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				@ -454,7 +454,7 @@ Sets the eye dome lighting distance value (contributes to the contrast of the im
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Returns the eye dome lighting distance value (contributes to the contrast of the image)
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%End
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    void setDebugShadowMapSettings( bool enabled, const QString &corner, double size );
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    void setDebugShadowMapSettings( bool enabled, Qt::Corner corner, double size );
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%Docstring
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Sets the debugging settings of the shadow map
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@ -466,7 +466,7 @@ Sets the debugging settings of the shadow map
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%Docstring
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Returns whether the shadow map debugging is enabled
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%End
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    QString debugShadowMapCorner() const;
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    Qt::Corner debugShadowMapCorner() const;
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%Docstring
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Returns the corner where the shadow map preview is displayed
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%End
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@ -475,7 +475,7 @@ Returns the corner where the shadow map preview is displayed
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Returns the size of the shadow map preview
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%End
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    void setDebugDepthMapSettings( bool enabled, const QString &corner, double size );
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    void setDebugDepthMapSettings( bool enabled, Qt::Corner corner, double size );
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%Docstring
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Sets the debugging settings of the depth map
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@ -487,7 +487,7 @@ Sets the debugging settings of the depth map
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%Docstring
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Returns whether the shadow map debugging is enabled
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%End
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    QString debugDepthMapCorner() const;
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    Qt::Corner debugDepthMapCorner() const;
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%Docstring
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Returns the corner where the shadow map preview is displayed
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%End
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@ -244,11 +244,11 @@ void Qgs3DMapSettings::readXml( const QDomElement &elem, const QgsReadWriteConte
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  QDomElement elemDebugSettings = elem.firstChildElement( QStringLiteral( "debug-settings" ) );
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  mDebugShadowMapEnabled = elemDebugSettings.attribute( QStringLiteral( "shadowmap-enabled" ), QStringLiteral( "0" ) ).toInt();
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  mDebugShadowMapCorner = elemDebugSettings.attribute( QStringLiteral( "shadowmap-corner" ), QStringLiteral( "Top Left" ) );
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  mDebugShadowMapCorner = static_cast<Qt::Corner>( elemDebugSettings.attribute( QStringLiteral( "shadowmap-corner" ), "0" ).toInt() );
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  mDebugShadowMapSize = elemDebugSettings.attribute( QStringLiteral( "shadowmap-size" ), QStringLiteral( "0.2" ) ).toDouble();
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  mDebugDepthMapEnabled = elemDebugSettings.attribute( QStringLiteral( "depthmap-enabled" ), QStringLiteral( "0" ) ).toInt();
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  mDebugDepthMapCorner = elemDebugSettings.attribute( QStringLiteral( "depthmap-corner" ), QStringLiteral( "Top Right" ) );
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  mDebugDepthMapCorner = static_cast<Qt::Corner>( elemDebugSettings.attribute( QStringLiteral( "depthmap-corner" ), QStringLiteral( "1" ) ).toInt() );
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  mDebugDepthMapSize = elemDebugSettings.attribute( QStringLiteral( "depthmap-size" ), QStringLiteral( "0.2" ) ).toDouble();
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  QDomElement elemDebug = elem.firstChildElement( QStringLiteral( "debug" ) );
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@ -724,7 +724,7 @@ void Qgs3DMapSettings::setShadowSettings( const QgsShadowSettings &shadowSetting
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  emit shadowSettingsChanged();
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}
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void Qgs3DMapSettings::setDebugShadowMapSettings( bool enabled, const QString &corner, double size )
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void Qgs3DMapSettings::setDebugShadowMapSettings( bool enabled, Qt::Corner corner, double size )
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{
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  mDebugShadowMapEnabled = enabled;
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  mDebugShadowMapCorner = corner;
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@ -732,7 +732,7 @@ void Qgs3DMapSettings::setDebugShadowMapSettings( bool enabled, const QString &c
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  emit debugShadowMapSettingsChanged();
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}
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void Qgs3DMapSettings::setDebugDepthMapSettings( bool enabled, const QString &corner, double size )
