Merge pull request #8509 from wonder-sk/terrain-map-themes

[FEATURE] Optionally use a map theme to render terrain textures
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Martin Dobias 2018-11-22 09:24:27 +01:00 committed by GitHub
commit d4ef55dadb
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10 changed files with 201 additions and 6 deletions

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@ -39,6 +39,7 @@ Qgs3DMapSettings::Qgs3DMapSettings( const Qgs3DMapSettings &other )
, mMaxTerrainGroundError( other.mMaxTerrainGroundError )
, mTerrainShadingEnabled( other.mTerrainShadingEnabled )
, mTerrainShadingMaterial( other.mTerrainShadingMaterial )
, mTerrainMapTheme( other.mTerrainMapTheme )
, mShowTerrainBoundingBoxes( other.mShowTerrainBoundingBoxes )
, mShowTerrainTileInfo( other.mShowTerrainTileInfo )
, mShowCameraViewCenter( other.mShowCameraViewCenter )
@ -48,6 +49,9 @@ Qgs3DMapSettings::Qgs3DMapSettings( const Qgs3DMapSettings &other )
, mSkyboxEnabled( other.mSkyboxEnabled )
, mSkyboxFileBase( other.mSkyboxFileBase )
, mSkyboxFileExtension( other.mSkyboxFileExtension )
, mTransformContext( other.mTransformContext )
, mPathResolver( other.mPathResolver )
, mMapThemes( other.mMapThemes )
{
Q_FOREACH ( QgsAbstract3DRenderer *renderer, other.mRenderers )
{
@ -87,6 +91,7 @@ void Qgs3DMapSettings::readXml( const QDomElement &elem, const QgsReadWriteConte
QDomElement elemTerrainShadingMaterial = elemTerrain.firstChildElement( QStringLiteral( "shading-material" ) );
if ( !elemTerrainShadingMaterial.isNull() )
mTerrainShadingMaterial.readXml( elemTerrainShadingMaterial );
mTerrainMapTheme = elemTerrain.attribute( QStringLiteral( "map-theme" ) );
mShowLabels = elemTerrain.attribute( QStringLiteral( "show-labels" ), QStringLiteral( "0" ) ).toInt();
mPointLights.clear();
@ -204,6 +209,7 @@ QDomElement Qgs3DMapSettings::writeXml( QDomDocument &doc, const QgsReadWriteCon
QDomElement elemTerrainShadingMaterial = doc.createElement( QStringLiteral( "shading-material" ) );
mTerrainShadingMaterial.writeXml( elemTerrainShadingMaterial );
elemTerrain.appendChild( elemTerrainShadingMaterial );
elemTerrain.setAttribute( QStringLiteral( "map-theme" ), mTerrainMapTheme );
elemTerrain.setAttribute( QStringLiteral( "show-labels" ), mShowLabels ? 1 : 0 );
QDomElement elemPointLights = doc.createElement( QStringLiteral( "point-lights" ) );
@ -432,6 +438,15 @@ void Qgs3DMapSettings::setTerrainShadingMaterial( const QgsPhongMaterialSettings
emit terrainShadingChanged();
}
void Qgs3DMapSettings::setTerrainMapTheme( const QString &theme )
{
if ( mTerrainMapTheme == theme )
return;
mTerrainMapTheme = theme;
emit terrainMapThemeChanged();
}
void Qgs3DMapSettings::setRenderers( const QList<QgsAbstract3DRenderer *> &renderers )
{
mRenderers = renderers;

