParameter( QStringLiteral( "ks" ), mSpecularCoefficient );
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Qt3DRender::QParameter *ksParameter = new Qt3DRender::QParameter( QStringLiteral( "ks" ), static_cast< float >( mSpecularCoefficient ) );
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effect->addParameter( ambientParameter );
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effect->addParameter( ambientParameter );
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effect->addParameter( diffuseParameter );
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effect->addParameter( diffuseParameter );
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@ -254,14 +254,14 @@ Qt3DRender::QMaterial *QgsPhongMaterialSettings::constantColorMaterial( const Qg
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renderPass->setShaderProgram( shaderProgram );
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renderPass->setShaderProgram( shaderProgram );
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technique->addRenderPass( renderPass );
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technique->addRenderPass( renderPass );
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eff->addParameter( new Qt3DRender::QParameter( QStringLiteral( "shininess" ), mShininess ) );
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eff->addParameter( new Qt3DRender::QParameter( QStringLiteral( "shininess" ), static_cast< float >( mShininess ) ) );
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eff->addParameter( new Qt3DRender::QParameter( QStringLiteral( "opacity" ), mOpacity ) );
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eff->addParameter( new Qt3DRender::QParameter( QStringLiteral( "opacity" ), static_cast< float >( mOpacity ) ) );
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eff->addParameter( new Qt3DRender::QParameter( QStringLiteral( "ambientColor" ), context.isSelected() ? context.selectionColor().darker() : mAmbient ) );
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eff->addParameter( new Qt3DRender::QParameter( QStringLiteral( "ambientColor" ), context.isSelected() ? context.selectionColor().darker() : mAmbient ) );
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eff->addParameter( new Qt3DRender::QParameter( QStringLiteral( "diffuseColor" ), context.isSelected() ? context.selectionColor() : mDiffuse ) );
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eff->addParameter( new Qt3DRender::QParameter( QStringLiteral( "diffuseColor" ), context.isSelected() ? context.selectionColor() : mDiffuse ) );
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eff->addParameter( new Qt3DRender::QParameter( QStringLiteral( "specularColor" ), mSpecular ) );
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eff->addParameter( new Qt3DRender::QParameter( QStringLiteral( "specularColor" ), mSpecular ) );
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eff->addParameter( new Qt3DRender::QParameter( QStringLiteral( "ka" ), mAmbientCoefficient ) );
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eff->addParameter( new Qt3DRender::QParameter( QStringLiteral( "ka" ), static_cast< float >( mAmbientCoefficient ) ) );
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eff->addParameter( new Qt3DRender::QParameter( QStringLiteral( "kd" ), mDiffuseCoefficient ) );
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eff->addParameter( new Qt3DRender::QParameter( QStringLiteral( "kd" ), static_cast< float >( mDiffuseCoefficient ) ) );
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eff->addParameter( new Qt3DRender::QParameter( QStringLiteral( "ks" ), mSpecularCoefficient ) );
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eff->addParameter( new Qt3DRender::QParameter( QStringLiteral( "ks" ), static_cast< float >( mSpecularCoefficient ) ) );
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if ( mOpacity < 1.0f )
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if ( mOpacity < 1.0f )
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{
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{
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@ -313,8 +313,8 @@ Qt3DRender::QMaterial *QgsPhongMaterialSettings::dataDefinedMaterial() const
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renderPass->setShaderProgram( shaderProgram );
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renderPass->setShaderProgram( shaderProgram );
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technique->addRenderPass( renderPass );
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technique->addRenderPass( renderPass );
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eff->addParameter( new Qt3DRender::QParameter( QStringLiteral( "shininess" ), mShininess ) );
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eff->addParameter( new Qt3DRender::QParameter( QStringLiteral( "shininess" ), static_cast< float >( mShininess ) ) );
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eff->addParameter( new Qt3DRender::QParameter( QStringLiteral( "opacity" ), mOpacity ) );
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eff->addParameter( new Qt3DRender::QParameter( QStringLiteral( "opacity" ), static_cast< float >( mOpacity ) ) );
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eff->addParameter( new Qt3DRender::QParameter( QStringLiteral( "ka" ), mAmbientCoefficient ) );
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eff->addParameter( new Qt3DRender::QParameter( QStringLiteral( "ka" ), mAmbientCoefficient ) );
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eff->addParameter( new Qt3DRender::QParameter( QStringLiteral( "kd" ), mDiffuseCoefficient ) );
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eff->addParameter( new Qt3DRender::QParameter( QStringLiteral( "kd" ), mDiffuseCoefficient ) );
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eff->addParameter( new Qt3DRender::QParameter( QStringLiteral( "ks" ), mSpecularCoefficient ) );
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eff->addParameter( new Qt3DRender::QParameter( QStringLiteral( "ks" ), mSpecularCoefficient ) );
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@ -63,13 +63,13 @@ class _3D_EXPORT QgsPhongMaterialSettings : public QgsAbstractMaterialSettings
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//! Returns specular color component