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void Qgs3DMapSettings::setDebugDepthMapSettings( bool enabled, Qt::Corner corner, double size )
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{
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  mDebugDepthMapEnabled = enabled;
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  mDebugDepthMapCorner = corner;
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@ -394,11 +394,11 @@ class _3D_EXPORT Qgs3DMapSettings : public QObject, public QgsTemporalRangeObjec
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     * \see debugShadowMapEnabled() debugShadowMapCorner() debugShadowMapSize()
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     * \since QGIS 3.18
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     */
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    void setDebugShadowMapSettings( bool enabled, const QString &corner, double size );
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    void setDebugShadowMapSettings( bool enabled, Qt::Corner corner, double size );
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    //! Returns whether the shadow map debugging is enabled
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    bool debugShadowMapEnabled() const { return mDebugShadowMapEnabled; }
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    //! Returns the corner where the shadow map preview is displayed
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    QString debugShadowMapCorner() const { return mDebugShadowMapCorner; }
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    Qt::Corner debugShadowMapCorner() const { return mDebugShadowMapCorner; }
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    //! Returns the size of the shadow map preview
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    double debugShadowMapSize() const { return mDebugShadowMapSize; }
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@ -407,11 +407,11 @@ class _3D_EXPORT Qgs3DMapSettings : public QObject, public QgsTemporalRangeObjec
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     * \see debugDepthMapEnabled() debugDepthMapCorner() debugDepthMapSize()
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     * \since QGIS 3.18
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     */
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    void setDebugDepthMapSettings( bool enabled, const QString &corner, double size );
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    void setDebugDepthMapSettings( bool enabled, Qt::Corner corner, double size );
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    //! Returns whether the shadow map debugging is enabled
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    bool debugDepthMapEnabled() const { return mDebugDepthMapEnabled; }
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    //! Returns the corner where the shadow map preview is displayed
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    QString debugDepthMapCorner() const { return mDebugDepthMapCorner; }
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    Qt::Corner debugDepthMapCorner() const { return mDebugDepthMapCorner; }
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    //! Returns the size of the shadow map preview
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    double debugDepthMapSize() const { return mDebugDepthMapSize; }
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@ -684,11 +684,11 @@ class _3D_EXPORT Qgs3DMapSettings : public QObject, public QgsTemporalRangeObjec
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    int mEyeDomeLightingDistance = 1;
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    bool mDebugShadowMapEnabled = false;
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    QString mDebugShadowMapCorner = "Top Left";
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    Qt::Corner mDebugShadowMapCorner = Qt::Corner::TopLeftCorner;
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    double mDebugShadowMapSize = 0.2;
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    bool mDebugDepthMapEnabled = false;
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    QString mDebugDepthMapCorner = "Top Right";
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    Qt::Corner mDebugDepthMapCorner = Qt::Corner::TopRightCorner;
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    double mDebugDepthMapSize = 0.2;
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};
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@ -196,7 +196,6 @@ QgsShadowRenderingFrameGraph::QgsShadowRenderingFrameGraph( QWindow *window, Qt3
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  mDebugShadowMapPreviewQuad = this->addTexturePreviewOverlay( mShadowMapTexture, QPointF( -0.8f, -0.8f ), QSizeF( 0.2f, 0.2f ) );
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  mDebugDepthMapPreviewQuad->setEnabled( false );
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  mDebugShadowMapPreviewQuad->setEnabled( false );
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//  this->addTexturePreviewOverlay( mForwardDepthTexture, QPointF( 0.8f, 0.8f ), QSizeF( 0.2f, 0.2f ) );
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}
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QgsPreviewQuad *QgsShadowRenderingFrameGraph::addTexturePreviewOverlay( Qt3DRender::QTexture2D *texture, const QPointF ¢erNDC, const QSizeF &size, QVector<Qt3DRender::QParameter *> additionalShaderParameters )
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@ -359,34 +358,49 @@ void QgsShadowRenderingFrameGraph::setupEyeDomeLighting( bool enabled, double st
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  mPostprocessingEntity->setEyeDomeLightingDistance( distance );
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}
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void QgsShadowRenderingFrameGraph::setupShadowMapDebugging( bool enabled, const QString &corner, double size )
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void QgsShadowRenderingFrameGraph::setupShadowMapDebugging( bool enabled, Qt::Corner corner, double size )
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{
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  mDebugShadowMapPreviewQuad->setEnabled( enabled );