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@ -126,6 +126,21 @@ class _3D_EXPORT Qgs3DMapSettings : public QObject
*/
void setPathResolver( const QgsPathResolver &resolver ) { mPathResolver = resolver; }
/**
* Returns pointer to the collection of map themes. Normally this would be QgsProject::mapThemeCollection()
* of the currently used project. Without a valid map theme collection object it is not possible
* to resolve map themes from their names.
* \since QGIS 3.6
*/
QgsMapThemeCollection *mapThemeCollection() const { return mMapThemes; }
/**
* Sets pointer to the collection of map themes.
* \see mapThemeCollection()
* \since QGIS 3.6
*/
void setMapThemeCollection( QgsMapThemeCollection *mapThemes ) { mMapThemes = mapThemes; }
//! Sets background color of the 3D map view
void setBackgroundColor( const QColor &color );
//! Returns background color of the 3D map view
@ -148,9 +163,16 @@ class _3D_EXPORT Qgs3DMapSettings : public QObject
//! Returns vertical scale (exaggeration) of terrain
double terrainVerticalScale() const;
//! Sets the list of map layers to be rendered as a texture of the terrain
/**
* Sets the list of map layers to be rendered as a texture of the terrain
* \note If terrain map theme is set, it has a priority over the list of layers specified here.
*/
void setLayers( const QList<QgsMapLayer *> &layers );
//! Returns the list of map layers to be rendered as a texture of the terrain
/**
* Returns the list of map layers to be rendered as a texture of the terrain
* \note If terrain map theme is set, it has a priority over the list of layers specified here.
*/
QList<QgsMapLayer *> layers() const;
/**
@ -231,6 +253,25 @@ class _3D_EXPORT Qgs3DMapSettings : public QObject
*/
QgsPhongMaterialSettings terrainShadingMaterial() const { return mTerrainShadingMaterial; }
/**
* Sets name of the map theme.
* \see terrainMapTheme()
* \since QGIS 3.6
*/
void setTerrainMapTheme( const QString &theme );
/**
* Returns name of the map theme (from the active project) that will be used for terrain's texture.
* Empty map theme name means that the map theme is not overridden and the current map theme will be used.
* \note Support for map themes only works if mapThemeCollection() is a valid object (otherwise it is not possible to resolve map themes from names)
* \since QGIS 3.6
*/
QString terrainMapTheme() const { return mTerrainMapTheme; }
//
// misc configuration
//
//! Sets list of extra 3D renderers to use in the scene. Takes ownership of the objects.
void setRenderers( const QList<QgsAbstract3DRenderer *> &renderers SIP_TRANSFER );
//! Returns list of extra 3D renderers
@ -310,6 +351,12 @@ class _3D_EXPORT Qgs3DMapSettings : public QObject
* \since QGIS 3.6
*/
void terrainShadingChanged();
/**
* Emitted when terrain's map theme has changed
* \since QGIS 3.6
*/
void terrainMapThemeChanged();
//! Emitted when the flag whether terrain's bounding boxes are shown has changed
void showTerrainBoundingBoxesChanged();
//! Emitted when the flag whether terrain's tile info is shown has changed
@ -342,6 +389,7 @@ class _3D_EXPORT Qgs3DMapSettings : public QObject
float mMaxTerrainGroundError = 1.f; //!< Maximum allowed horizontal map error in map units (determines how many zoom levels will be used)
bool mTerrainShadingEnabled = false; //!< Whether terrain should be shaded taking lights into account
QgsPhongMaterialSettings mTerrainShadingMaterial; //!< Material to use for the terrain (if shading is enabled). Diffuse color is ignored.
QString mTerrainMapTheme; //!< Name of map theme used for terrain's texture (empty means use the current map theme)
bool mShowTerrainBoundingBoxes = false; //!< Whether to show bounding boxes of entities - useful for debugging
bool mShowTerrainTileInfo = false; //!< Whether to draw extra information about terrain tiles to the textures - useful for debugging
bool mShowCameraViewCenter = false; //!< Whether to show camera view center as a sphere - useful for debugging
@ -355,6 +403,7 @@ class _3D_EXPORT Qgs3DMapSettings : public QObject
//! Coordinate transform context
QgsCoordinateTransformContext mTransformContext;
QgsPathResolver mPathResolver;
QgsMapThemeCollection *mMapThemes = nullptr; //!< Pointer to map themes (e.g. from the current project) to resolve map theme content from the name
};

