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Port some API from QgsPoint to QgsPointV2
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@ -138,6 +138,47 @@ class QgsPointV2: public QgsAbstractGeometry
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*/
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QPointF toQPointF() const;
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/**
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* Returns the distance between this point and a specified x, y coordinate. In certain
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* cases it may be more appropriate to call the faster distanceSquared() method, eg
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* when comparing distances.
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* @note added in QGIS 3.0
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* @see distanceSquared()
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*/
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double distance( double x, double y ) const;
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/**
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* Returns the 2D distance between this point and another point. In certain
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* cases it may be more appropriate to call the faster distanceSquared() method, eg
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* when comparing distances.
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* @note added in QGIS 3.0
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*/
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double distance( const QgsPointV2& other ) const;
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/**
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* Returns the squared distance between this point a specified x, y coordinate. Calling
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* this is faster than calling distance(), and may be useful in use cases such as comparing
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* distances where the extra expense of calling distance() is not required.
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* @see distance()
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* @note added in QGIS 3.0
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*/
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double distanceSquared( double x, double y ) const;
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/**
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* Returns the squared distance between this point another point. Calling
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* this is faster than calling distance(), and may be useful in use cases such as comparing
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* distances where the extra expense of calling distance() is not required.
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* @see distance()
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* @note added in QGIS 3.0
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*/
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double distanceSquared( const QgsPointV2& other ) const;
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/**
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* Calculates azimuth between this point and other one (clockwise in degree, starting from north)
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* @note added in QGIS 3.0
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*/
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double azimuth( const QgsPointV2& other ) const;
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//implementation of inherited methods
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virtual QgsRectangle boundingBox() const;
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virtual QString geometryType() const;
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@ -439,3 +439,30 @@ QPointF QgsPointV2::toQPointF() const
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{
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return QPointF( mX, mY );
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}
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double QgsPointV2::distance( double x, double y ) const
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{
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return sqrt(( mX - x ) * ( mX - x ) + ( mY - y ) * ( mY - y ) );
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}
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double QgsPointV2::distance( const QgsPointV2& other ) const
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{
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return sqrt(( mX - other.x() ) * ( mX - other.x() ) + ( mY - other.y() ) * ( mY - other.y() ) );
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}
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double QgsPointV2::distanceSquared( double x, double y ) const
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{
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return ( mX - x ) * ( mX - x ) + ( mY - y ) * ( mY - y );
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}
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double QgsPointV2::distanceSquared( const QgsPointV2& other ) const
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{
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return ( mX - other.x() ) * ( mX - other.x() ) + ( mY - other.y() ) * ( mY - other.y() ) ;
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}
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double QgsPointV2::azimuth( const QgsPointV2& other ) const
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{
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double dx = other.x() - mX;
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double dy = other.y() - mY;
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return ( atan2( dx, dy ) * 180.0 / M_PI );
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}
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@ -151,6 +151,47 @@ class CORE_EXPORT QgsPointV2: public QgsAbstractGeometry
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*/
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QPointF toQPointF() const;
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/**
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* Returns the distance between this point and a specified x, y coordinate. In certain
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* cases it may be more appropriate to call the faster distanceSquared() method, eg
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* when comparing distances.
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* @note added in QGIS 3.0
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* @see distanceSquared()
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*/
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double distance( double x, double y ) const;
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/**
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* Returns the 2D distance between this point and another point. In certain
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* cases it may be more appropriate to call the faster distanceSquared() method, eg
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* when comparing distances.
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* @note added in QGIS 3.0
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*/
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double distance( const QgsPointV2& other ) const;
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/**
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* Returns the squared distance between this point a specified x, y coordinate. Calling
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* this is faster than calling distance(), and may be useful in use cases such as comparing
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* distances where the extra expense of calling distance() is not required.
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* @see distance()
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* @note added in QGIS 3.0
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*/
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double distanceSquared( double x, double y ) const;
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/**
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* Returns the squared distance between this point another point. Calling
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* this is faster than calling distance(), and may be useful in use cases such as comparing
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* distances where the extra expense of calling distance() is not required.