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//! Returns specular color component
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QColor specular() const { return mSpecular; }
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QColor specular() const { return mSpecular; }
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//! Returns shininess of the surface
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//! Returns shininess of the surface
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float shininess() const { return mShininess; }
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double shininess() const { return mShininess; }
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/**
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/**
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* Returns the opacity of the surface
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* Returns the opacity of the surface
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* \since QGIS 3.26
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* \since QGIS 3.26
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*/
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*/
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float opacity() const { return mOpacity; }
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double opacity() const { return mOpacity; }
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/**
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/**
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* Returns the coefficient for the ambient color contribution (ie strength factor of the ambient color).
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* Returns the coefficient for the ambient color contribution (ie strength factor of the ambient color).
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@ -80,7 +80,7 @@ class _3D_EXPORT QgsPhongMaterialSettings : public QgsAbstractMaterialSettings
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*
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*
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* \since QGIS 3.36
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* \since QGIS 3.36
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*/
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*/
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float ambientCoefficient() const { return mAmbientCoefficient; }
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double ambientCoefficient() const { return mAmbientCoefficient; }
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/**
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/**
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* Returns the coefficient for the diffuse color contribution (ie strength factor of the diffuse color).
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* Returns the coefficient for the diffuse color contribution (ie strength factor of the diffuse color).
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@ -91,7 +91,7 @@ class _3D_EXPORT QgsPhongMaterialSettings : public QgsAbstractMaterialSettings
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*
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*
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* \since QGIS 3.36
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* \since QGIS 3.36
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*/
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*/
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float diffuseCoefficient() const { return mDiffuseCoefficient; }
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double diffuseCoefficient() const { return mDiffuseCoefficient; }
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/**
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/**
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* Returns the coefficient for the specular color contribution (ie strength factor of the specular color).
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* Returns the coefficient for the specular color contribution (ie strength factor of the specular color).
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@ -102,7 +102,7 @@ class _3D_EXPORT QgsPhongMaterialSettings : public QgsAbstractMaterialSettings
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*
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*
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* \since QGIS 3.36
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* \since QGIS 3.36
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*/
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*/
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float specularCoefficient() const { return mSpecularCoefficient; }
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double specularCoefficient() const { return mSpecularCoefficient; }
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QMap<QString, QString> toExportParameters() const override;
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QMap<QString, QString> toExportParameters() const override;
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@ -119,7 +119,7 @@ class _3D_EXPORT QgsPhongMaterialSettings : public QgsAbstractMaterialSettings
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* Sets opacity of the surface
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* Sets opacity of the surface
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* \since QGIS 3.26
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* \since QGIS 3.26
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*/
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*/
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void setOpacity( float opacity ) { mOpacity = opacity; }
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void setOpacity( double opacity ) { mOpacity = opacity; }
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/**
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/**
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* Sets the \a coefficient for the ambient color contribution (ie strength factor of the ambient color).
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* Sets the \a coefficient for the ambient color contribution (ie strength factor of the ambient color).