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@ -217,7 +217,13 @@ bool QgsLayoutItem3DMap::readPropertiesFromElement( const QDomElement &element,
mSettings.reset( new Qgs3DMapSettings );
mSettings->readXml( elemSettings, context );
if ( mLayout->project() )
{
mSettings->resolveReferences( *mLayout->project() );
mSettings->setTransformContext( mLayout->project()->transformContext() );
mSettings->setPathResolver( mLayout->project()->pathResolver() );
mSettings->setMapThemeCollection( mLayout->project()->mapThemeCollection() );
}
}
QDomElement elemCameraPose = element.firstChildElement( QStringLiteral( "camera-pose" ) );

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@ -69,6 +69,7 @@ QgsTerrainEntity::QgsTerrainEntity( int maxLevel, const Qgs3DMapSettings &map, Q
connect( &map, &Qgs3DMapSettings::showLabelsChanged, this, &QgsTerrainEntity::invalidateMapImages );
connect( &map, &Qgs3DMapSettings::layersChanged, this, &QgsTerrainEntity::onLayersChanged );
connect( &map, &Qgs3DMapSettings::backgroundColorChanged, this, &QgsTerrainEntity::invalidateMapImages );
connect( &map, &Qgs3DMapSettings::terrainMapThemeChanged, this, &QgsTerrainEntity::invalidateMapImages );
connectToLayersRepaintRequest();

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@ -18,6 +18,7 @@
#include <qgsmaprenderercustompainterjob.h>
#include <qgsmaprenderersequentialjob.h>
#include <qgsmapsettings.h>
#include <qgsmapthemecollection.h>
#include <qgsproject.h>
#include "qgs3dmapsettings.h"
@ -127,13 +128,26 @@ void QgsTerrainTextureGenerator::onRenderingFinished()
QgsMapSettings QgsTerrainTextureGenerator::baseMapSettings()
{
QgsMapSettings mapSettings;
mapSettings.setLayers( mMap.layers() );
mapSettings.setOutputSize( QSize( mMap.mapTileResolution(), mMap.mapTileResolution() ) );
mapSettings.setDestinationCrs( mMap.crs() );
mapSettings.setBackgroundColor( mMap.backgroundColor() );
mapSettings.setFlag( QgsMapSettings::DrawLabeling, mMap.showLabels() );
mapSettings.setTransformContext( mMap.transformContext() );
mapSettings.setPathResolver( mMap.pathResolver() );
QgsMapThemeCollection *mapThemes = mMap.mapThemeCollection();
QString mapThemeName = mMap.terrainMapTheme();
if ( mapThemeName.isEmpty() || !mapThemes || !mapThemes->hasMapTheme( mapThemeName ) )
{
mapSettings.setLayers( mMap.layers() );
}
else
{
mapSettings.setLayers( mapThemes->mapThemeVisibleLayers( mapThemeName ) );
mapSettings.setLayerStyleOverrides( mapThemes->mapThemeStyleOverrides( mapThemeName ) );
}
return mapSettings;
}

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@ -21,8 +21,9 @@
#include "qgs3dutils.h"
#include "qgsmapcanvas.h"
#include "qgsmapthemecollection.h"
#include "qgsrasterlayer.h"
//#include "qgsproject.h"
#include "qgsproject.h"
Qgs3DMapConfigWidget::Qgs3DMapConfigWidget( Qgs3DMapSettings *map, QgsMapCanvas *mainCanvas, QWidget *parent )
: QWidget( parent )
@ -73,6 +74,14 @@ Qgs3DMapConfigWidget::Qgs3DMapConfigWidget( Qgs3DMapSettings *map, QgsMapCanvas
widgetTerrainMaterial->setDiffuseVisible( false );
widgetTerrainMaterial->setMaterial( mMap->terrainShadingMaterial() );
// populate combo box with map themes
const QStringList mapThemeNames = QgsProject::instance()->mapThemeCollection()->mapThemes();
cboTerrainMapTheme->addItem( QString() ); // empty item for no map theme
for ( QString themeName : mapThemeNames )
cboTerrainMapTheme->addItem( themeName );
cboTerrainMapTheme->setCurrentText( mMap->terrainMapTheme() );
widgetLights->setPointLights( mMap->pointLights() );
connect( cboTerrainLayer, static_cast<void ( QComboBox::* )( int )>( &QgsMapLayerComboBox::currentIndexChanged ), this, &Qgs3DMapConfigWidget::onTerrainLayerChanged );
@ -144,6 +153,8 @@ void Qgs3DMapConfigWidget::apply()
mMap->setTerrainShadingEnabled( groupTerrainShading->isChecked() );
mMap->setTerrainShadingMaterial( widgetTerrainMaterial->material() );
mMap->setTerrainMapTheme( cboTerrainMapTheme->currentText() );
mMap->setPointLights( widgetLights->pointLights() );
}