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* @see distance()
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* @note added in QGIS 3.0
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*/
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double distanceSquared( const QgsPointV2& other ) const;
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/**
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* Calculates azimuth between this point and other one (clockwise in degree, starting from north)
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* @note added in QGIS 3.0
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*/
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double azimuth( const QgsPointV2& other ) const;
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//implementation of inherited methods
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virtual QgsRectangle boundingBox() const override { return QgsRectangle( mX, mY, mX, mY ); }
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virtual QString geometryType() const override { return QStringLiteral( "Point" ); }
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@ -792,6 +792,36 @@ void TestQgsGeometry::point()
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//boundary
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QgsPointV2 p30( 1.0, 2.0 );
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QVERIFY( !p30.boundary() );
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// distance
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QCOMPARE( QgsPointV2( 1, 2 ).distance( QgsPointV2( 2, 2 ) ), 1.0 );
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QCOMPARE( QgsPointV2( 1, 2 ).distance( 2, 2 ), 1.0 );
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QCOMPARE( QgsPointV2( 1, 2 ).distance( QgsPointV2( 3, 2 ) ), 2.0 );
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QCOMPARE( QgsPointV2( 1, 2 ).distance( 3, 2 ), 2.0 );
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QCOMPARE( QgsPointV2( 1, 2 ).distance( QgsPointV2( 1, 3 ) ), 1.0 );
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QCOMPARE( QgsPointV2( 1, 2 ).distance( 1, 3 ), 1.0 );
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QCOMPARE( QgsPointV2( 1, 2 ).distance( QgsPointV2( 1, 4 ) ), 2.0 );
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QCOMPARE( QgsPointV2( 1, 2 ).distance( 1, 4 ), 2.0 );
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QCOMPARE( QgsPointV2( 1, -2 ).distance( QgsPointV2( 1, -4 ) ), 2.0 );
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QCOMPARE( QgsPointV2( 1, -2 ).distance( 1, -4 ), 2.0 );
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QCOMPARE( QgsPointV2( 1, 2 ).distanceSquared( QgsPointV2( 2, 2 ) ), 1.0 );
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QCOMPARE( QgsPointV2( 1, 2 ).distanceSquared( 2, 2 ), 1.0 );
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QCOMPARE( QgsPointV2( 1, 2 ).distanceSquared( QgsPointV2( 3, 2 ) ), 4.0 );
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QCOMPARE( QgsPointV2( 1, 2 ).distanceSquared( 3, 2 ), 4.0 );
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QCOMPARE( QgsPointV2( 1, 2 ).distanceSquared( QgsPointV2( 1, 3 ) ), 1.0 );
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QCOMPARE( QgsPointV2( 1, 2 ).distanceSquared( 1, 3 ), 1.0 );
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QCOMPARE( QgsPointV2( 1, 2 ).distanceSquared( QgsPointV2( 1, 4 ) ), 4.0 );
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QCOMPARE( QgsPointV2( 1, 2 ).distanceSquared( 1, 4 ), 4.0 );
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QCOMPARE( QgsPointV2( 1, -2 ).distanceSquared( QgsPointV2( 1, -4 ) ), 4.0 );
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QCOMPARE( QgsPointV2( 1, -2 ).distanceSquared( 1, -4 ), 4.0 );
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// azimuth
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QCOMPARE( QgsPointV2( 1, 2 ).azimuth( QgsPointV2( 1, 2 ) ), 0.0 );
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QCOMPARE( QgsPointV2( 1, 2 ).azimuth( QgsPointV2( 1, 3 ) ), 0.0 );
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QCOMPARE( QgsPointV2( 1, 2 ).azimuth( QgsPointV2( 2, 2 ) ), 90.0 );
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QCOMPARE( QgsPointV2( 1, 2 ).azimuth( QgsPointV2( 1, 0 ) ), 180.0 );
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QCOMPARE( QgsPointV2( 1, 2 ).azimuth( QgsPointV2( 0, 2 ) ), -90.0 );
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}
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void TestQgsGeometry::lineString()
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