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@ -130,7 +130,7 @@ class _3D_EXPORT QgsPhongMaterialSettings : public QgsAbstractMaterialSettings
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*
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*
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* \since QGIS 3.36
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* \since QGIS 3.36
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*/
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*/
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void setAmbientCoefficient( float coefficient ) { mAmbientCoefficient = coefficient; }
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void setAmbientCoefficient( double coefficient ) { mAmbientCoefficient = coefficient; }
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/**
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/**
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* Sets the \a coefficient for the diffuse color contribution (ie strength factor of the diffuse color).
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* Sets the \a coefficient for the diffuse color contribution (ie strength factor of the diffuse color).
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@ -141,7 +141,7 @@ class _3D_EXPORT QgsPhongMaterialSettings : public QgsAbstractMaterialSettings
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*
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*
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* \since QGIS 3.36
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* \since QGIS 3.36
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*/
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*/
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void setDiffuseCoefficient( float coefficient ) { mDiffuseCoefficient = coefficient; }
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void setDiffuseCoefficient( double coefficient ) { mDiffuseCoefficient = coefficient; }
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/**
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/**
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* Sets the \a coefficient for the specular color contribution (ie strength factor of the specular color).
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* Sets the \a coefficient for the specular color contribution (ie strength factor of the specular color).
|
||||||
@ -152,7 +152,7 @@ class _3D_EXPORT QgsPhongMaterialSettings : public QgsAbstractMaterialSettings
|
|||||||
*
|
*
|
||||||
* \since QGIS 3.36
|
* \since QGIS 3.36
|
||||||
*/
|
*/
|
||||||
void setSpecularCoefficient( float coefficient ) { mSpecularCoefficient = coefficient; }
|
void setSpecularCoefficient( double coefficient ) { mSpecularCoefficient = coefficient; }
|
||||||
|
|
||||||
void readXml( const QDomElement &elem, const QgsReadWriteContext &context ) override;
|
void readXml( const QDomElement &elem, const QgsReadWriteContext &context ) override;
|
||||||
void writeXml( QDomElement &elem, const QgsReadWriteContext &context ) const override;
|
void writeXml( QDomElement &elem, const QgsReadWriteContext &context ) const override;
|
||||||
@ -187,13 +187,13 @@ class _3D_EXPORT QgsPhongMaterialSettings : public QgsAbstractMaterialSettings
|
|||||||
QColor mAmbient{ QColor::fromRgbF( 0.1f, 0.1f, 0.1f, 1.0f ) };
|
QColor mAmbient{ QColor::fromRgbF( 0.1f, 0.1f, 0.1f, 1.0f ) };
|
||||||
QColor mDiffuse{ QColor::fromRgbF( 0.7f, 0.7f, 0.7f, 1.0f ) };
|
QColor mDiffuse{ QColor::fromRgbF( 0.7f, 0.7f, 0.7f, 1.0f ) };
|
||||||
QColor mSpecular{ QColor::fromRgbF( 1.0f, 1.0f, 1.0f, 1.0f ) };
|
QColor mSpecular{ QColor::fromRgbF( 1.0f, 1.0f, 1.0f, 1.0f ) };
|
||||||
float mShininess = 0.0f;
|
double mShininess = 0.0;
|
||||||
|
|
||||||
float mAmbientCoefficient = 1.0f;
|
double mAmbientCoefficient = 1.0;
|
||||||
float mDiffuseCoefficient = 1.0f;
|
double mDiffuseCoefficient = 1.0;
|
||||||
float mSpecularCoefficient = 1.0f;
|
double mSpecularCoefficient = 1.0;
|
||||||
|
|
||||||
float mOpacity = 1.0f;
|
double mOpacity = 1.0;
|
||||||
|
|
||||||
//! Constructs a material from shader files
|
//! Constructs a material from shader files
|
||||||
Qt3DRender::QMaterial *constantColorMaterial( const QgsMaterialContext &context ) const;
|
Qt3DRender::QMaterial *constantColorMaterial( const QgsMaterialContext &context ) const;
|
||||||
|
Loading…
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Reference in New Issue
Block a user