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@ -11141,8 +11141,10 @@ void QgisApp::new3DMapCanvas()
map->setSelectionColor( mMapCanvas->selectionColor() );
map->setBackgroundColor( mMapCanvas->canvasColor() );
map->setLayers( mMapCanvas->layers() );
map->setTransformContext( QgsProject::instance()->transformContext() );
map->setPathResolver( QgsProject::instance()->pathResolver() );
map->setMapThemeCollection( QgsProject::instance()->mapThemeCollection() );
connect( QgsProject::instance(), &QgsProject::transformContextChanged, map, [map]
{
map->setTransformContext( QgsProject::instance()->transformContext() );
@ -13562,6 +13564,14 @@ void QgisApp::readProject( const QDomDocument &doc )
map->readXml( elem3D, readWriteContext );
map->resolveReferences( *QgsProject::instance() );
map->setTransformContext( QgsProject::instance()->transformContext() );
map->setPathResolver( QgsProject::instance()->pathResolver() );
map->setMapThemeCollection( QgsProject::instance()->mapThemeCollection() );
connect( QgsProject::instance(), &QgsProject::transformContextChanged, map, [map]
{
map->setTransformContext( QgsProject::instance()->transformContext() );
} );
// these things are not saved in project
map->setSelectionColor( mMapCanvas->selectionColor() );
map->setBackgroundColor( mMapCanvas->canvasColor() );

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@ -7,7 +7,7 @@
<x>0</x>
<y>0</y>
<width>691</width>
<height>1135</height>
<height>1122</height>
</rect>
</property>
<property name="windowTitle">
@ -15,7 +15,7 @@
</property>
<layout class="QVBoxLayout" name="verticalLayout">
<item>
<widget class="QGroupBox" name="groupBox">
<widget class="QgsCollapsibleGroupBox" name="groupTerrain">
<property name="title">
<string>Terrain</string>
</property>
@ -84,6 +84,20 @@
</property>
</widget>
</item>
<item row="4" column="0">
<widget class="QLabel" name="label_9">
<property name="text">
<string>Map theme</string>
</property>
</widget>
</item>
<item row="4" column="1" colspan="2">
<widget class="QComboBox" name="cboTerrainMapTheme">
<property name="editable">
<bool>false</bool>
</property>
</widget>
</item>
</layout>
</widget>
</item>
@ -275,12 +289,15 @@
<tabstop>spinTerrainScale</tabstop>
<tabstop>spinTerrainResolution</tabstop>
<tabstop>spinTerrainSkirtHeight</tabstop>
<tabstop>cboTerrainMapTheme</tabstop>
<tabstop>groupTerrainShading</tabstop>
<tabstop>spinMapResolution</tabstop>
<tabstop>spinScreenError</tabstop>
<tabstop>spinGroundError</tabstop>
<tabstop>chkShowLabels</tabstop>
<tabstop>chkShowTileInfo</tabstop>
<tabstop>chkShowBoundingBoxes</tabstop>
<tabstop>chkShowCameraViewCenter</tabstop>
</tabstops>
<resources/>
<connections/>

