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POV...persistance of vision for North Arrow (ie north arrow settings are saved with your project now...)
git-svn-id: http://svn.osgeo.org/qgis/trunk@2334 c8812cc2-4d05-0410-92ff-de0c093fc19c
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@ -25,6 +25,7 @@ email : tim@linfiniti.com
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#include <qgisapp.h>
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#include <qgsmaplayer.h>
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#include "plugin.h"
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#include "qgsproject.h"
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#include <qtoolbar.h>
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@ -105,11 +106,28 @@ void Plugin::initGui()
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connect(myQActionPointer, SIGNAL(activated()), this, SLOT(run()));
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//render the arrow each time the map is rendered
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connect(qGisInterface->getMapCanvas(), SIGNAL(renderComplete(QPainter *)), this, SLOT(renderNorthArrow(QPainter *)));
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//this resets this plugin up if a project is loaded
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connect(qgisMainWindowPointer, SIGNAL(projectRead()), this, SLOT(projectRead()));
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// Add the icon to the toolbar
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qGisInterface->addToolBarIcon(myQActionPointer);
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projectRead();
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refreshCanvas();
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}
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void Plugin::projectRead()
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{
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#ifdef QGISDEBUG
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std::cout << "+++++++++ north arrow plugin - project read slot called...." << std::endl;
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#endif
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//default text to start with - try to fetch it from qgsproject
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mRotationInt = QgsProject::instance()->readNumEntry("NorthArrow","/Rotation",0);
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mPlacement = QgsProject::instance()->readEntry("NorthArrow","/Placement","Top Left");
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mEnable = QgsProject::instance()->readBoolEntry("NorthArrow","/Enabled",true);
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refreshCanvas();
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}
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//method defined in interface
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void Plugin::help()
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{
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@ -237,6 +255,7 @@ void Plugin::unload()
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void Plugin::rotationChanged(int theInt)
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{
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mRotationInt = theInt;
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QgsProject::instance()->writeEntry("NorthArrow","/Rotation", mRotationInt );
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refreshCanvas();
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}
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@ -244,12 +263,14 @@ void Plugin::rotationChanged(int theInt)
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void Plugin::setPlacement(QString theQString)
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{
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mPlacement = theQString;
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QgsProject::instance()->writeEntry("NorthArrow","/Placement", mPlacement);
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refreshCanvas();
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}
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void Plugin::setEnabled(bool theBool)
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{
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mEnable = theBool;
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QgsProject::instance()->writeEntry("NorthArrow","/Enabled", mEnable );
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refreshCanvas();
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}
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@ -46,6 +46,8 @@ class Plugin:public QObject, public QgisPlugin
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public slots:
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//! init the gui
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virtual void initGui();
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//!set values on the gui when a project is read or the gui first loaded
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void projectRead();
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//! Show the dialog box
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void run();
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// draw some arbitary text to the screen
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