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  if ( enabled )
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  {
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    if ( corner == QStringLiteral( "Top Right" ) )
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      mDebugShadowMapPreviewQuad->setViewPort( QPointF( 1.0f - size, 1.0f - size ), QSizeF( size, size ) );
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    else if ( corner == QStringLiteral( "Bottom Right" ) )
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      mDebugShadowMapPreviewQuad->setViewPort( QPointF( 1.0f - size, -1.0f + size ), QSizeF( size, size ) );
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    else if ( corner == QStringLiteral( "Top Left" ) )
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      mDebugShadowMapPreviewQuad->setViewPort( QPointF( -1.0f + size, 1.0f - size ), QSizeF( size, size ) );
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    else if ( corner == QStringLiteral( "Bottom Left" ) )
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      mDebugShadowMapPreviewQuad->setViewPort( QPointF( -1.0f + size, -1.0f + size ), QSizeF( size, size ) );
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    switch ( corner )
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    {
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      case Qt::Corner::TopRightCorner:
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        mDebugShadowMapPreviewQuad->setViewPort( QPointF( 1.0f - size, 1.0f - size ), QSizeF( size, size ) );
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        break;
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      case Qt::Corner::TopLeftCorner:
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        mDebugShadowMapPreviewQuad->setViewPort( QPointF( -1.0f + size, 1.0f - size ), QSizeF( size, size ) );
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        break;
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      case Qt::Corner::BottomRightCorner:
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        mDebugShadowMapPreviewQuad->setViewPort( QPointF( 1.0f - size, -1.0f + size ), QSizeF( size, size ) );
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        break;
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      case Qt::Corner::BottomLeftCorner:
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        mDebugShadowMapPreviewQuad->setViewPort( QPointF( -1.0f + size, -1.0f + size ), QSizeF( size, size ) );
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        break;
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    }
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  }
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}
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void QgsShadowRenderingFrameGraph::setupDepthMapDebugging( bool enabled, const QString &corner, double size )
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void QgsShadowRenderingFrameGraph::setupDepthMapDebugging( bool enabled, Qt::Corner corner, double size )
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{
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  mDebugDepthMapPreviewQuad->setEnabled( enabled );
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  if ( enabled )
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  {
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    if ( corner == QStringLiteral( "Top Right" ) )
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      mDebugDepthMapPreviewQuad->setViewPort( QPointF( 1.0f - size, 1.0f - size ), QSizeF( size, size ) );
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    else if ( corner == QStringLiteral( "Bottom Right" ) )
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      mDebugDepthMapPreviewQuad->setViewPort( QPointF( 1.0f - size, -1.0f + size ), QSizeF( size, size ) );
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    else if ( corner == QStringLiteral( "Top Left" ) )
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      mDebugDepthMapPreviewQuad->setViewPort( QPointF( -1.0f + size, 1.0f - size ), QSizeF( size, size ) );
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    else if ( corner == QStringLiteral( "Bottom Left" ) )
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      mDebugDepthMapPreviewQuad->setViewPort( QPointF( -1.0f + size, -1.0f + size ), QSizeF( size, size ) );
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    switch ( corner )
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    {
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      case Qt::Corner::TopRightCorner:
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        mDebugDepthMapPreviewQuad->setViewPort( QPointF( 1.0f - size, 1.0f - size ), QSizeF( size, size ) );
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        break;
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      case Qt::Corner::TopLeftCorner:
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        mDebugDepthMapPreviewQuad->setViewPort( QPointF( -1.0f + size, 1.0f - size ), QSizeF( size, size ) );
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        break;
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      case Qt::Corner::BottomRightCorner:
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        mDebugDepthMapPreviewQuad->setViewPort( QPointF( 1.0f - size, -1.0f + size ), QSizeF( size, size ) );
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        break;
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      case Qt::Corner::BottomLeftCorner:
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        mDebugDepthMapPreviewQuad->setViewPort( QPointF( -1.0f + size, -1.0f + size ), QSizeF( size, size ) );
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        break;
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    }
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  }
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}
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@ -119,9 +119,9 @@ class QgsShadowRenderingFrameGraph : public Qt3DCore::QEntity