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@ -16,8 +16,12 @@
#include "qgstest.h"
#include "qgsrenderchecker.h"
#include "qgsmaplayerstylemanager.h"
#include "qgsmapthemecollection.h"
#include "qgsproject.h"
#include "qgsrasterlayer.h"
#include "qgsrastershader.h"
#include "qgssinglebandpseudocolorrenderer.h"
#include "qgsvectorlayer.h"
#include "qgs3dmapscene.h"
@ -43,6 +47,7 @@ class TestQgs3DRendering : public QObject
void testFlatTerrain();
void testDemTerrain();
void testExtrudedPolygons();
void testMapTheme();
private:
bool renderCheck( const QString &testName, QImage &image, int mismatchCount = 0 );
@ -88,6 +93,39 @@ void TestQgs3DRendering::initTestCase()
mLayerBuildings->setRenderer3D( renderer3d );
mProject->setCrs( mLayerDtm->crs() );
//
// prepare styles for DTM layer
//
mLayerDtm->styleManager()->addStyleFromLayer( "grayscale" );
double vMin = 44, vMax = 198;
QColor cMin = Qt::red, cMax = Qt::yellow;
// change renderer for the new style
std::unique_ptr<QgsColorRampShader> colorRampShader( new QgsColorRampShader( vMin, vMax ) );
colorRampShader->setColorRampItemList( QList<QgsColorRampShader::ColorRampItem>()
<< QgsColorRampShader::ColorRampItem( vMin, cMin )
<< QgsColorRampShader::ColorRampItem( vMax, cMax ) );
std::unique_ptr<QgsRasterShader> shader( new QgsRasterShader( vMin, vMax ) );
shader->setRasterShaderFunction( colorRampShader.release() );
QgsSingleBandPseudoColorRenderer *r = new QgsSingleBandPseudoColorRenderer( mLayerDtm->renderer()->input(), 1, shader.release() );
mLayerDtm->setRenderer( r );
mLayerDtm->styleManager()->addStyleFromLayer( "my_style" );
mLayerDtm->styleManager()->setCurrentStyle( "grayscale" );
//
// add map theme
//
QgsMapThemeCollection::MapThemeLayerRecord layerRecord( mLayerDtm );
layerRecord.usingCurrentStyle = true;
layerRecord.currentStyle = "my_style";
QgsMapThemeCollection::MapThemeRecord record;
record.addLayerRecord( layerRecord );
mProject->mapThemeCollection()->insert( "theme_dtm", record );
}
//runs after all tests
@ -204,6 +242,40 @@ void TestQgs3DRendering::testExtrudedPolygons()
QVERIFY( renderCheck( "polygon3d_extrusion", img, 40 ) );
}
void TestQgs3DRendering::testMapTheme()
{
QgsRectangle fullExtent = mLayerDtm->extent();
Qgs3DMapSettings *map = new Qgs3DMapSettings;
map->setCrs( mProject->crs() );
map->setOrigin( QgsVector3D( fullExtent.center().x(), fullExtent.center().y(), 0 ) );
map->setLayers( QList<QgsMapLayer *>() << mLayerRgb );
// set theme - this should override what we set in setLayers()
map->setMapThemeCollection( mProject->mapThemeCollection() );
map->setTerrainMapTheme( "theme_dtm" );
QgsFlatTerrainGenerator *flatTerrain = new QgsFlatTerrainGenerator;
flatTerrain->setCrs( map->crs() );
flatTerrain->setExtent( fullExtent );
map->setTerrainGenerator( flatTerrain );
QgsOffscreen3DEngine engine;
Qgs3DMapScene *scene = new Qgs3DMapScene( *map, &engine );
engine.setRootEntity( scene );
// look from the top
scene->cameraController()->setLookingAtPoint( QgsVector3D( 0, 0, 0 ), 2500, 0, 0 );
// When running the test on Travis, it would initially return empty rendered image.
// Capturing the initial image and throwing it away fixes that. Hopefully we will
// find a better fix in the future.
Qgs3DUtils::captureSceneImage( engine, scene );
QImage img = Qgs3DUtils::captureSceneImage( engine, scene );
QVERIFY( renderCheck( "terrain_theme", img, 40 ) );
}
bool TestQgs3DRendering::renderCheck( const QString &testName, QImage &image, int mismatchCount )
{

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