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    //! Sets eye dome lighting shading related settings
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    void setupEyeDomeLighting( bool enabled, double strength, int distance );
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    //! Sets the shadow map debugging view port
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    void setupShadowMapDebugging( bool enabled, const QString &corner, double size );
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    void setupShadowMapDebugging( bool enabled, Qt::Corner corner, double size );
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    //! Sets the depth map debugging view port
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    void setupDepthMapDebugging( bool enabled, const QString &corner, double size );
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    void setupDepthMapDebugging( bool enabled, Qt::Corner corner, double size );
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  private:
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    Qt3DRender::QRenderSurfaceSelector *mRenderSurfaceSelector = nullptr;
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@ -166,25 +166,23 @@ Qgs3DMapConfigWidget::Qgs3DMapConfigWidget( Qgs3DMapSettings *map, QgsMapCanvas
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  edlStrengthSpinBox->setValue( map->eyeDomeLightingStrength() );
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  edlDistanceSpinBox->setValue( map->eyeDomeLightingDistance() );
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  mDebugShadowMapCornerComboBox->addItem( QStringLiteral( "Top Right" ) );
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  mDebugShadowMapCornerComboBox->addItem( QStringLiteral( "Top Left" ) );
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  mDebugShadowMapCornerComboBox->addItem( QStringLiteral( "Bottom Left" ) );
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  mDebugShadowMapCornerComboBox->addItem( QStringLiteral( "Bottom Right" ) );
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  mDebugShadowMapCornerComboBox->addItem( tr( "Top Left" ) );
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  mDebugShadowMapCornerComboBox->addItem( tr( "Top Right" ) );
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  mDebugShadowMapCornerComboBox->addItem( tr( "Bottom Left" ) );
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  mDebugShadowMapCornerComboBox->addItem( tr( "Bottom Right" ) );
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  mDebugDepthMapCornerComboBox->addItem( QStringLiteral( "Top Right" ) );
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  mDebugDepthMapCornerComboBox->addItem( QStringLiteral( "Top Left" ) );
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  mDebugDepthMapCornerComboBox->addItem( QStringLiteral( "Bottom Left" ) );
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  mDebugDepthMapCornerComboBox->addItem( QStringLiteral( "Bottom Right" ) );
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//  mDebugShadowMapCornerComboBox->setCurrentText( QStringLiteral( "Top Left" ) );
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//  mDebugDepthMapCornerComboBox->setCurrentText( QStringLiteral( "Top Right" ) );
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  mDebugDepthMapCornerComboBox->addItem( tr( "Top Left" ) );
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  mDebugDepthMapCornerComboBox->addItem( tr( "Top Right" ) );
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  mDebugDepthMapCornerComboBox->addItem( tr( "Bottom Left" ) );
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  mDebugDepthMapCornerComboBox->addItem( tr( "Bottom Right" ) );
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  mDebugShadowMapGroupBox->setChecked( map->debugShadowMapEnabled() );
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  mDebugShadowMapCornerComboBox->setCurrentText( map->debugShadowMapCorner() );
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  mDebugShadowMapCornerComboBox->setCurrentIndex( static_cast<int>( map->debugShadowMapCorner() ) );
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  mDebugShadowMapSizeSpinBox->setValue( map->debugShadowMapSize() );
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  mDebugDepthMapGroupBox->setChecked( map->debugDepthMapEnabled() );
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  mDebugDepthMapCornerComboBox->setCurrentText( map->debugDepthMapCorner() );
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  mDebugDepthMapCornerComboBox->setCurrentIndex( static_cast<int>( map->debugDepthMapCorner() ) );
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  mDebugDepthMapSizeSpinBox->setValue( map->debugDepthMapSize() );
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}
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@ -316,8 +314,8 @@ void Qgs3DMapConfigWidget::apply()
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  mMap->setEyeDomeLightingStrength( edlStrengthSpinBox->value() );
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  mMap->setEyeDomeLightingDistance( edlDistanceSpinBox->value() );
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  mMap->setDebugDepthMapSettings( mDebugDepthMapGroupBox->isChecked(), mDebugDepthMapCornerComboBox->currentText(), mDebugDepthMapSizeSpinBox->value() );
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  mMap->setDebugShadowMapSettings( mDebugShadowMapGroupBox->isChecked(), mDebugShadowMapCornerComboBox->currentText(), mDebugShadowMapSizeSpinBox->value() );
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  mMap->setDebugDepthMapSettings( mDebugDepthMapGroupBox->isChecked(), static_cast<Qt::Corner>( mDebugDepthMapCornerComboBox->currentIndex() ), mDebugDepthMapSizeSpinBox->value() );
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  mMap->setDebugShadowMapSettings( mDebugShadowMapGroupBox->isChecked(), static_cast<Qt::Corner>( mDebugShadowMapCornerComboBox->currentIndex() ), mDebugShadowMapSizeSpinBox->value() );
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}
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void Qgs3DMapConfigWidget::onTerrainTypeChanged()
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